nomask7
Arcane
- Joined
- Apr 30, 2008
- Messages
- 7,620
Combat in Gothic is easy to master, its just that again, there is no level scaling so you will constantly run into enemies stronger than you so you wait to level up and get better gear then come back and beat every enemy. When you reach certain locations in the game, there are a lot of enemies to go against. There is a quick heal, you just have to turn it on.
Combo didn't change, if I remember correctly, it stayed the same with different animations with less time delay.
"Popamole" action games ended up being more challenging, with more functional and fun combat. Funny how that happened. On another note, games that have non-popamole combat like Gothic and Severance end up being easily exploitable and having one way that the devs kinda push you to play. They also end up being easier than popamole action games.
You still had to practice a combo anyway or else you would die the first time you failed, lets ve serious here, there was a very small amount of combos in G2 anyway. It's not like you needed to use them anyway.
In comparison to morrowind or Gothic 1 it feels good. Fighting those shitty goblins certain didn't feel good. The dragon boss fights were also pretty bad too, they were glitched to hell and were night-impossible as a warrior.
In other words:
1) You don't know the game well.
2) You prefer popamole combat.
Guy asked for reasons why people like Gothic combat, I gave him reasons. You don't have to share my preferences. Come to think of it, you probably shouldn't spend your time arguing about a game when you can't tell the difference between that game and your ass. None of your points make any sense or have any validity except when they boil down to "muh opinion".