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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

taxalot

I'm a spicy fellow.
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Codex 2013 PC RPG Website of the Year, 2015
I thought this was Spoony but it's apparently the RTX OFF version.
 

gurugeorge

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Strap Yourselves In
Here is the graphics comparision :low, ultra without RT, ultra with RT graphical settings
Can't see much reason for going full ultra from Ultra Textures+16x AF & low/med everything else tbh. The RT, namely ray-traced global illumination, makes graphics looks WORSE. You can't slap ray tracing into existing lighting model and get away with it. Even Q2 RTX had to be remastered from the ground up to look OK.

Not sure how you can say that. Look at the reflections on the tiled floor towards the foreground, and the reflections on the floor under the big yellow strip light, and the reflections on the ceiling to the left of the big yellow striplight.

I think maybe what's fooling you is that the Low and Ultra make the place look like the scene is supposed to be dark, so the brightness of the RT version seems wrong, but the relative brightness of the raytraced version is in fact more realistic, if you consider there's a big fuckoff yellow strip light in the ceiling.

Ofc it's arguable in terms of art design whether a "Cyberpunk" game should have that bright sort of look - or whether it ought to be dark like the low/ultra versions by design. But the RT certainly looks more realistic, and will probably feel more realistic as you're walking through it, on an unconscious level. (And if they wanted the place to be dark by design, they shouldn't have had such a massive source of purported illumination.)

I remember playing LOTRO back in the day, when there was the option to play in DX10 instead of DX9, where DX10 cast shadows on the ground, and on your avatar, from the tree branches. I recall people saying that this was a trivial thing that didn't add anything to the game, so the DX10 was a waste of time. But of course that's complete bollocks. Such effects are not something you necessarily consciously notice or go "wow" at, like some of the earlier phases of improvement in graphics did; but the feeling of walking through a forest where the floor and your character are sun-dappled is substantially more, ahem ... immersive :)

Same with this, once RT is common people will feel that the RT-less versions of graphics will look cheap and "gamey".

Hell, even the poor man's RT by Pascal Gilcher for Reshade (which I think is basically just a jazzed-up form of AO) makes games look substantially more solid and real, and it's impossible to go back to playing a game without it once you've had it on.
 

Robber Baron

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997
Iwiński said the development of Cyberpunk 2077 was rather relaxing, all things considered

4pktdw-1.jpg

4pku52-1.jpg

4pkufw-1.jpg

4pkvdg.jpg
 

Justicar

Dead game
Glory to Ukraine
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"carolyn petit" XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD Le new wave counter culture XDDD Cuckism, trannies etc. is in line with what the hyper-rich, megacorporations and western governments promote so I guess in 2020 "dad rock" is edgy and cunterculture as fuck :3
This is the faggot that was working with anita sarkesian.
fe0.jpg
 

Zer0wing

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Not sure how you can say that. Look at the reflections on the tiled floor towards the foreground, and the reflections on the floor under the big yellow strip light, and the reflections on the ceiling to the left of the big yellow striplight.

I think maybe what's fooling you is that the Low and Ultra make the place look like the scene is supposed to be dark, so the brightness of the RT version seems wrong, but the relative brightness of the raytraced version is in fact more realistic, if you consider there's a big fuckoff yellow strip light in the ceiling.

Ofc it's arguable in terms of art design whether a "Cyberpunk" game should have that bright sort of look - or whether it ought to be dark like the low/ultra versions by design. But the RT certainly looks more realistic, and will probably feel more realistic as you're walking through it, on an unconscious level. (And if they wanted the place to be dark by design, they shouldn't have had such a massive source of purported illumination.)

I remember playing LOTRO back in the day, when there was the option to play in DX10 instead of DX9, where DX10 cast shadows on the ground, and on your avatar, from the tree branches. I recall people saying that this was a trivial thing that didn't add anything to the game, so the DX10 was a waste of time. But of course that's complete bollocks. Such effects are not something you necessarily consciously notice or go "wow" at, like some of the earlier phases of improvement in graphics did; but the feeling of walking through a forest where the floor and your character are sun-dappled is substantially more, ahem ... immersive :)

Same with this, once RT is common people will feel that the RT-less versions of graphics will look cheap and "gamey".

