Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 16,373
Once Cyberpunk is released, which geam will all those masses wating for?
Dragons Dogma 2 will kill it. Mark my words.
Once Cyberpunk is released, which geam will all those masses wating for?
Once Cyberpunk is released, which geam will all those masses wating for?
https://robertsspaceindustries.com
2012年にCD PROJEKT REDが『サイバーパンク2077』を発表したときのインターネットは、まだ、いまよりは明るい場所だった。YouTubeは収益化に着手しておらず、Twitterは子供のけんかの場ではなく、Twitchは存在すらしていなかった。だから8年前の「サイバーパンク」という言葉の響きは、どちらかというと温故知新なもの、80年代に流行したあのムーブメントを懐かしむ感じをもっていた。当時はまだ無人ドローンによる爆撃も、暗号通貨のやりとりも、SNS上の話者による分断の扇動も行われていなかった。は爆発していないし、マリヤ・タケウチの楽曲群は情報の海の底で眠っているし、TSMC(台湾の半導体メーカー)の時価総額はいまの5分の一以下で、『ブレードランナー 2049』は発表すらされていなかった。
しかし私たちは、あの当時から8年を経て、私たちのサイバー空間、そして物理空間の文化的背景が急激に変化したことを知っている。人と人との繋がりの有り様がここまで変わってしまった今日の日に、未来の資本主義経済や社会の姿を示唆する本作が、こんにちの芸術のうちもっともデジタルなメディアムであるビデオゲームで発表されたことの意義は、あまりにも大きい。そして作品が訴えかけたメッセージが、明示的でもなく単一でもない、渋味のある、複雑な、複数な、豊かな人間味を湛えたものであったことは、なお喜ばしい。
50年前のあの日、ジョニーがアラサカタワーを核爆弾で吹っ飛ばしてもなにも変わらなかったように、あるひとつの革命によってそれまでの問題がすべて解決される、などということは起こりえない。そう、ナイトシティと同じか、あるいはそれ以上に複雑なこの世界を泳ぎ切るには、Vやジョニーがおずおずと、時に傷つけ合いながらそうしたように、他人との覚束ない共同作業のなかで、協力しながら、何とかやっていくほかないのだ。そして、そうしたときに助けになるのは、世界そのものへの尽きぬ興味――この作品が再燃させてくれた、好奇心の熾火にほかならないのだ。
Deepl translate
When CD PROJEKT RED released Cyberpunk 2077 in 2012, the Internet was still a brighter place than it is today: YouTube hadn't even started to monetize, Twitter wasn't a place for kids to fight, and Twitch didn't even exist. So eight years ago, the word "cyberpunk" sounded rather warm and fuzzy, a nostalgic nod to that movement that was so popular in the '80s. Back then, there were still no unmanned drone strikes, no cryptocurrency exchanges, no incitement to division by speakers on social networking sites, and the term "cyberpunk The first Blade Runner 2049 hadn't exploded, Mariya Takeuchi's songs were sleeping at the bottom of a sea of information, TSMC's (a Taiwanese semiconductor manufacturer) market capitalization was less than a fifth of what it is today, and Blade Runner 2049 hadn't even been announced.
But we know that in the eight years that have passed since then, the cultural context of our cyber and physical spaces has changed rapidly. In a day when the nature of human connections has changed so much, the significance of this work, which hints at the future of capitalist economy and society, is too great to be presented in the most digital medium of today's art: video games. And it is even more gratifying that the message it conveys is neither explicit nor singular, but austere, complex, plural, and richly human.
Just as fifty years ago, when Johnny blew up the Alazaka Tower with a nuclear bomb on that day and nothing changed, it is unlikely that a revolution will solve all the problems of the past. Yes, the only way to navigate this world, which is as complex as, or even more complex than, Night City, is to work together, in the same way that V and Johnny did, sometimes unwillingly and sometimes hurtfully, in a precarious collaboration with others. And it helps to have an insatiable interest in the world itself - a spark of curiosity that the film has rekindled.
