Silva
Arcane
I know youre all gameplay-fags and will probably tag "STOP POSTING" but I'll try anyway...
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In name of the cohesiveness of its lore, wouldn't DS3 have benefited from a Sullyvhan cutscene, similar to the Laurence one in Bloodborne?
Replaying DS3 now and I feel that, aside from it's very basic premise of carrying the lords to their thrones to link the Fire, the game really struggles to get across other messages that, I feel, are important. This is specially true for Sullyvahn, for the pivotal role he plays in the current state of the world, in taking measures and convincing other central players to let the Fire fade.
So, if we had a short cutscene showing Sully talking to Lothric or Aldrich, convincing them to let the fire fade or something similar, it would make this important "plot" more evident and resonate more strongly. Bloodborne did this to good effect in that Laurence and Master Willen cutscene, in a way that did not detract from the deductive nature of the series narrative.
_ _ _
In name of the cohesiveness of its lore, wouldn't DS3 have benefited from a Sullyvhan cutscene, similar to the Laurence one in Bloodborne?
Replaying DS3 now and I feel that, aside from it's very basic premise of carrying the lords to their thrones to link the Fire, the game really struggles to get across other messages that, I feel, are important. This is specially true for Sullyvahn, for the pivotal role he plays in the current state of the world, in taking measures and convincing other central players to let the Fire fade.
So, if we had a short cutscene showing Sully talking to Lothric or Aldrich, convincing them to let the fire fade or something similar, it would make this important "plot" more evident and resonate more strongly. Bloodborne did this to good effect in that Laurence and Master Willen cutscene, in a way that did not detract from the deductive nature of the series narrative.