Hell, even the poor man's RT by Pascal Gilcher for Reshade (which I think is basically just a jazzed-up form of AO) makes games look substantially more solid and real, and it's impossible to go back to playing a game without it once you've had it on.
It's true for other games but this one is already lit, no need for another RTGI. RT Shadows seems not cutting it either. Reflections look fine and can stay. I don't say that RT doesn't make difference, I say that for me most of the screenshots (not this one because of lucky lightsource placement) demonstrate how broken the lighting becomes and that it does not worth extra 760$ for used 2080 Ti/3070 for now. Yes, europoorean regions fucks up GPU prices beyond repair even before scalpers come into play.

Now try to save your face straight while saying that the red lights are not totally broken and the corridor should be lit by sperm hue. BTW, RT makes those places darker and so, cyberpunkier!
qf6p6qE.png
0tSdKnL.png
 

cvv

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Codex+ Now Streaming!
Btw what are the motherland Potato reviewers saying? 10/10s wall to wall? Or are there any 9/10 traitors that have already been detained and waiting for the sparkly chair?
 

santino27

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My team has the sexiest and deadliest waifus you can recruit.
Cyberpunk 2077 trashed over trans issues: Activist ‘gamer press’ doesn’t want good games, it wants victimhood


Sophia Narwitz
is a writer and journalist from the US. Outside of her work on RT, she is a primary writer for Colin Moriarty's Side Quest content, and she manages her own YouTube channel. Follow her on Twitter @SophNar0747

8 Dec, 2020 19:28
Get short URL
5fcfcf92203027180f3e5178.jpg

Cyberpunk 2077 — Official Gameplay Trailer © YouTube; (insets) Screenshots from cbr.com, thegamer.com, polygon.com
Follow RT on
The hotly anticipated Cyberpunk 2077 has become a hotbed of gender politicking controversy, but with all of it forced by a gaming media more focused on activism than anything else, it’s time for gamers to push back.
For well over two years now, activists disguised as journalists have been heaping unjust criticism on Polish game development studio, CD Projekt Red. Most well known for the universally beloved Witcher 3, a title which itself was thrown into non-troversy when critics complained that it didn’t feature enough black people, the dev team has constantly fallen under the ire of so called ‘jactivists’ for perceived social justice sleights. The most prevalent of which are baseless accusations of transphobia.

This all began in 2018 when the CDPR Twitter account jokingly replied to someone by asking if they had just assumed their gender. Within no time at all, the press latched on and cried about how the joke was harmful. To anyone paying close attention as it all went down, it was obviously nothing more than a lame attempt to push an agenda. A bullying tactic of sorts as it wasn’t a coincidence that months prior the very same members of the media were losing their minds over the lack of nonbinary gender options in the game that was still ultimately over two years away.

Fast-forward to this week where reviews of the game are finally coming out, and the media’s petulant cry-bullies are once again using their platforms to throw a tantrum.

An op-ed on website TheGamer.com writes that Cyberpunk 2077 will lead to trans people getting killed. Comic Book Resource echoes the sentiment by saying it’s creating an atmosphere of violence toward the trans community. Meanwhile, actual reviews of the game aren’t much better with Gamespot, Vice, the Verge, Polygon, RPG Site, the Washington Post, and others all lamenting how the game handles trans people.

The grievances bring up a lack of nonbinary pronoun options, a lack of significant trans characters, and a lack of trans politicizing. That last point being particularly eye-opening as Kotaku straight up complains that it doesn’t feel as if the developers want to specifically address queerness and transness. A blatant admittance that what the gaming press seeks is affirmative propaganda. They want their games to be vessels for promoting their activist agendas, and not you know, what the consumer seeks, a good game.

Even the Polygon review which spends the first seven paragraphs focusing on trans issues still somehow manages to spin the presentation of a trans flag within the game as a bad thing.

Representation, damned if you do, damned if you don’t.

