just
Liturgist
- Joined
- Feb 6, 2019
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every japanese porn sim https://files.catbox.moe/7cb585.webmIt's overrated.
It ain't perfect, but I can't think of a game with better first-person melee combat.
every japanese porn sim https://files.catbox.moe/7cb585.webmIt's overrated.
It ain't perfect, but I can't think of a game with better first-person melee combat.
should've put eye of the tigerevery japanese porn sim https://files.catbox.moe/7cb585.webmIt's overrated.
It ain't perfect, but I can't think of a game with better first-person melee combat.
I concur, melee combat is overrated. I prefer choking from behind instead.
It's overrated.
Look in the video at the timestamped instance where the player slashes that mage three times.
If Cyberpunk came with that footage, everybody would cry what shit the melee combat is.
That game was good but I think you're forgetting about Mount and Blade
"how do you do melee in a first-person perspective?"
Find the guys who worked on Dark Messiah of Might and Magic and ask them. Best first-person melee combat to date, even if the game's other aspects were meh.
What about Mordhau?That game was good but I think you're forgetting about Mount and Blade
What about Mordhau?
It ain't perfect, but I can't think of a game with better first-person melee combat.
Subjectively speaking, those two things I said above. Movement and punching. Pretty sword animations are persuasive, yes, but I always felt like I'm shooting a gun with near zero range of fire (this is how knife in STALKER is implemented ). Funny thing is, latest CP2077 katana snippets already don't feel like this.Why, though? Haven't played it, but heard some good things about.
What exactly was so impressive about FEAR's AI? From what I remember the enemies were nearly brain dead, attacking alone when they outnumber the player, watching walls instead of the last direction they heard sound coming from... They did some callouts but it can't be that hard to script some lines to whatever the player is standing near.FEAR and Half-Life weren’t meant to be an exhaustive list of all games that stand out for their AI, but the fact is that gaming AI on the level of FEAR(or Stalker, another good example) stands out a mile(the FEAR creator wrote a paper published by MIT on his AI work, for example) and has not generally been surpassed. It is noteworthy that there is seemingly no serious effort to do so, either.
My personal experience with schoolmates who went on to become serious AI engineers combined with what I see and read has led me to conclude that there is comparatively no perceived market(money, payoff) for more developed gaming AI. You get some one-offs, sure.
"how do you do melee in a first-person perspective?"
Find the guys who worked on Dark Messiah of Might and Magic and ask them. Best first-person melee combat to date, even if the game's other aspects were meh.
It's overrated.
Look in the video at the timestamped instance where the player slashes that mage three times.
If Cyberpunk came with that footage, everybody would cry what shit the melee combat is.
Dying Light.It's overrated.
It ain't perfect, but I can't think of a game with better first-person melee combat.
They did some callouts but it can't be that hard to script some lines to whatever the player is standing near.
the player slashes that mage three times.
the player slashes that mage three times.
Lack of High Damage doesn't equal Bad Combat Mechanics
retard
For a record, I'm not a fanboy of Dark Messiah - I dropped it twice without finishing - but the guy in the video uses the shitty "furry of blows" which deals diddly-squat of damage and doesn't even stunlock the enemies. Power charges hit good and with feedback.exactly.
wielding a huge ass sword is synonymous with lack of... high damage!
apologetic slurping imbecile.