Comte
Guest
I just want good, great even, D&D game.
Solasta or KOTC 2
I just want good, great even, D&D game.
NWN2 is amazing. You can easily re write the code of spells and recompile then, sadly a lot of stuff are "hardcoded" in NWN1
NWN2 is amazing. You can easily re write the code of spells and recompile then, sadly a lot of stuff are "hardcoded" in NWN1
You can change spells easily in NWN too, they are not hardcoded. You probably mean feats and skills?
people who need an easy to use editor aren't going to make anything of valueSee the thing about NWN's editor was that it was super easy to get things going and you was super friendly to work with. Stuff like where D:OS was at launch wasn't friendly at all, in fact, it kind of pushed you out instead of bringing you in with how obscure every thing was.
"b-b-but that's not true!" you say
I merely have to point at the fact that Fallout/2, with no real editor whatsoever, has multiple fan modules worth playing. Probably more than NWN.
NWN2 is amazing. You can easily re write the code of spells and recompile then, sadly a lot of stuff are "hardcoded" in NWN1
You can change spells easily in NWN too, they are not hardcoded. You probably mean feats and skills?
Many mods like PRC adds spells as feats cuz spellbooks are hardcodded.
But can you work on BG3 and sweet talk to Swen for RTwP? The world depends on you. Thxnwn2 would be a much better game if I had
That wasn't the intent. The developers never sat down and thought "let's make our tools shittier to filter out the amateurs", rusty_shackleford never worked at Obsidian. A "difficult" toolset like Electron doesn't just set a high bar of entry, it also increases time and labour requirements for skilled users too. What you saw there was a small, unfiltered glimpse into Obsidian's software engineering standards at the time and why they were constantly releasing games held together with spit and duct tape.It's funny how they made NWN2's editor intentionally harder to use... because NWN1 had so many amateurs releasing modules even shittier than the OC.
So the bright minds at Obsidian figured, if the editor is harder to use you need to spend more time learning it, improving your module making skills in the process.
The sad part is that they had some good ideas to increase fidelity and flexibility over Aurora, but they fucked up the interfaces beyond any excuse. Electron isn't just harder to learn, it stays more labour intensive even after you've learned its processes, and far more so than would be justified by its upgraded visual standards. Its concept of ergonomics is a runaway freight train filled with flaming dumpsters.
I'm not sure that's entirely accurate. The thing to remember is that 2002's NWN, despite the justifiably cold reception the OC got, was a success. It got two dedicated expansion packs, a number of "Premium Modules", one of the most prolific community content scenes up to that point (and maybe even since, still) and Atari eventually sought Obsidian for a sequel after BioWare went a different direction. If anything, NWN was a little bit too far ahead of its time to enjoy the same staying power that Oblivion did a couple of years later - while their "modding" scenes are very different beasts, they were both empowered by mass broadband adoption and culture to support that sort of community content phenomenon, which arguably hadn't fully crystalised during NWN's prime. Hell, NWN's Premium Modules were effectively a "DLC" attempt before the term came about and certainly a higher quality offering than Bethesda's infamous Horse Armour.Simple answer is: It’s been tried and is not profitable.
Look at all the people on Codex who shit on nwn because the OC wasn’t BG. If they took all that time and money put into all the amazing features and just put it into the OC then all the humdrum fans would be praising it. People are fickle and shortsighted.
We got a bunch of garbage mods that don't live up to either BG1 or BG2. Because quantity is better than quality or something.Simple answer is: It’s been tried and is not profitable.
Look at all the people on Codex who shit on nwn because the OC wasn’t BG. If they took all that time and money put into all the amazing features and just put it into the OC then all the humdrum fans would be praising it. People are fickle and shortsighted.
Sawyer said:I've worked with a lot of different toolsets and engines and stuff that we've developed internally, and making an engine, making a toolset is so incredibly time-consuming and so frustrating for so long. Keep in mind that when we released Neverwinter Nights 2, there were people that said "give us the real toolset." "Like, what do you mean?" "You didn't make the game with this toolset, give us the real toolset." "No, dude, you're right. We didn't make the game with this toolset, we made the game with a toolset that was worse than this for two years and you got the best version of it." And that blew people's minds, because it takes so much time and it's so hard and frustating.
Speaking of FRUA. It seems that this worksFRUA is the only set of tools for real D&D/AD&D. Anything made for DANDINO 3.x and later is D&D In Name Only.
and the cost that's required to make a user friendly toolse
NWN2's toolset didn't really give the OP what he wanted.It doesn't need to be user friendly toolset. If is "programmer friendly" enough like re writing spells in NWN2, you already can have a huge modding community.
They couldn't sell bad DLCs. And even this isn't true. If the customer base is large enough and with enough fanboyism going on a critical mass seems to form. Then you can sell DLCs even if it's shit, even if there are free products available that are 10 times better. Possibly even literal shit, knowing some fans. The thing is, for mod tools that require resources to make to be profitable, a big modding community must form to attract more customers for official products and DLCs. This works rarely judging from past experience (NWN1 possibly was one of the few cases) so companies that make D&D crpgs, rarely try it or do it half-assed. I can't say that I don't understand their logic. Consistency and low risk are in high demand.They can't sell DLCs if their games include editors. Simple as that.
If you made it turn-based and insisted on a fixed or at least less retarded camera then yes, it would. Also better OC would go a long way. Or a better game in general.nwn2 would be a much better game if I had
NWN2 is amazing. You can easily re write the code of spells and recompile then, sadly a lot of stuff are "hardcoded" in NWN1
You can change spells easily in NWN too, they are not hardcoded. You probably mean feats and skills?
Many mods like PRC adds spells as feats cuz spellbooks are hardcodded.