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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

AwesomeButton

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Because it's just there. My point with the Dumbledore thing is that nobody acknowledges that in the text itself, and that I very much doubt someone will comment on your huge futa cock in-game. The character creator is still meta-textual, just like Rowling's stupid, stupid tweets. There are certain things that come with being non-straight or non-cis that you can't really get around irl, nobody reacting or having an opinion of your tranny-ness in-game is not good representation because it doesn't actually represent real life, it's a fantasy where everyone is treated the same regardless of who they are.
One of the few thought-out posts in the last 35 pages.

Regarding the normalization and acceptance of trans people in mainstream culture:
Only because Mike Pondsmith couldn't image that when he was writing this shit back in 1980s.
Trannies were first mentioned by Richard Krafft-Ebing in one of the later editions of his 1886 book Psychopathia Sexualis, so they were pretty well-known during the 1980s lol.

The best marketing trick i have ever seen!
Eojo6VHXcAEDXka
My prediction is that the biggest irony will be how wrong those idiots will turn out in the end. The game will have a wide cultural impact and will get a new segment of the mainstream to talk about trans people. Of course, the conversation will not be moderated by the aspiring hongweibings of wokeness such as this one, and this is what makes their shit turn sideways. But IMO the overall effect of CP77 will be one of normalization of trans people, putting them in the context of "this is what the future will be, like it or not, so get over it".

The hongweibings are, as always in history, too narrow-minded and sectarian in order to recognize their chance allies.
 
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Brozef

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Make the Codex Great Again! Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
Let me let you in to an open secret of game dev. You as a consumer are not important. For a publically traded company. The only thing that matters is stocks. That's how they make the majority of their money. You as consumers are a smokescreen. At best a facilitator by buying the game of stocks going up or down. The average developer sees you as a necessary evil they can't wait to cut out as part of The Great Reset.
Are they (entertaiment industry in general) retarded? How do they believe their value grows if they serve nothing but shit for their customers they sell their shitty games to?

If a game sells decently, stocks go up. If it sells badly or there is bad PR stocks go down.

The quality of the game in question is irrelevant to this equation. Marketing and braindead sheep being told what to buy matters the most. What a consumer thinks is irrelevent as long as stocks are sold. As long as money from stocks keeps changing hands over and over. And with the plandemic in full swing the NWO have already decided who's allowed to make a profit and who isn't. What we're dealing with in society is a form of socialism for the wealthy so they can maintain their life styles whilst everyone else fights for the scraps. Wealth simply goes around the circle of the rich. Who don't even need to make a real profit. So long as their mates keep buying and selling the stocks, trading, and then repeating.

This is right here is the only thing were CDPR succeeded in cyberpunk.
Welcome among the big boys
 

AwesomeButton

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Something tells me this isn't going to have 300 different caves to shoot and loot.

E: Procedurally generated crack houses as dungeons would be funny

Well, there's also GTA V. It did not have any story whatsoever, no buildings to enter, and stupid activities like yoga, and somehow people played that for dozens of hours as well.

And then there'll be Cyberpunk Online, just like V got GTA Online.
Another comparison which will cause cognitive dissonance for some: Fallout New Vegas was full of clunky animations and bullet sponge enemies. Yet it has its big following, especially on the Codex. The how and why this is so, is a question I'll leave to the class to ponder over :lol:
 
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Fedora Master

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You do know that Cyberpunk 2020 is a classic, several decade old PnP system, don't you? It was not created for the game, like with PoE.

I didn't, actually. The footage certainly doesn't make it look like it's based on an existing rule set... Or any rule set.
 

Fedora Master

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Something tells me this isn't going to have 300 different caves to shoot and loot.

E: Procedurally generated crack houses as dungeons would be funny

Well, there's also GTA V. It did not have any story whatsoever, no buildings to enter, and stupid activities like yoga, and somehow people played that for dozens of hours as well.

And then there'll be Cyberpunk Online, just like V got GTA Online.
Another comparison which will cause cognitive dissonanse for some: Fallout New Vegas was full of clunky animations and bullet sponge enemies. Yet it has its big following, especially on the Codex. The how and why this is so, is a question I'll leave to the class to ponder over :lol:

The overall stance towards NV seems to be that it still suffers massively from its FO3 genetics while at least having a good story and CnC. Nobody praises NV for its gunplay.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Something tells me this isn't going to have 300 different caves to shoot and loot.

E: Procedurally generated crack houses as dungeons would be funny

Well, there's also GTA V. It did not have any story whatsoever, no buildings to enter, and stupid activities like yoga, and somehow people played that for dozens of hours as well.

And then there'll be Cyberpunk Online, just like V got GTA Online.
Another comparison which will cause cognitive dissonanse for some: Fallout New Vegas was full of clunky animations and bullet sponge enemies. Yet it has its big following, especially on the Codex. The how and why this is so, is a question I'll leave to the class to ponder over :lol:

The overall stance towards NV seems to be that it still suffers massively from its FO3 genetics while at least having a good story and CnC. Nobody praises NV for its gunplay.
Well thank you for confirming what I've been saying all along would be the stance towards CP77.

But the good news is that if FNV's gunplay can get massively improved with a few mods (which it can, and I've tried it), so will most likely be CP77's gunplay. And the game has every prospect of being big enough to grow a serious modding community.
 

