EldarEldrad
Savant
I never played any TES game before, but as soon as I go all the way through top 70 codex rpg list, I finally stop by TES: Morrowind. Beginning whole game series from Arena, I see somewhat simplistic dungeon crawler with random straight-forward quests, generic dungeons and unexpectedly tedious main quest sequence. Combat was ridicously easy after gaining access to Spell Absorption and couple of "one shot one kill" spells. Anyway, I enjoyed Arena - it was not that bad.
And then I start Daggerfall. The first evening I was struggling starting dungeon and that goddamn skeleton who kicked my ass repeatedly. I finally kill him by using smart tactic (equipping all-mighty Ebony Dagger instead of shitty Iron Longsword) and then I leave dungeon without any idea what to do. Second evening was kinda frustrating because I still had no idea how things work, how to earn money, how to become stronger and anything.
And there came third evening. This time I failed some merchant quest and lost helluva reputation in region and then I move to another and join local Mage's guild. I take some quest from merchant where I should get 4 gold ingots and return as many as possible. Three of them were in towns and the last one - inside some dungeon. I've heard a lot about Daggerfall dungeons and decide to give it a try - hell, I'm 2nd level hero with Ebony Dagger, what could go wrong?
I began my descendant and after the first door, in the room, I found some treasures and strange white floating skull. Ok, let's click it, again, what could go wrong? Suddenly, I was teleported to different part of the dungeon. The next thirty minutes I walked through this dungeon holding the left wall and praying to God. Soon I realize that I'm walking in circle and change my tactics - I take one turn in corridor and begun holding the right wall. Ten minutes later I meet the dead-end. I checked automap. Hm, looks like I precisely 50 meters below exit point. I was in nearly total despair and absolutely no idea where to go.
So, I changed my tactics again - hey, no tactics is also tactics. I just went the way I think is right. No system, just go whenever you see. Some time after I meet centaur and almost die, only couple HPs left. I find little empty room and take a rest there. As soon as I wake up I surprisingly see that fucking gold ingot right on the floor beside me. I've exit the room make two turns left, one right and found myself exactly at the exit point. Woo-hoo, missed that Sun.
Guys, it was absolutely awesome. Just this one dungeon descent make Daggerfall one of the best CRPGs for me. The moment when I found the exit is one of the best experiences in games. The last time I feel something like this was when I played Wizardry: Proving Grounds of Mad Overlord. My party was wiped by ninjas on 4th floor, so I assemble another party for the rescue. They almost do it, but they, hm, found teleportation trap, and got stuck in unaccessible part of the dungeon. Again, despair was high, because I have no more experienced adventures, so I start with one-level dwarf fighters for the rescue. A lot of them died by ogre hands until finally both parties was saved (except for poor Samurai who didn't survive ressurection). A very rare cRPGs give all these feelings from total despair and frustration to total happiness and fun.
And then I start Daggerfall. The first evening I was struggling starting dungeon and that goddamn skeleton who kicked my ass repeatedly. I finally kill him by using smart tactic (equipping all-mighty Ebony Dagger instead of shitty Iron Longsword) and then I leave dungeon without any idea what to do. Second evening was kinda frustrating because I still had no idea how things work, how to earn money, how to become stronger and anything.
And there came third evening. This time I failed some merchant quest and lost helluva reputation in region and then I move to another and join local Mage's guild. I take some quest from merchant where I should get 4 gold ingots and return as many as possible. Three of them were in towns and the last one - inside some dungeon. I've heard a lot about Daggerfall dungeons and decide to give it a try - hell, I'm 2nd level hero with Ebony Dagger, what could go wrong?
I began my descendant and after the first door, in the room, I found some treasures and strange white floating skull. Ok, let's click it, again, what could go wrong? Suddenly, I was teleported to different part of the dungeon. The next thirty minutes I walked through this dungeon holding the left wall and praying to God. Soon I realize that I'm walking in circle and change my tactics - I take one turn in corridor and begun holding the right wall. Ten minutes later I meet the dead-end. I checked automap. Hm, looks like I precisely 50 meters below exit point. I was in nearly total despair and absolutely no idea where to go.
So, I changed my tactics again - hey, no tactics is also tactics. I just went the way I think is right. No system, just go whenever you see. Some time after I meet centaur and almost die, only couple HPs left. I find little empty room and take a rest there. As soon as I wake up I surprisingly see that fucking gold ingot right on the floor beside me. I've exit the room make two turns left, one right and found myself exactly at the exit point. Woo-hoo, missed that Sun.
Guys, it was absolutely awesome. Just this one dungeon descent make Daggerfall one of the best CRPGs for me. The moment when I found the exit is one of the best experiences in games. The last time I feel something like this was when I played Wizardry: Proving Grounds of Mad Overlord. My party was wiped by ninjas on 4th floor, so I assemble another party for the rescue. They almost do it, but they, hm, found teleportation trap, and got stuck in unaccessible part of the dungeon. Again, despair was high, because I have no more experienced adventures, so I start with one-level dwarf fighters for the rescue. A lot of them died by ogre hands until finally both parties was saved (except for poor Samurai who didn't survive ressurection). A very rare cRPGs give all these feelings from total despair and frustration to total happiness and fun.