Rolk's Drifter
Scholar
- Joined
- Jul 27, 2009
- Messages
- 125
Lets put it like this then. Iron Keep doesn't have mobs or even gang bangs, almost every enemy is evenly spaced and you can see far enough to know before they come at you. At best, you have singular enemies that will rush you when they notice you're in their area but that's it. It's nothing like Lost Bastille, and that's why its better. At best, you'll have to fight 2 enemies at once, lost bastille, you'd be going against 5 -7.
Also, I've run through Iron keep with different builds and it worked well.
I don't understand why people had problems with IK but they did. Maybe that was pre-Scholar. Either way you're wrong about Lost Bastille as meanwhileInPoland demonstrated. Remember that video? The one you ignored?
The anti-horde lobby come across to me as wanting level designers to prevent them from making mistakes. If you aggro that many in LB, you've made a mistake. Same with horse-rape alley. It's nothing if you know what you're doing. Yet lots of people refuse to even go there cos it's too hard/unfair. I wish I could say it's because they're retarded but it's worse. They're lazy.
Another thing to remember is that it's pretty much the only thing standing in the way of the Ruin Sentinels. They are a summon heavy boss, plus one of the few places you'll see a Blue Sentinel. If you invade there early, without late game gear, that room is pretty much the only chance you have of winning many invasions. Either you need the numbers to even out a fight, or you need them to slow down someone running to the boss. Despite what some people claim, the Souls series isn't a single player game. If you leave invasions out of your level design, you just end up with shit like DS3.
Umm.... did we played the same game here, or have they completely revamped the boss for SotFS? I haven't played the SotFS one, but
Smelter Demon was just like the rest of the bosses in the entire base game of DS2: oversized humanoid enemy.
- Bullshit mid-health gimmick (DPS aura)
- Good hit detection? lol
- Just like with the rest of the enemies in the base game and the DLCs, this boss suffers bullshit animated moveset that ruin the entire feel of the game when compared to its' predecessors and even BB and DS3
But Sinh's basically a copy of Kalameet. Seriously, there should've been a trick to bring down Sinh permanently like with Kalameet, or at least made it like a trick with bringing down the Brain of Mensis.
1. So you're the one person in all of gaming to have died from it? It's an honour to finally meet you. Seriously, it's irrelevant. For it to be bullshit or a gimmick, it would have to matter. It doesn't, so it's not.
2. Yes. I've never had a problem with hit detection in that fight.
3. Ah yes, your feels. I'm sorry Smelter touched you in the naughty place
So... Smelter is bad because he's humanoid, yet your favourite bosses are humanoid. Sinh is bad because he's like Kalameet and he's bad because he's not like Kalameet. Truly enlightenend analysis you've got there brah..
PS: Sinh is the best dragon fight because he's the ONLY dragon fight. Also, he fucks your equipment up which is awesome. More bosses should do that. But oh yeah, feels.
Gothic had terrible combat... G1 had shitty controls, while G2 had better controls...
Mouse fag detected.
It's to your credit you play older games but get serious. Gothic was designed for keyboard only. Think about that.