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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Renevent

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Some tweet CDPR posted (never saw it), and then of course the usual bemoaning about inclusion, representation, and a pinch of cultural appropriation within the game itself.
 

Hellion

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Because the literal Hitlers of CDPR did this:


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Raghar

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Other than review copies, how are people playing this already?
Typical answer is consoles.

Bioshock who is playing pirated version in comfort while PC users have three installations permitted, and nobody told them they must uninstall to get installation permit back? Consoles.
Who is screwing up proper games by restricting RAM which forces developers to create underwhelming game? Consoles.
...

Basically consoles are devices created to force user to pay for DRM that forces him to pay for snake oil. But, he paid money, thus these devices are not caring if he's using snake oil before official street release date.
 

AwesomeButton

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Update on the trans shit controversy for those who need it.

More importantly, and more uniquely, a bit about the dark side of CDPR. Not letting reviewers post video was a truly dick move, and an anti-consumer move.

Ofc all the screeching retards on here who pretend to be big on RPGs totally missed this angle, but that's no surprise.
 

Iron Balls McGinty

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I bought this today.
I was going to pass for a year but I'm looking forward to having a spastic fit at a strobe or something.
 

Justicar

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"The wait for Cyberpunk 2077 is almost over. It's been quite the journey, and first of all we want to thank all of you for being with us along the way. We know there's a fair amount of anticipation for the game, and very soon you will all be able to decide whether or not we lived up to the hype.

Launch day is always a mix of excitement and constant nerve-wracking, and with this being the first game we've developed that isn't titled 'The Witcher', we'd be lying if we said we weren't anxious to see what you think once you've sunk your teeth into it. With this launch trailer, we're just about ready to flick the switch and see Cyberpunk 2077 go from ours to become yours. We set out to create our most immersive world yet, and we believe that the stories waiting for you to uncover, and the relationships you'll forge during your time in Night City, will stick with you for quite some time.

We've mentioned before that expansions will be coming, and while we're not ready to talk specifics just yet, we will say that we've learned a lot from our work on both Hearts of Stone & Blood and Wine. Our planned expansions will take you even deeper into the world of Cyberpunk 2077 offering substantial, story-driven content that'll give you tough choices to make through impactful narratives that you won't soon forget.

But before we get there, we'll first be kicking off our free DLC program in early 2021. Just like with The Witcher 3, expect an assortment of free DLC packs to begin hitting Night City, dropping a bunch of cool stuff that'll inject even more life into the world of the dark future. We hope you're looking forward to them!

We want to end this message with a request. Once you play/finished the game, we would love it if you got back to us and told us who your V was. Our forums and social media are there for you. We want to know how you found Night City and what choices you made. We created a huge world for you to jump into, tell us your story.

CD PROJEKT RED team"
 

Renevent

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Terenty

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Did you listen to her? She was disgusted by this game for not being woke, that's all she was interested in. She even said there are side activities but she didnt do them because they involve helping the cops, so why should she ?:lol: Just look at her face while she speaks about it:

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The scary part is that this specimen actually looks normal and can be mistaken for a sane human being. SJWs have commenced the assimilation process
 

Infinitron

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Small interview on GOG: https://af.gog.com/news/cyberpunk_r...s_how_immense_cyberpunk_2077_is?as=1649904300

CYBERPUNK RPG CREATOR MIKE PONDSMITH DESCRIBES HOW IMMENSE CYBERPUNK 2077 IS

More than three decades after the first Cyberpunk tabletop RPG was published, its creator is now watching the huge sci-fi world he devised come to life. Mike Pondsmith played a huge role in helping CD PROJEKT RED make Cyberpunk 2077 a unique RPG experience and today, we had the chance to ask him a few questions.


MP_editorial_1_2.png



GOG.COM: How does it feel to be the creator of a sci-fi game universe that inspired one of the most anticipated titles across the world?

Mike Pondsmith: Overwhelmed. This project is immense, and so many people have contributed to make it what it is. I knew 2077 was going to be a great game; that's why I trusted CDPR to make it. What I didn't expect was the overwhelming fan response and the scope and scale of that creation.

If you could describe the work on Cyberpunk 2077 with CD PROJEKT RED in one word, what would that be and why?