Fedora Master

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Something tells me this isn't going to have 300 different caves to shoot and loot.

E: Procedurally generated crack houses as dungeons would be funny

Well, there's also GTA V. It did not have any story whatsoever, no buildings to enter, and stupid activities like yoga, and somehow people played that for dozens of hours as well.

And then there'll be Cyberpunk Online, just like V got GTA Online.
Another comparison which will cause cognitive dissonanse for some: Fallout New Vegas was full of clunky animations and bullet sponge enemies. Yet it has its big following, especially on the Codex. The how and why this is so, is a question I'll leave to the class to ponder over :lol:

The overall stance towards NV seems to be that it still suffers massively from its FO3 genetics while at least having a good story and CnC. Nobody praises NV for its gunplay.
Well thank you for confirming what I've been saying all along would be the stance towards CP77.
The difference is that NV turned out decent despite its lineage. They did the best with what they had on hand. Cyberpunk doesn't have that excuse, it's supposedly built from the ground up to do one thing and it fails at that.
 

AwesomeButton

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The difference is that NV turned out decent despite its lineage. They did the best with what they had on hand. Cyberpunk doesn't have that excuse, it's supposedly built from the ground up to do one thing and it fails at that.
Wishful thinking.
CP77 inherits the red engine.

More importantly, it also inherits CDPR's experience with Witcher 1/2/3, that token RPG mechanics and story C&C will produce a mainstream hit, whereas involved RPG mechanics will be a roadblock for an otherwise good story and C&C.

We all like big beautiful games with lots of C&C but only some of us like involved RPG mechanics. And thus the Codex was born.
 

AwesomeButton

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More importantly, it also inherits CDPR's experience with Witcher 1/2/3, that token RPG mechanics and story C&C will produce a mainstream hit, whereas involved RPG mechanics will be a roadblock for an otherwise good story and C&C.
Come to think of it I feel really sorry for the programmers who had to work on CP77's RPG mechanics knowing that what they are working on is a side dish, but still indispensible because if the game is just a blunt and out-of-the-closed interactive movie, the same retards who can't play actual RPGs will be raving that the game "is not an RPG anymore". Same with Witcher 3, at least there we have the Enhanced Edition mod.
 

Mebrilia the Viera Queen

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To be honest watching the leaks... Interactive movie? The anims are terrible like super terrible
 
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Nobody praises NV for its gunplay.

Obsidian definitely deserves praise for what is essentially the best weapon selection in a single video game by far. Even barring the sheer amount of gun porn, it doesn't just exist for no reason, and caters to all possible playstyles, even for pacifists (that paralyzing pistol from Honest Hearts).

Excellent audio direction and design there as well. Fast-forward to Fallout 4, and its weak-sounding makeshift pipe peashooters, and you wonder what the fuck is wrong with people.
 

AwesomeButton

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Lacrymas forgets that a large part of our esteemed company doesn't actually read: https://en.m.wikipedia.org/wiki/Fight_Club_(novel)

The insomnia I suppose can be interpreted as a metaphor for being gay and "insomnia is not suffering" is society's hypocritical response of "I'm not homophobic" while actually being so in deeds. I've never thought of such a reading.

Edit:
As someone who got through Stalker, Gothic 3, Kotor 2, Arcanum, Witcher 2 on release I m not scared of bugs and glitches. Bring it on!!!!! (Having said that I still kinda hope that PC version with day one patch will run better then that travesty we have seen so far).
Spoken like a true RPG player of the old school.
 

GloomFrost

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As someone who got through Stalker, Gothic 3, Kotor 2, Arcanum, Witcher 2 on release I m not scared of bugs and glitches. Bring it on!!!!! (Having said that I still kinda hope that PC version with day one patch will run better then that travesty we have seen so far).
 

gerey

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And the game has every prospect of being big enough to grow a serious modding community.
No chance of that happening, not unless CDPR made some radical changes to how they go about making their games. Far as I recall this time around there hadn't even been a promise they'd eventually give the community modding tools unlike with Witcher 3.

Best people can hope for is a few mods from the most stubborn and dedicated fans that can struggle through the absolute chore it is to mod CDPR games, and even that will amount to unofficial bugfixes and shuffling of numbers around to make the game less shit.

You'll certainly not see anything similar to the modding communities that spring around every new Bethesda release. There's not going to be any "mods will fix it" cope for Soyberpunk 2077 - and you'll note none of the cucks in this thread are even seriously contemplating the possibility.
 

Mazisky

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One dude played 10 hours and the most intriguing thing he said was:

"I've seen some stuff that I am pretty sure the SWJs out there will get mad at the game like anything before"

this is somehow a good news
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I keep having the impression that the game's development re-started from scratch like 3 years ago. You can't spend 8 years in development and have such unpolished product unless you restarted everything down the middle. The staggering difference in tone between the initial teaser and the first real trailer suggests as much.

That makes me really curious what the first playable state of the game looked like, tone, purpose, gameplay and story. If there ever was one of course, but I don't think that first promo video we saw 8 years ago came from nothing.
 

Dishonoredbr

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I didn't, actually. The footage certainly doesn't make it look like it's based on an existing rule set... Or any rule set.

Yea , seems like FPS RPG number #23 but with stupidly high budget and production.

What i dislike the most is the you ''level up your skills while you using'' thing..
 

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