cvv
Arcane
Stamina in terms of max value not so much, but stamina regen was inversely proportional to equip load, so if you wanted to wear any kind of decent armor, a roll would cost you significantly more regen time than it does in DS3, where regen is (afaik) static and quite fast.
I think stamina regen is fixed (afaik a few pieces of specific gear slows it down but that's it) but I think what's proportional this time around is stamina depletion. Maybe I'm wrong but it seemed when I strip down I can sprint much further on a full stamina bar than in heavy armor with Havel shield. Or was it always like this?
Poise was kind of a shitty mechanic to begin with imo- the AI can't deal with it for obvious reasons, and in pvp it turned everything into a backstabbing fishing contest because it took less time to roll behind someone than it did to finish a swing so anything that wasn't a backstab was basically suicide.
I don't think poise is a shitty mechanics if handled properly, plus it isn't necessarily related to the backstabbing problem. But yeah, for me backstabbing was the shittiest mechanics in both DS1 and DS2. 70% of all combat in pve and pvp was people circling around and trying to backstab. Much thrilling. Thank sweet Jesus they nerfed it in DS3 a bit. Criticals as such are great but they should've got rid of backstabbing completely and instead make parrying/riposting a bit easier. Right now it's basically a gamble for 95% of the playerbase.