Collaborative. The ideas and how we do things flow back and forth, which is why we have such a great game. This could have been a typical licensor/licensee thing, but both sides worked together towards the same goal as equals.


MP_editorial_2.jpg



2020 was hard for many people. Do you think recent events have brought us closer to the Cyberpunk universe you’ve created – with all-powerful corporations gaining power and the net being the main place to search for freedom and self-expression?

Yeah, 2020 was a monster alright. Right now, I feel like we're about twenty minutes away from the Dark Future, but that we can still use the tools we have to turn it around. We just have to really want to do it. Remember; Cyberpunk is a warning, not an aspiration!

What do you think is the most important difference between the world you imagined in the original Cyberpunk game from 1988 and its new version in Cyberpunk 2077?

The world of Night City is a lot more jam packed with people and things. After all, there are limits to what a TTRPG can show and what a video game can. So while there are a lot of similarities, the biggest difference is the sheer, staggering scale.


MP_editorial_3.jpg



Do you play video games in your spare time? :) If so, what are your favorite titles?

What is this spare time thing you speak of? :)

One of these days, I will get back to Red Dead, Transformers War For Cybertron, Star Wars Fallen Jedi, Gundam Trilogy, VaHall A, and No Man's Sky. Right after I play the hell out of Cyberpunk 2077 though.

Are there any elements of the upcoming game – in terms of its universe, gameplay features, or characters – you are most impatient to witness in their full glory once Cyberpunk 2077 releases?

I plan to just log in and walk all over the city I created thirty years ago, and be amazed. This time, it won't all be in my head.

Are you also up for such a walk through the Night City, along with its dangers and excitement? Your chance is just around the corner, as Cyberpunk 2077 on GOG.COM invites you on the RPG adventure of your lifetime!

One more thing - if you wish to check your knowledge about the world of Cyberpunk 2077, check out our quiz.
 
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TheHeroOfTime

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Do you play video games in your spare time? :) If so, what are your favorite titles?

What is this spare time thing you speak of? :)

One of these days, I will get back to Red Dead, Transformers War For Cybertron, Star Wars Fallen Jedi, Gundam Trilogy, VaHall A, and No Man's Sky. Right after I play the hell out of Cyberpunk 2077 though.

A man of culture

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Quillon

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What's the problem with that? According to "Professional critics" who everyone now agrees are an Objective measure of quality, CDPR has managed to make a game that's just as good as Fallout 3!
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:troll:

The keyword is "as a teenager". If I can have the same fun from a good game today as I did from shitty games as a teenager back then I'd call it a win... no, I'd call it impossible :P
 

TheHeroOfTime

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Cyberpunk 2077 trashed over trans issues: Activist ‘gamer press’ doesn’t want good games, it wants victimhood

Sophia Narwitz
is a writer and journalist from the US. Outside of her work on RT, she is a primary writer for Colin Moriarty's Side Quest content, and she manages her own YouTube channel. Follow her on Twitter @SophNar0747

8 Dec, 2020 19:28
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Cyberpunk 2077 — Official Gameplay Trailer © YouTube; (insets) Screenshots from cbr.com, thegamer.com, polygon.com
Follow RT on
The hotly anticipated Cyberpunk 2077 has become a hotbed of gender politicking controversy, but with all of it forced by a gaming media more focused on activism than anything else, it’s time for gamers to push back.
For well over two years now, activists disguised as journalists have been heaping unjust criticism on Polish game development studio, CD Projekt Red. Most well known for the universally beloved Witcher 3, a title which itself was thrown into non-troversy when critics complained that it didn’t feature enough black people, the dev team has constantly fallen under the ire of so called ‘jactivists’ for perceived social justice sleights. The most prevalent of which are baseless accusations of transphobia.

This all began in 2018 when the CDPR Twitter account jokingly replied to someone by asking if they had just assumed their gender. Within no time at all, the press latched on and cried about how the joke was harmful. To anyone paying close attention as it all went down, it was obviously nothing more than a lame attempt to push an agenda. A bullying tactic of sorts as it wasn’t a coincidence that months prior the very same members of the media were losing their minds over the lack of nonbinary gender options in the game that was still ultimately over two years away.

