Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 16,270
Didn't play much yet but your objections praetor are music to my ears considering you love that piece of shiit called ds2.
that's because you're a filthy casual who can't read (let alone comprehend). i am on record saying that DaS2 vanilla is not good. but the much improved mechanics were undeniable, and only a butthurt irrational mentally-challenged fanboy like you would even try to say otherwise. everything, from movement speed to backstab mechanics, from weapon movesets to parry/riposte was at least one order of magnitude better in DaS2 than DaS1, and now DaS3 is closer to that piece of garbage (mechanically, when compared to the other games in the series) that was DeS than the infinitely superior DaS2.
but you probably need the superfast and far, cheap rolls to beat the game 'cause you're a casual scrub. you need the ability to stunlock with ease because you suck at the game. you need instant estus chugs because you'd cry yourself to sleep if you had to actually think when to heal... that's the nature ofmenidiots
not to mention that you're one of those moronic muhyazaki fanboys and praise the stupid shit he does 10 times worse in DaS3 (or BB) than it was in DaS2. you're nothing more than a little hypocrite, a typical irrational fanboy
"i am on record saying that DaS2 vanilla is not good". That is like saying Fallout 3 is not so good.
Yeah few mechanics got upgrade or changed but what drove game aka level design, monster design felt completely on its face and you usually ended up in flat place fighting shitty mobs. Especially in SotfS which was basically Vanilla made 2 times worse.
edit:
got to Shrine, heard something smashing.. Damn you old man ! How did you survive ? And why do you speak in tutorial language ?
Art design is out of fucking scale. I come directly from DS2 and can't believe this was also made by from compared to this TeamB is realz.
The combat feels kind of...jittery? I don't know. Feels like it's all about getting the jump on enemies, where if you hit them once, you stunlock them to death. But if you don't hit them first, they have all sorts of weird attack patterns designed to punish you for letting them attack - the mutants being a prime example of this, there's just no way to read their movements on the fly.
It's certainly a move in a completely different direction than DaS2, which was all about deliberate actions in a relatively slow-paced environment.
actually i like that. What i noticed is that even simple first mobs have different attacks. Couple that with their behavior and they punish care bears who wait for opportunity while shielding from strikes.
First strike matters a lot more here but comes at the price of not playing care bear and could cost life.