v1rus
Arcane
- Joined
- Jul 14, 2008
- Messages
- 2,294
the whole game is one big plot hole.I found an error/hole in the plot.
I concur.
Someone should let me know if they find some plot in that hole.
the whole game is one big plot hole.I found an error/hole in the plot.
Wouldn't have to end in this conclusion if it just ends at Dark Souls 1This only proves the Souls series, as great as it is, has its share of holes, half baked bits and left-over parts that don't make sense together.
Uh, akshually Untended Graves and dark Firelink are in the past. If you go through the game without ever talking to the Handmaid in normal Firelink shrine, talk to her in the Dark one, then go back to the normal one, she will recognize you with an extra dialogue. So unless she somehow exists outside of time that is a pretty clear indicator.into future (dark firelink shrine,
Uh, akshually Untended Graves and dark Firelink are in the past. If you go through the game without ever talking to the Handmaid in normal Firelink shrine, talk to her in the Dark one, then go back to the normal one, she will recognize you with an extra dialogue. So unless she somehow exists outside of time that is a pretty clear indicator.into future (dark firelink shrine,
Yeah, Dark Souls III combat is also the hardest to me out of all From Soft games and not in a fun way. Spammy enemies just irritate me and I doubt I could ever "gid gud" at it the way I did in DS/DSII/Sekiro. It may have the best combat "feels" in the series but Sekiro shits all over it in that regard too, as well as having a much more fair combat system that lets me feel fully in control of the action.
Thanks for the write-up copebot !
I agree with all your points; I'd add that one head-scratcher for me was how poise worked in DS3. There is the whole mechanics of 'hyperarmor' which is simply hidden and makes no sense animation- and armor-wise.
Who even cares about that, honestly? PVP is such a lagfest shitshow in DS3, it's not worth examining or learning the mechanics at all.
I heard that Bloodborne Is the reason why characters that walk are fast as dashing characters in 1 and 2 and characters dashing are Usain Bolt.Who even cares about that, honestly? PVP is such a lagfest shitshow in DS3, it's not worth examining or learning the mechanics at all.
It's not just PvP though. The fact armor does nothing limits PvE playstyles as well.
People will argue that poise broke the previous games. But then magic did too. Maybe instead of getting rid of build options why not fix that stuff?
But then, we all know why armor works the way it does in DS3. Because that's how it worked in BB and why bother change the code lmao.
Really? Having played hundresd of hour of BB with multiple playthroughs, I'm confident that armor is useful for resistances and FaShIoN only... I don't think BB has these invisible 'hyper armor thresholds' DS3 has?...
Your point about Havel's armor is what I meant. This is just jarring in DS3. BB, however, has nothing like Havel's armor, so the point is moot: even if that system is somewhere there in the background, there's no way to notice it, since the only meaningful differences between armor sets is in the resistances (they are all light).So basically, you put on Havel's tank armor, and you have no poise unless you are swinging an hyperarmor weapon, and you get no added defence, just some extra absorbtion which may or may not be worth anything.
Maybe this system works well in BB but in Dark Souls it makes no sense.