Because if you play an immersive sim and fire a single round, you're doing it wrong. Just go stealth+netrunner bro. Mediocre combat is a great way to filter run'n'gun plebs.Why is everybody so enthusiastic? This combat looks like some slow garbage.
Why is everybody so enthusiastic? This combat looks like some slow garbage.
Why is everybody so enthusiastic? This combat looks like some slow garbage.
I hated the Ciri segments and I don't understand at all why some people want a Witcher sequel with her as protag.Given how Witcher 3 worked, I'm sure it will be there most likely. I sure as fuck hope it isn't the same way as how you get it in W3 though (aka, replace Ciri with how you treat Johnny Silverhand and there being one very important side quest at the end of the game that heavily impacts what faction would take over a part of the City). In the context of Witcher 3 it works but holy fuck would it be a ton of missed potential even by what 2077 has set up so far to just copy paste that concept again.
Reminds me of this track from Syphon filter 2 loved this game as a kid.Kek, this is borderline HARDBASS!
Ah, memories. When I first played Deus Ex back in the day, my Riva Vanta couldn't cut the framerates for proper FPS combat so it was either play stealth or not at all.Because if you play an immersive sim and fire a single round, you're doing it wrong. Just go stealth+netrunner bro. Mediocre combat is a great way to filter run'n'gun plebs.Why is everybody so enthusiastic? This combat looks like some slow garbage.
OH SHIT you can ride rollercoasters in this game???
pre-ordered
Welp, i'm excited
Who is Cyberpunk 2077 for?
Who is Cyberpunk 2077 not for?
- Story fans
Cyberpunk 2077 not only tells a gripping main story, but also adorns each secondary task with at least a little story. The role-play does not shy away from serious topics such as child murder and rape.- Deus Ex connoisseur
Anyone who played the first Deus Ex appreciates not only the different solutions, but also how the game world reacts to their own actions - for example in the famous scene with the ladies' room. Cyberpunk 2077 inherits this spirit and also reacts to my actions in quests and dialogues. In addition, every mission offers several possible solutions, I can fight, hack or sneak.- Role player
Thanks to the multi-faceted and free character system, you can combine skills as you wish and play as a shotgun hacker or katana ninja, for example. No way of playing has seemed superfluous or useless so far.- Atmosphere lovers
The Cyberpunk game world is built with a lot of love and the lighting atmosphere is fantastic even without ray tracing. And the punk soundtrack resounds from the car radios, most of which was recorded especially for the game. By the way, there is also a jazz station, which I think is wonderfully suitable for cruising over the freeway.
Also from that german preview.
- Friends of »Realism«
In contrast to role-playing games like Gothic, Cyberpunk 2077 does not logically integrate every game element. Fast travel, for example, is simply a teleport, crafting takes place via a menu instead of a workbench.- Happy-End-Fans
There are funny and happy moments in Cyberpunk 2077, but basically the setting is dark and brutal - and the game lets you feel that too. If you want to play something that lifts your own mood, you might be missing the place here.- Rockstar lovers
Okay, we have to restrict that a bit: Of course, you can also have fun with Cyberpunk 2077 if you enjoyed playing GTA 5 and Red Dead Redemption 2 (in single player mode). You just have to realize that cyberpunk cannot lead to the same open-world chaos as the Rockstar games.- Racing player
If a realistic and demanding driving model is important to you in a game - regardless of the genre - Cyberpunk 2077 will not make you happy. The cars are not spongy, but they are not realistic either. And the collision behavior shows strange capers.- Shooter purists
The shootings of Cyberpunk 2077 play well and smoothly, but not like a shooter because opponents swallow a lot more bullets. Headshots cause additional damage, but are not immediately fatal either. Cyberpunk 2077 is a role-playing game in which character and item values are more important than skill.
Yeah, it's Arasaka tower assault from 2020.
And here is Johnny rendered with the power of PC.
