Surf Solar
cannot into womynz
- Joined
- Jan 8, 2011
- Messages
- 8,837
Pray tell what exactly is "improved" in terms of mechanics?
Was that a cutscene? It didn't trigger for me. If not I completely missed it while freaking out.Seeing Aldrich eat the soul of Gwen when you enter the fog gate.. oh man pure lore ecstasy.. I can't wait to see the videos when people dig more into the implications and lore of this game and the references to DS1/2
1) covenants: they're so lazy there's actually 2 pairs of covenants that are literally the exact same but with changed name (and changed invasion area in one case), one is a covenant built around the glitch in DaS1 that sometimes made you spawn as a red phantom when you were summoned through a white sign... except it's about 3 orders of magnitude more stupid than said glitch. it will be dead within weeks. it's like they weren't even trying. not one PvE focused covenant like the Abyss in DaS2, not one "let's try something cool" (and fail miserably... but at least try) like the gravelords or rats.
Pray tell what exactly is "improved" in terms of mechanics?
You don't.How do you get rid off all the controller symbols in the game and in the menu?
For anybody using a dex build; I have an assassin char and after getting the katana I switched to it and ditched the estoc but I have seen quite a few invadaders using the estoc (probably because of the insane backstab bonus) but which is the better weapon for pve?
I am quite happy with the katana do far (love how it stunslocks) but some players swear by the estoc because of its reach or the rapier because of its speed....anybsuggestions?
coop
I haven't complained about difficulty, just expressed sadness from having to rush content using coop due to lack of time to git gud. In two different threads.coop
Without going all Dark Souls Elitest here..
You lose the right to complain about boss fight difficulty when you co op.
Co op is a difficulty tuning metric. If you are inviting 2 phantoms to your game don't expect a challenge.
I haven't complained about difficulty, just expressed sadness from having to rush content using coop due to lack of time to git gud. In two different threads.coop
Without going all Dark Souls Elitest here..
You lose the right to complain about boss fight difficulty when you co op.
Co op is a difficulty tuning metric. If you are inviting 2 phantoms to your game don't expect a challenge.
So what's the deal with the air cut swords then?
So a better sequel to DS1 than DS2 and Bloodborne doesn't count because why do you own a console posting on RPG Codex. P.much what I was looking for in DS3.Yeah, I completed my first run of the game tonight. Some thoughts:
1. The game honestly feels like it forgoes having its own identity in favor of just being Soulsborne: The Greatest Hits. It takes bits and pieces from each other game in the series and just kinda mashes them together to make a new game and hopes that the final result works.
2. The fanservice, which was already at pretty absurd levels with Dark Souls 2, is now off the bloody charts. Some of it is neat and clever, most of it just obnoxious and tired. Feeds into the same issue mentioned above.
3. I stick by what I said earlier: normal enemies are just a pain to fight now for the most part. Hit too hard, too quick, and too erratically, stagger you too easily, and too much of a bitch to deal with in any way other than just stun-locking them to death.
4. Game does feel incredibly linear compared to Dark Souls 1 and 2, but the level design and atmosphere is a definite step-up from Dark Souls 2.
5. Weapon Arts: Interesting concept but I didn't find myself using them much, and only a handful of them are different enough to seriously affect your playstyle.
6. Bosses: Mostly acceptable, but nothing really stand-out, which is a major let down. The second-phase schtick also gets incredibly tiresome.
7. No interesting new characters. Most the cast is fan-service, and what isn't is pretty bland.
8. I swear something like a third of the armor sets are just re-used shit from Dark Souls 1 and 2. There's fan service and then there's just being lazy.
Even comparing the faster pace of the combat to Bloodborne is doing Bloodborne a bit of a disservice. Sure, in that game enemies moved quickly and would often spam attacks, but you could usually move just as quickly as they could, their attacks were clearly telegraphed before they made them, and you were actively encouraged to be offensive via the game's healing mechanics, and could often stagger them out of combos if you hit hard enough. In this one it just feels like it wants the game to be fast and frenetic, and on the other hand the mechanics of poise and enemies randomly getting infinite poise mid-combo just encourages you to turtle and roll spam around like it's The fucking Witcher.
I'm glad this is the final game in the series, if this is seriously the direction they wanted to take it in.
Dark 3=Dark 2's DLC>Bloodborne>Dark 1>Demon's>Dark 2
was I the only one that thought Dark 1's DLC was p. shit? also, I haven't played Bloodborne's DLC yet so I can't comment on that
He has long combos, but with significant pauses between attacks, doesn't deal that much damage, and doesn't really have dangerous gap closers.
Just when I started to slowly get used to the game it fucks me over again. Since I somehow missed the red eye orb and wanted some pvp, I tried some invasions and the watchdogs covenant. In the latter I got summoned ONCE in 5 hours, symbol flashing and nothing happens. In invasions 90% of the hosts are so laggy that you can pretty much forget straight duels. At one point I invaded and my character was in T pose all the time and the host could not damage me