Being that I’m a tranny myself, I take issue with all of this. There is no single entity more significantly harmful to the widespread acceptance of trans people than the overly woke crowd. Put me in a room with one woke person and nine actual bigots, and I guarantee you, if that single woke person has access to Twitter, then they’re doing more widespread harm to people like me than whatever insults the other nine may levy my way.

This never ending cycle of outrage only serves to make trans people look mentally ill. It is further unaided by the fact that any and everything is enough to get a person labeled a bigot. It is peak insanity, and it is emblematic of a group of self made victims who would rather burn bridges than build them. Everything they do, the nonstop toxicity and whining and anger only pushes potential allies away. And I honestly can’t blame normal people for up and walking away. I wouldn’t want to associate with the people I’m lumped in by default with, how can I possibly expect others to.

Back to the Cyberpunk issue at hand, none of the anger stands up to scrutiny. It is a mix of entitlement and warped world views to the extreme. No game owes anybody socio-political affirmation, and we now have a gaming press that doesn’t view titles based on the merits of being a good game, but instead on whether it contains a set amount of activism. And if a game doesn’t meet a set leftist quota, they have proven time and time again that they will trash it unless it conforms.

These thrashings don’t even make logical sense. Consider a fake advertisement in 2077. It depicts a woman with a bulging penis under her leotard promoting a drink. It is being painted as transphobic because it “fetishizes” trans people, but it is actually a depiction of peak equality. Open your eyes and take a look at the billboards and adverts that surround us. Men and women are constantly sexualized and objectified in order to sell products, and so in a future where a woman can proudly show off her big dick energy, that clearly means society is accepting of such people. That is not transphobia, that is normalization.

But the ‘problem’ with normalization is that it means victim status goes bye-bye, and the current mainstream trans community thrives off of being victims. They don’t want equal treatment, they want special treatment. It’s why they are reviving decades old debunked claims that video games lead to violence. They have not a care in the world for rational thought. They would rather just be angry. They would rather just be emotional. Because emotions bring attention, no different than a child crying in a store aisle because mommy said “no” to buying them a 100 dollar toy.

As for the gaming press, they are using this predilection for attention to push very far left ideals. They are propaganda machines, pure and simple. Toe the ideological line, or get smeared. They are running an operation meant to scare game developers into giving them what they want. Pay attention to how they weaponize their platforms.

Thankfully for CDPR’s sake, Cyberpunk is so big a game the press couldn’t do much damage no matter how hard they tried, but consider smaller developers who can’t survive without the aid of the press.



This is where it is time for gamers to step up. Push back against all of this. That’s not to suggest you buy bad games or promote ones which carry little worth, but for those titles which do make for a good time, promote, buy, and discuss them. Show solidarity with studios that the media inaccurately paints as villains. It is time to strip them of their influence. Let all these sites crush themselves under the weight of their own hubris.

It is frankly time to kill the cancer, because the longer it festers, the more this medium will rot.

Source:https://www.rt.com/op-ed/509060-cyberpunk-2077-transphobia-media/

That's a hell of a statement... which will promptly be ignored by the gaming press and and angry activists.
 

AwesomeButton

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Frankly while there's no way to quantify it either way but I think most people who are looking forward to this game have seen/read plenty about it.
Oh, I higly doubt that. They will probably hit sales past the million in the first two weeks.

You highly doubt that the people looking forward to the game and rushing out to buy it have not watched gameplay videos, read previews/reviews, and are just going into it blind? Okay lol. It doesn't matter anyways, because for anyone who does want that info it's out there.
I doubt they have "seen/read plenty about it". What you said. I guess the majority will have seen trailers.
 

Naraya

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Btw what are the motherland Potato reviewers saying? 10/10s wall to wall? Or are there any 9/10 traitors that have already been detained and waiting for the sparkly chair?
IDGAF but from what I've seen it's mostly 9/10. Don't you ever forget that schadenfreude is our national sport.
 
