AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
Ok, since you are getting cheeky after I've maintained a friendly tone, this is my last reply or I would have to stop being civil and I made a promise.how would you give the player a sense of character/build progression
Okay so check out this mad idea
Instead of worrying about progression memes you just make good gameplay with tons of depth so as the player plays the game they're forced to get better at the game to overcome harder challenges.
You put a fucking door there. Cyberpunk and Witcher don't let you speedrun the game if you cheat and reach max level so I don't even know what you're on about.how would you stop him from going into places where he shouldn't be for "story" reasons?
Regarding your mad idea - what you suggest is to throw away the semblance of RPG progression and rely on player skills only. Then you would get massive parts of the audience, the mouthbreathing part in general, rave about how your game "is not RPG anymore", with all the attached snot like "GTA clone", "action game", etc.
Regarding putting doors - Witcher 3 actually does let you "speed run" because the quickest way to gain XP is to do the main quest, which awards big and static amounts of XP whereas other quests give XP scaled to your level versus the quest level. If you are overlevelled for a sidequest you get 1xp for doing that sidequest. So the "doors" in Witcher 3 are story doors, not XP doors, contrary to what you say ("cheat and reach max level").