IGN japan reviews pretty
2012年にCD PROJEKT REDが『サイバーパンク2077』を発表したときのインターネットは、まだ、いまよりは明るい場所だった。YouTubeは収益化に着手しておらず、Twitterは子供のけんかの場ではなく、Twitchは存在すらしていなかった。だから8年前の「サイバーパンク」という言葉の響きは、どちらかというと温故知新なもの、80年代に流行したあのムーブメントを懐かしむ感じをもっていた。当時はまだ無人ドローンによる爆撃も、暗号通貨のやりとりも、SNS上の話者による分断の扇動も行われていなかった。は爆発していないし、マリヤ・タケウチの楽曲群は情報の海の底で眠っているし、TSMC(台湾の半導体メーカー)の時価総額はいまの5分の一以下で、『ブレードランナー 2049』は発表すらされていなかった。
しかし私たちは、あの当時から8年を経て、私たちのサイバー空間、そして物理空間の文化的背景が急激に変化したことを知っている。人と人との繋がりの有り様がここまで変わってしまった今日の日に、未来の資本主義経済や社会の姿を示唆する本作が、こんにちの芸術のうちもっともデジタルなメディアムであるビデオゲームで発表されたことの意義は、あまりにも大きい。そして作品が訴えかけたメッセージが、明示的でもなく単一でもない、渋味のある、複雑な、複数な、豊かな人間味を湛えたものであったことは、なお喜ばしい。
50年前のあの日、ジョニーがアラサカタワーを核爆弾で吹っ飛ばしてもなにも変わらなかったように、あるひとつの革命によってそれまでの問題がすべて解決される、などということは起こりえない。そう、ナイトシティと同じか、あるいはそれ以上に複雑なこの世界を泳ぎ切るには、Vやジョニーがおずおずと、時に傷つけ合いながらそうしたように、他人との覚束ない共同作業のなかで、協力しながら、何とかやっていくほかないのだ。そして、そうしたときに助けになるのは、世界そのものへの尽きぬ興味――この作品が再燃させてくれた、好奇心の熾火にほかならないのだ。
Deepl translate
When CD PROJEKT RED released Cyberpunk 2077 in 2012, the Internet was still a brighter place than it is today: YouTube hadn't even started to monetize, Twitter wasn't a place for kids to fight, and Twitch didn't even exist. So eight years ago, the word "cyberpunk" sounded rather warm and fuzzy, a nostalgic nod to that movement that was so popular in the '80s. Back then, there were still no unmanned drone strikes, no cryptocurrency exchanges, no incitement to division by speakers on social networking sites, and the term "cyberpunk The first Blade Runner 2049 hadn't exploded, Mariya Takeuchi's songs were sleeping at the bottom of a sea of information, TSMC's (a Taiwanese semiconductor manufacturer) market capitalization was less than a fifth of what it is today, and Blade Runner 2049 hadn't even been announced.
But we know that in the eight years that have passed since then, the cultural context of our cyber and physical spaces has changed rapidly. In a day when the nature of human connections has changed so much, the significance of this work, which hints at the future of capitalist economy and society, is too great to be presented in the most digital medium of today's art: video games. And it is even more gratifying that the message it conveys is neither explicit nor singular, but austere, complex, plural, and richly human.
Just as fifty years ago, when Johnny blew up the Alazaka Tower with a nuclear bomb on that day and nothing changed, it is unlikely that a revolution will solve all the problems of the past. Yes, the only way to navigate this world, which is as complex as, or even more complex than, Night City, is to work together, in the same way that V and Johnny did, sometimes unwillingly and sometimes hurtfully, in a precarious collaboration with others. And it helps to have an insatiable interest in the world itself - a spark of curiosity that the film has rekindled.
Claire is one character who stood out to me, a woman who handles the underground racing scene in Night City. Her narrative arc begins with a fascination to conquer a racing tournament, but ulterior motives relating to her late husband soon become clear, as does her gender transition. Claire confides in V that she is a transgender woman, having decided to become her true self with the help of her deceased partner. It’s a touching gesture, but one that makes her identity a defining character trait, which to me felt lazy.
In a world that takes advantage of women and queer bodies in such an abundant manner, a character who identified as such taking the fight to corporations in the smallest of ways would have been fantastic. There are so many opportunities to reinforce Cyberpunk 2077’s thematic elements beyond “corporations are bad” but they’re all tossed aside in favour of a central narrative that simply isn’t that compelling.
Unless you’re invested in the life of Johnny Silverhand, who is a chauvinistic pig with motivations that never feel effectively explained, much of the core plot is muddled. It has some wonderful standalone missions I adored, yet never reaches the emotional highs of The Witcher 3’s closing moments. You could argue I need to catch up on the table top lore, but the average player simply won’t do such a thing.
Fuck me 8 years of waiting and it finally happens tomorrow (actually 1am after that but still). My plan is to sleep next day and hit it hard from 1am.
It is absolutely horrifing that this kind of retards have so much power over company market value.
Demon's Souls on PC.Once Cyberpunk is released, which geam will all those masses wating for?
Have... To... Resist... Buying...
CDP has some nerve thinking they can use my likeness in their game.can i romance this guy?