IGN being IGN:
Unfortunately, like I said before, with a game this broad, there are bound to be some rough edges – and while the quests themselves are entertaining, the way they are managed is probably one of the roughest things I saw. Cyberpunk 2077’s quest log is a big messy list, and figuring out which of your many quests to pursue next is a hassle for a few reasons: there’s no indication of the XP, money, items, or Street Cred a quest will reward; no sense of how difficult a quest will be beyond a vague “Danger” descriptor like “Moderate,” “High,” or “Very High,” when an actual level number would have let me decide if I should try to punch slightly above my weight or not; and there's little convenient way to tell what’s near you beyond tracking a quest and then tabbing over to the incredibly busy map to see if the waypoint is close by. Generally whatever I picked was enjoyable, but if it’s going to give me this many things to do then I wish there were better tools to inform my decisions about the order to do them.
There's something appealing about the mix of dystopian futurism and chill '40s jazz."
Now I am interested. I have no desire to play the average FPS combat, but something more deliberate (closer to a sim) is up my alley. I need to check the latest gameplay to see how it was changed.Because if you play an immersive sim and fire a single round, you're doing it wrong. Just go stealth+netrunner bro. Mediocre combat is a great way to filter run'n'gun plebs.Why is everybody so enthusiastic? This combat looks like some slow garbage.
It is very cool in that sense. Aggravating that the character stat/inv/equ screens have been shown the least in every demo vid they've pushed out. Nevertheless, my hype has gone up a little bit.I like the 2077's augs UI because is reminiscent to Deus Ex 1.
Now I am interested. I have no desire to play the average FPS combat, but something more deliberate (closer to a sim) is up my alley. I need to check the latest gameplay to see how it was changed.Because if you play an immersive sim and fire a single round, you're doing it wrong. Just go stealth+netrunner bro. Mediocre combat is a great way to filter run'n'gun plebs.Why is everybody so enthusiastic? This combat looks like some slow garbage.
Before you review bomb this game day 1, remember...
This is an RPG.
It is not a AAA shooter with deep gunplay mechanics and intuitive aiming.
This is an RPG, with guns in it.
It is not a high spec driving/racing game with dynamic drifting and G-force physics.
This is an RPG, with driving in it.
It is not a dating simulator with softcore porn.
This is an RPG, with sex in it.
It is not a stealth game built entirely around the mechanic.
It is an RPG, with stealth in it.
People late to the hype train, drooling over the promises of the most perfect game ever, without paying attention to what the devs are all telling you, are going to throw a tantrum when they find out the game is made around the story and characters.
The game is made to be a deep role playing experience, which requires you to go in with an open mind and desire to be immersed in a new world. When you go in as a 5 year old wanting to play the new Call of Duty and mindlessly shoot everything highlighted red, you will be disappointed.
Make sure you know WHY you are buying this game and are so excited for it and not just jump on the hype train to be a salty bitch when its not what you thought.
I'm more worried of people who expect to be able to finish CP77 only with shooting. You know they do exist.Lol at people who expect to be able to finish CP77 only with stealth and hacking, no shooting.
I'm more worried of people who expect to be able to finish CP77 only with shooting. You know they do exist.
Looks like only consoles have issues with crowds:
Because if you play an immersive sim and fire a single round, you're doing it wrong. Just go stealth+netrunner bro. Mediocre combat is a great way to filter run'n'gun plebs.
If you're a fan of level scaled visual movies with popamole combat, then yes.Big surprise, CDPR know how to make games better than the "experts" commenting from the sidelines.
I'm a fan of that too. Mostly a fan of knowing what to expect from a game and hence being able to enjoy it.If you're a fan of level scaled visual movies with popamole combat, then yes.Big surprise, CDPR know how to make games better than the "experts" commenting from the sidelines.
How the RPG mechanic impacts the other gameplay mechanics (including gunplay) is an important consideration for me.I find this reddit thread relevant and wish people would have to sign such a form before p(l)aying.