Fast-forward to this week where reviews of the game are finally coming out, and the media’s petulant cry-bullies are once again using their platforms to throw a tantrum.

An op-ed on website TheGamer.com writes that Cyberpunk 2077 will lead to trans people getting killed. Comic Book Resource echoes the sentiment by saying it’s creating an atmosphere of violence toward the trans community. Meanwhile, actual reviews of the game aren’t much better with Gamespot, Vice, the Verge, Polygon, RPG Site, the Washington Post, and others all lamenting how the game handles trans people.

The grievances bring up a lack of nonbinary pronoun options, a lack of significant trans characters, and a lack of trans politicizing. That last point being particularly eye-opening as Kotaku straight up complains that it doesn’t feel as if the developers want to specifically address queerness and transness. A blatant admittance that what the gaming press seeks is affirmative propaganda. They want their games to be vessels for promoting their activist agendas, and not you know, what the consumer seeks, a good game.

Even the Polygon review which spends the first seven paragraphs focusing on trans issues still somehow manages to spin the presentation of a trans flag within the game as a bad thing.

Representation, damned if you do, damned if you don’t.

Being that I’m a tranny myself, I take issue with all of this. There is no single entity more significantly harmful to the widespread acceptance of trans people than the overly woke crowd. Put me in a room with one woke person and nine actual bigots, and I guarantee you, if that single woke person has access to Twitter, then they’re doing more widespread harm to people like me than whatever insults the other nine may levy my way.

This never ending cycle of outrage only serves to make trans people look mentally ill. It is further unaided by the fact that any and everything is enough to get a person labeled a bigot. It is peak insanity, and it is emblematic of a group of self made victims who would rather burn bridges than build them. Everything they do, the nonstop toxicity and whining and anger only pushes potential allies away. And I honestly can’t blame normal people for up and walking away. I wouldn’t want to associate with the people I’m lumped in by default with, how can I possibly expect others to.

Back to the Cyberpunk issue at hand, none of the anger stands up to scrutiny. It is a mix of entitlement and warped world views to the extreme. No game owes anybody socio-political affirmation, and we now have a gaming press that doesn’t view titles based on the merits of being a good game, but instead on whether it contains a set amount of activism. And if a game doesn’t meet a set leftist quota, they have proven time and time again that they will trash it unless it conforms.

These thrashings don’t even make logical sense. Consider a fake advertisement in 2077. It depicts a woman with a bulging penis under her leotard promoting a drink. It is being painted as transphobic because it “fetishizes” trans people, but it is actually a depiction of peak equality. Open your eyes and take a look at the billboards and adverts that surround us. Men and women are constantly sexualized and objectified in order to sell products, and so in a future where a woman can proudly show off her big dick energy, that clearly means society is accepting of such people. That is not transphobia, that is normalization.

But the ‘problem’ with normalization is that it means victim status goes bye-bye, and the current mainstream trans community thrives off of being victims. They don’t want equal treatment, they want special treatment. It’s why they are reviving decades old debunked claims that video games lead to violence. They have not a care in the world for rational thought. They would rather just be angry. They would rather just be emotional. Because emotions bring attention, no different than a child crying in a store aisle because mommy said “no” to buying them a 100 dollar toy.

As for the gaming press, they are using this predilection for attention to push very far left ideals. They are propaganda machines, pure and simple. Toe the ideological line, or get smeared. They are running an operation meant to scare game developers into giving them what they want. Pay attention to how they weaponize their platforms.

Thankfully for CDPR’s sake, Cyberpunk is so big a game the press couldn’t do much damage no matter how hard they tried, but consider smaller developers who can’t survive without the aid of the press.



This is where it is time for gamers to step up. Push back against all of this. That’s not to suggest you buy bad games or promote ones which carry little worth, but for those titles which do make for a good time, promote, buy, and discuss them. Show solidarity with studios that the media inaccurately paints as villains. It is time to strip them of their influence. Let all these sites crush themselves under the weight of their own hubris.

It is frankly time to kill the cancer, because the longer it festers, the more this medium will rot.

Source:https://www.rt.com/op-ed/509060-cyberpunk-2077-transphobia-media/
 

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