So i let Anri die, 'cause fuck waifus. Have absolutely no idea what the hell her story was or what the whole story of this game is. There's also two NPCs missing, the depressed guy in the beginning, which i haven't seen for a long while, that lady with the hat that gave me the cracked red orbs, and the other one with the silver armor, which is also nowhere to be seen, and i'm up to Anor Londo now.
I didn't have an issue understanding the story in DS1 or DS2 and follow the NPC quest lines but here i just have no idea what is going on and what the hell anyone is talking about.
Has been a while since I played the game, this was my take from it. The fire fades. The cyclical nature of the dark souls world is coming to an end, and noone can stop it.
The three endings reflect three possible reactions you and the world can take to this. Oppose the decay and keep to the dream of a world of fire and rekindle, accept the decay and willingly let the fire fade, leading the world headlessly into a new age, or ursurp the fire and become the new god of the world. Every NPC reflects one of those possible paths:
Anyway if you havn't beat Pontiff yet, I found him much easier when you bumrush him as soon as he summons his shadow jutsu clone bullshit. He spawns so close to him that you can usually capture both in the same hitbox, and you can kill the clone before he does anything. So his summoning turns from the beginning of the hardest part of the fight to just literally free damage for you. He is much easier with faster weapons than with slow weapons in general, much like the entirety of Dark Souls 3.
That's how I understood how the story works as well.
Though the Angels confuse me; its heavily implied in the base game that the Angels have something to do with the gods as the Winged Knights have similar weaknesses and resistances to Silver / Black Knights, Gertrude, the prophet of the Angelic Faith has a Grubman nearby and they serve Gwynevere / Rosaria, and you see instances of conflict between the Winged Knights and Lothric, which would happen as the Lothric princes refused to link the first flame, something that the gods really wanted them to do.
But then the ringed city comes along and introduces an angel enemy that's actually summoned by a hollow who's metamorphosing into something else, implying that Angels are actually hollow and as such opposed to the gods. Its weird.
Yeah, they made slow weapons too much of a viability. They sped up the enemies but not the player, and that's no fun.
I'm not sure what the nuance between the Lord of Hollows ending and Age of Dark ending is; in both cases Dark will reign and humanity will rise. Is the implication of the former ending that the Age of Dark is permanent, as there's a Dark god ensuring its continuation, whereas the latter ultimately changes nothing as there's already been countless Ages of Dark before?
I guess that would mean that the Lord of Hollows ending is the "good" ending, as a permanent Age of Dark would end the undead curse.