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From Software Dark Souls 3

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
I always thought enemies had infinite stamina. Codex complaining game is too hard, isn't this what you wanted?
Major problems right now:
-Invasions have ceased to exist, replaced with red invaders only being able to invade parties of 3 or more white phantoms. Whoopee, way to breathe longevity in to your franchise!

Whats different now with invasions? Cant you just invade using items like before?

Yes but you will only be matched up against enemy parties, instead of just 1 guy like before.
I've seen people invade and be matched 1 v 1. Souls players just like to gank, same shit happens in DS1.

I gotta agree with toro here (fuck). I only "demo-ed" DaSIII so far, but I think I'll skip a full price purchase.

Combat feels very aggressive but not for the right reasons. The slower, methodical approach of the predecessors is gone. Now my tactics revolves around circling, backstabbing and rolling for the heavier dudes. And that with a full-armored Knight. The mobs are just slash-slash-slash roll. I'm also not impressed with the level design so far (Undead Settlement), but I suppose that will open up. I'll just stop playing and go for a 75% Steam sale in a year or two with all the DLC. Probably will replay DaS2 rogue build instead.

This really feels more like Dark Souls: The Force Unleashed.
This sounds exactly like how I played DS1 and a majority of DS2
 
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Self-Ejected

AngryEddy

Self-Ejected
Joined
May 5, 2012
Messages
3,596
Location
Fuzzy Pleasure Palace
You an actually invade a host without summons but hey who cares about facts?
¯\_(ツ)_/¯.

Ive made like 5 different characters each with 9 red eye orbs and took them past the first 3 bosses, EVERY time [I really want to stress this point, I mean literally 100% of the time while using all 9 orbs] of my invasions, there were at least 2 enemy phantoms, but most of the time there were more like 3.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,271
Combat feels very aggressive but not for the right reasons. The slower, methodical approach of the predecessors is gone. Now my tactics revolves around circling, backstabbing and rolling for the heavier dudes.

?? You mean slower methodical aproach where you had time to do circles around enemy which didn't really fought with you ?

In therms of combat i noticed this:

- you and mobs are more stagger prone which lead to combos
- not common enemies usually don't die with 10 swings.
- shield doesn't cover as much space as before
- mobs move way faster and attack way faster ( im mean non peasant ones )
- mobs do A LOT of damage and usually follow up their attacks with next attacks
- mobs telegraph way less their attacks (especially since they are faster)
- some mobs are super agressive and if you take aproach of waiting it out you are fucked (mutated guy, that frosty thing etc)
- mobs have varied attack patters and seems to not actually do same attacks again and again.
- mobs have few wind up attacks that bait you into wrong timing of your block/parry
- mobs are diverse and you rarely actually fight same dudes over and over again.
- mobs have different attacks that will guard brake you without stamina depletion.
- mobs have anti backstabber attacks and you can't actually circle some mobs at all
- you can actually be stealthy in this game so like in case of first red knights you can completely skip them

All seem like huge improvement to me over previous DS combat model.

Due to above changes simply put shields aren't as effective now as they were in previous games. Now roll is king seems to me + proper use of your fighting style.

Frankly speaking above style reminds me DS2 DLC where enemies had huge stagger attacks that punished care bears and their shield builds and punished wrong timings doing a lot of damage.

edit:

Also backstep actually is usable now. It is actually good tactic now and covers much space and since enemies are prone to stun you can start this way combo.
 
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Villagkouras

Arcane
Joined
Jul 3, 2014
Messages
1,023
Location
Greece
I'm very early in the game, in the second main area, but everything screams Bloodborne:

Combat is fast and you have to be aggressive and roll into the enemy's attack. Sometimes when I get hit, I feel there is a small window to get my health back, like Bloodborne.

The level design is exactly like Bloodborne. You get to an area, you take a big walk and kill some enemies, you find the obvious elevator shortcut just outside of the boss room. I'm not raging when I die, because I know the drill and that everything is very close.

The second area looks like the area in Bloodborne just before the witches, after the forest. In general, there are many reused or recycled assets. For a guy that platinumed BB, this looks too familiar.

Of course the game is better than 99% of the games out there and I'm having a blast, but I would like Dark Souls to be more Dark Souls. Of course, I'm going completely blind and I don't know if I'm missing areas or secrets, I don't think I've missed something that early in the game.
 

Leechmonger

Arbiter
Joined
Jan 30, 2016
Messages
756
Location
Valley of Defilement
Yes but you will only be matched up against enemy parties, instead of just 1 guy like before.

That's shitty.

For a guy that platinumed BB, this looks too familiar.

That's understandable. I never played Bloodbourne (though I did watch an LP of it) so to me DS3 is the Bloodbourne I never got. That said, I've heard it does become much more Dark Souls-like after a few hours.
 
Vatnik
Joined
Sep 28, 2014
Messages
12,199
Location
USSR
Played for 10 hours today, doing mostly PvP. The PvP is better than DS1 and DS2 combined. The game is awesome. Possibly the best Souls game, which I didn't even think was possible after DS2.

