Cowboy Moment
Arcane
- Joined
- Feb 8, 2011
- Messages
- 4,407
Meh, to me, dangerous and rewarding exploration is the core of the Souls experience, and I'm guessing LotF doesn't deliver on that front.
It does, very well even. I'd say on average its exploration is more dangerous than that of Dark Souls, but the bosses are easier. That's also why the end-game sucks so much - there's nowhere left to explore.Meh, to me, dangerous and rewarding exploration is the core of the Souls experience, and I'm guessing LotF doesn't deliver on that front.
It does, very well even. I'd say on average its exploration is more dangerous than that of Dark Souls, but the bosses are easier. That's also why the end-game sucks so much - there's nowhere left to explore.
He's chubbier than I expected.
Ashen Ones,
A new update for Dark Souls III will deployed on Steam on Thursday, April 28 at 8am UTC/ 1am PST.
The maintenance will require approximately 2 hours of downtime (est. end 10am UTC/ 3am PST).
Please find below the list of changes:
- Item collection during multiplayer while accessing NPC and Covenant Alter is now working as intended.
- Conditions for optional events is eased.
- Conditions to get Rosaria’s Finger is eased.
- If they haven’t visited the Untended Grave, players will not be teleported there.
- Kicks cannot be parried.
- The Crystal Sage will appropriately re-appear even after he has warped.
- The Dragonslayer Armour won’t die before the battle.
- Knight Slayer Tsorig will no longer gesture unintendedly.
- Siegward of Catarina will now be able to properly rescue Greirat once conditions are met.
- If the player is equipped with a ring that increases Max HP, stats will now be properly reflected when opening the equipment screen.
- The voice chat icon will now be displayed properly under the covenant panel.
- Items, bonfire and the “Quit Game” option are now appropriately active even when disconnecting online.
- If the game disconnects during a multiplayer session, it will no longer crash and return to the title screen.
- Other issues causing crashes and returning to the title screen have been fixed.
- Adjustments of the balance of game, improvements of performance and various bug fixes have been made.
After the update is completed, the details will appear on the title screen as follows:
App Ver 1.04
Regulation Ver 1.05
It does, very well even. I'd say on average its exploration is more dangerous than that of Dark Souls, but the bosses are easier. That's also why the end-game sucks so much - there's nowhere left to explore.
Really? That's surprising. Is it an open-ended sort of exploration like in DS1 where you get many possible paths, including being able to access endgame areas early, or is it like DS3, with relatively big areas you nonetheless have to progress through in a mostly linear fashion?
Don't be fooled, I bought this game off of pepe's recommendation and I was horribly disappointed. It's utter shit. All levels look the same, all enemies look the same, the combat is clunky and stupid, there's no variation to anything, no reason to explore because all items are meaningless anyway and as far as I remember it's 100% linear, the art is completely uninspired and it just plain looks ugly and plays ugly. It's a terrible game, avoid it at all costs.
You'd think pepe would know what's up, but you'd be wrong. But based on the other two guys who recommended the game on this very page you can tell it's probably not worth bothering.
What end game areas?I liked how Dark Souls 1 just let you wander into endgame areas you really have no business being in until much later. I miss that in the later games.
What end game areas?I liked how Dark Souls 1 just let you wander into endgame areas you really have no business being in until much later. I miss that in the later games.
What end game areas?I liked how Dark Souls 1 just let you wander into endgame areas you really have no business being in until much later. I miss that in the later games.
Patch notes for 1.04
- Item collection during multiplayer while accessing NPC and Covenant Alter is now working as intended.
- Conditions for optional events is eased.
- Conditions to get Rosaria’s Finger is eased.
- Adjustments of the balance of game, improvements of performance and various bug fixes have been made.
It does, very well even. I'd say on average its exploration is more dangerous than that of Dark Souls, but the bosses are easier. That's also why the end-game sucks so much - there's nowhere left to explore.
Really? That's surprising. Is it an open-ended sort of exploration like in DS1 where you get many possible paths, including being able to access endgame areas early, or is it like DS3, with relatively big areas you nonetheless have to progress through in a mostly linear fashion?
Don't be fooled, I bought this game off of pepe's recommendation and I was horribly disappointed. It's utter shit. All levels look the same, all enemies look the same, the combat is clunky and stupid, there's no variation to anything, no reason to explore because all items are meaningless anyway and as far as I remember it's 100% linear, the art is completely uninspired and it just plain looks ugly and plays ugly. It's a terrible game, avoid it at all costs.
You'd think pepe would know what's up, but you'd be wrong. But based on the other two guys who recommended the game on this very page you can tell it's probably not worth bothering.
The game isn't necessarily linear, but it does chokepoint in a few spots. You can access Lothric Castle early but you're gated at the Archives. There's a branch at The Road of Sacrifices which goes to Cathedral of the Deep and Farron's Keep, and from the Abyss Watchers the Smouldering Lake is completely optional. Irithyl Valley branches off towards the Profaned Capital and Anor Londo, but those are both dead ends just like Cathedral of the Deep.
I think the real problem is that the areas themselves just aren't as big as they were in DS1, so it doesn't feel like there's as much exploration going on. There's also no intersectionality between the levels like you had a few times in Dark Souls 1. Paths branch off and you can do most of them in any order, but all the branches end up at dead ends, so there's one main corridor of progression along which the action flows.
?
I was talking about Lords of the Fallen
you'll find out soon enoughPatch notes for 1.04
- Item collection during multiplayer while accessing NPC and Covenant Alter is now working as intended.
- Conditions for optional events is eased.
- Conditions to get Rosaria’s Finger is eased.
- Adjustments of the balance of game, improvements of performance and various bug fixes have been made.
I have no idea what the fuck the first three changes mean. And WHAT balance of game adjustments? WHAT improvements of performance? WHAT bugs were fixed? Goddamn From.