Possibly Retarded The Real Fanboy
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Cyberpunk 2077 trashed over trans issues: Activist ‘gamer press’ doesn’t want good games, it wants victimhood


Sophia Narwitz
is a writer and journalist from the US. Outside of her work on RT, she is a primary writer for Colin Moriarty's Side Quest content, and she manages her own YouTube channel. Follow her on Twitter @SophNar0747

8 Dec, 2020 19:28
Get short URL
5fcfcf92203027180f3e5178.jpg

Cyberpunk 2077 — Official Gameplay Trailer © YouTube; (insets) Screenshots from cbr.com, thegamer.com, polygon.com
Follow RT on
The hotly anticipated Cyberpunk 2077 has become a hotbed of gender politicking controversy, but with all of it forced by a gaming media more focused on activism than anything else, it’s time for gamers to push back.
For well over two years now, activists disguised as journalists have been heaping unjust criticism on Polish game development studio, CD Projekt Red. Most well known for the universally beloved Witcher 3, a title which itself was thrown into non-troversy when critics complained that it didn’t feature enough black people, the dev team has constantly fallen under the ire of so called ‘jactivists’ for perceived social justice sleights. The most prevalent of which are baseless accusations of transphobia.

This all began in 2018 when the CDPR Twitter account jokingly replied to someone by asking if they had just assumed their gender. Within no time at all, the press latched on and cried about how the joke was harmful. To anyone paying close attention as it all went down, it was obviously nothing more than a lame attempt to push an agenda. A bullying tactic of sorts as it wasn’t a coincidence that months prior the very same members of the media were losing their minds over the lack of nonbinary gender options in the game that was still ultimately over two years away.

Fast-forward to this week where reviews of the game are finally coming out, and the media’s petulant cry-bullies are once again using their platforms to throw a tantrum.

An op-ed on website TheGamer.com writes that Cyberpunk 2077 will lead to trans people getting killed. Comic Book Resource echoes the sentiment by saying it’s creating an atmosphere of violence toward the trans community. Meanwhile, actual reviews of the game aren’t much better with Gamespot, Vice, the Verge, Polygon, RPG Site, the Washington Post, and others all lamenting how the game handles trans people.

The grievances bring up a lack of nonbinary pronoun options, a lack of significant trans characters, and a lack of trans politicizing. That last point being particularly eye-opening as Kotaku straight up complains that it doesn’t feel as if the developers want to specifically address queerness and transness. A blatant admittance that what the gaming press seeks is affirmative propaganda. They want their games to be vessels for promoting their activist agendas, and not you know, what the consumer seeks, a good game.

Even the Polygon review which spends the first seven paragraphs focusing on trans issues still somehow manages to spin the presentation of a trans flag within the game as a bad thing.

Representation, damned if you do, damned if you don’t.

Being that I’m a tranny myself, I take issue with all of this. There is no single entity more significantly harmful to the widespread acceptance of trans people than the overly woke crowd. Put me in a room with one woke person and nine actual bigots, and I guarantee you, if that single woke person has access to Twitter, then they’re doing more widespread harm to people like me than whatever insults the other nine may levy my way.

This never ending cycle of outrage only serves to make trans people look mentally ill. It is further unaided by the fact that any and everything is enough to get a person labeled a bigot. It is peak insanity, and it is emblematic of a group of self made victims who would rather burn bridges than build them. Everything they do, the nonstop toxicity and whining and anger only pushes potential allies away. And I honestly can’t blame normal people for up and walking away. I wouldn’t want to associate with the people I’m lumped in by default with, how can I possibly expect others to.

Back to the Cyberpunk issue at hand, none of the anger stands up to scrutiny. It is a mix of entitlement and warped world views to the extreme. No game owes anybody socio-political affirmation, and we now have a gaming press that doesn’t view titles based on the merits of being a good game, but instead on whether it contains a set amount of activism. And if a game doesn’t meet a set leftist quota, they have proven time and time again that they will trash it unless it conforms.