I'm afraid of having less people to invade down the road so I'm going to stay at lvl 20...
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,452
Location
Dutchland
How does the PvP matchmaking work this time around? Based on character level, collected souls level or something new?
 

Mystary!

Arcane
Joined
Oct 12, 2006
Messages
2,633
Location
Holmia
I'm having trouble getting the "cinematic effect" option to stick, it appears to randomly turn itself on, even thou it still says it's off. Bug, I suppose.
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
How does the PvP matchmaking work this time around? Based on character level, collected souls level or something new?

Soul level + max weapon upgrade you had (even your inventory and even if you dropped/sold it)
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
so how does this max level weapon shit work then? I'm not liking the idea of even more restrictive PVP. I wouldn't mind if people are able to invade anyone of any level.

 
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Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
PvP will sadly never be the true experience the game deserves. In the limited time I playes DS3 I have seen so many lagging faggots already its a shame. All because of the shitty P2P way FROM apparently likes.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
I must say that even though I am enjoying the game a lot so far sone issues are really nagging me; the hyper aggresive bosses make me feel that half the battles are decided more by a lucky dodge or hit rather than my skill and the fact they used the upgrade tree from bloodborne so you need a lot of titanite feel incessantly grindy. And yeah I an still upset the armors are no longer upgradable since it makes you really dependent on dodging rather than tanking...having mixed feelings about the game overall I still like it but dont feel it is very tactical, even 2 felt more methodical. I am sure twitchy players are in hevan but I miss the weighty feeling of fighting
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,093
For deprived Iudex is brutal.

Then I seen people in next area after firelink, and said. They have shoes, lets kill them.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
I must say that even though I am enjoying the game a lot so far sone issues are really nagging me; the hyper aggresive bosses make me feel that half the battles are decided more by a lucky dodge or hit rather than my skill and the fact they used the upgrade tree from bloodborne so you need a lot of titanite feel incessantly grindy. And yeah I an still upset the armors are no longer upgradable since it makes you really dependent on dodging rather than tanking...having mixed feelings about the game overall I still like it but dont feel it is very tactical, even 2 felt more methodical. I am sure twitchy players are in hevan but I miss the weighty feeling of fighting
So is blocking with a high stability shield (and stamina) no longer a thing?
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
The knight guarding the entrance to Road of Sacrifice is a good example of what I mean when I call the combat jittery. He basically just flails around with weird, exaggerated movements, attacking in very rapid succession. This game seems overly fond of this kind of attack spam in general, several enemies do it and I don't really understand the point of it.

Bosses are 1/1 so far, Vordt was pretty cool and fun to fight, especially his second phase. The Greatwood, on the other hand, was shit, like an ungodly lovechild of Gaping Dragon and Bed of Chaos.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
I must say that even though I am enjoying the game a lot so far sone issues are really nagging me; the hyper aggresive bosses make me feel that half the battles are decided more by a lucky dodge or hit rather than my skill and the fact they used the upgrade tree from bloodborne so you need a lot of titanite feel incessantly grindy. And yeah I an still upset the armors are no longer upgradable since it makes you really dependent on dodging rather than tanking...having mixed feelings about the game overall I still like it but dont feel it is very tactical, even 2 felt more methodical. I am sure twitchy players are in hevan but I miss the weighty feeling of fighting
So is blocking with a high stability shield (and stamina) no longer a thing?

Atleast at the first 1/3 of the game not really. Rolling like a madman is the way to go.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
so how does this max level weapon shit work then? I'm not liking the idea of even more restrictive PVP. I wouldn't mind if people are able to invade anyone of any level.
Seems fine to me. If you're going to be a griefer, at least do it with skill.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
I am now thinking of upgrading the knight shield to try to get some extra stability to see if that works a bit better but is Is basicaly dodge city since most bosses can break your defends in 2 blows
 

Wolfe

Arbiter
Joined
Oct 21, 2015
Messages
432
Played 15 hours and a half, 8 bosses down. I'm having a lot of fun with the game, but it bothers me that some normal mobs and most mini-bosses are harder than all the bosses I've faced so far.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
I just got it and i am worried ill finish it really fast. Its a bit easy after playing the previous ones in NG++++++++ or so . its still a great game but its missing surprises,except the roof one everything is expected , ambushes doesnt work anymore. I dont remember beating bosses on first try before either.First time i play a soul game on the pc, of course lot of tweaking was required to get it not crashing...Looks a lot better than on PS3.
Anyone found better armor than knight one ? Not being able to tweak it and upgrade is a bit of a let down, not that it matter much since obviously rolling like a madman is the way to go.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,817
Lol you clearly dont remember people bitching about infinite stamina knights two handing maces with insane tracking? Cause that bread& butter of DS2 mobs. Playing STR character with zweihander i just send all those faggs flying 10 feet high in the air.

Also lol at slow methodical approach aka hiding behind the shield. Real man two hand his axe or dual wield if he is a dex fag

Also actual meta in pvp right now is turtling behind havels shield and poking with estoc so here is your DS1 combat

I always play dex build + two-handed + stamina shield on the back. Which means no parry cheese and no hiding behind shield.

Abyss Walkers solo without parry is insane. With parry or summon is easy. But once the second phase starts it's circus time.
 

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