These thrashings don’t even make logical sense. Consider a fake advertisement in 2077. It depicts a woman with a bulging penis under her leotard promoting a drink. It is being painted as transphobic because it “fetishizes” trans people, but it is actually a depiction of peak equality. Open your eyes and take a look at the billboards and adverts that surround us. Men and women are constantly sexualized and objectified in order to sell products, and so in a future where a woman can proudly show off her big dick energy, that clearly means society is accepting of such people. That is not transphobia, that is normalization.

But the ‘problem’ with normalization is that it means victim status goes bye-bye, and the current mainstream trans community thrives off of being victims. They don’t want equal treatment, they want special treatment. It’s why they are reviving decades old debunked claims that video games lead to violence. They have not a care in the world for rational thought. They would rather just be angry. They would rather just be emotional. Because emotions bring attention, no different than a child crying in a store aisle because mommy said “no” to buying them a 100 dollar toy.

As for the gaming press, they are using this predilection for attention to push very far left ideals. They are propaganda machines, pure and simple. Toe the ideological line, or get smeared. They are running an operation meant to scare game developers into giving them what they want. Pay attention to how they weaponize their platforms.

Thankfully for CDPR’s sake, Cyberpunk is so big a game the press couldn’t do much damage no matter how hard they tried, but consider smaller developers who can’t survive without the aid of the press.



This is where it is time for gamers to step up. Push back against all of this. That’s not to suggest you buy bad games or promote ones which carry little worth, but for those titles which do make for a good time, promote, buy, and discuss them. Show solidarity with studios that the media inaccurately paints as villains. It is time to strip them of their influence. Let all these sites crush themselves under the weight of their own hubris.

It is frankly time to kill the cancer, because the longer it festers, the more this medium will rot.

Source:https://www.rt.com/op-ed/509060-cyberpunk-2077-transphobia-media/

That's a hell of a statement... which will promptly be ignored by the gaming press and and angry activists.

This guy have nice boobs anyway.
 
Last edited:

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
Gamestar gave it 91% I trust those german autists more than murican activist journous here is the final score with breakdown for each category:

PRESENTATION 5/5
+one of the most artistically beautiful open worlds ever
+one of the best German and English voice acting
+Radio music and orchestral soundtrack are top notch
+Ray tracing has never produced such great lighting effects
+sharp textures, detailed models, everything fits

GAME DESIGN 4/5
+great mix of play styles (sneaking, fighting, hacking)
+varied main and side missions
+motivating skill system
+pleasantly open level design
-chaotic, unnecessarily bloated loot & crafting system

BALANCE 3/5
+four levels of difficulty that cover every type of player
+Interface can be freely customized
+good in-game economy (money is really important)
-Stealth, shooting, loot varying in strength and fun
-Difficulty spikes

STORY/ATMOSPHERE 5/5
+a dark sci-fi fairy tale you won't forget
+believable characters, emotional turning points
+living world, full of details and backgrounds
+dense cyberpunk atmosphere
+many possible quest endings

SCOPE 5/5
+about 30 hour main story
+Dozens of unique side quests related to the main story
+also dozens of fun open world activities
+multiple endings increase replayability
+Countless exciting details instead of annoying collecting stuff


https://www.gamestar.de/artikel/cyberpunk-2077-test,3364844,wertung.html
 

AwesomeButton

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Can anyone tell which would take longer - downloading ~60 GB at an average of 5 MB/s (~186 mins) or decrypting those 56 GB on an SSD with a 4GHz 4790k CPU? Or is the difference not significant?
 

Danikas

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Messages
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Can anyone tell which would take longer - downloading 56 GB at an average of 5 MB/s (~186 mins) or decrypting those 56 GB on an SSD with a 4GHz 4790k CPU? Or is the difference not significant?
Where the fuck do you live? I live in potatoland and have download speeds of 40mb/s :lol:
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Can anyone tell which would take longer - downloading 56 GB at an average of 5 MB/s (~186 mins) or decrypting those 56 GB on an SSD with a 4GHz 4790k CPU? Or is the difference not significant?
Where the fuck do you live? I live in potatoland and have download speeds of 40mb/s :lol:
Probably in the US, still using dial-up internet. :P
 

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