So I see that the Codex is taking the very shill like tactic of deliberately breaking the site for just me, so that responding on any post is a chore with extreme load times and constant RPG Watch redirects and then telling blatant lies, knowing I would now have difficulty dispelling them. Pathetic. Worthless and pathetic. Again, at least the Derpest shills have a motivation. You're just being fucktarded because apparently "popeamole" meant cover based shooter, because people are obsessed with Fallout 3 for some reason which was entirely non intuitive given how the term was used and it actually would make more sense if the guy who constantly complains about certain types of mechanics would have something named after him than a shooter meme on an RPG site, which of course, being the fuckwits you are you could not just offer a simple one line explanation that would dispel the mystery. Now, as for the "points".
Dude, why don't you publish your mod, anyway? Or did you do that already? I'd check it out if it's available somewhere.
Deepest Dark for Derpest Dungeon was released Feburary 6th, 2015, a mere 3 days after release. That is how little time both beating the trivial vanilla game, and getting an initial mod version available required. Granted, that was version 0.1 and didn't do much, but it was also quite stable and mostly bug free even them. Development continued very rapidly from there, with version 1.0 only taking a few weeks and adding better caliberated enemy modifications as well as AI and formation changes. Beginning in 1.09, I began addressing class balance because while the difficulty increase did not make much less viable, it did illustrate what already was well enough. By the final version, 1.27 I had a completely different game. It superficially looked the game, there were still 3 areas and 6 bosses because that's what we had then and 12 classes, but each area was very distinct because the enemies were actually different from one another and not just trivialized by damage spam. So, instead of the game making you be a complete fuckwit and deliberately make wrong choices (which explains a lot), it instead required you be smart, and punished you if you were not. Each boss was very different from one another, at least as much as I could given most of their mechanics were hardcoded. The most blatant change was the Necromancer, who started as this joke boss that somehow farms dumbass streamers anyways and became such an obscenely hard thing it might actually provoke that reaction from a normal person. Indeed, exactly 2 people EVER beat the Necromancer Lord. One was me, and one was my main tester with almost as much gametime as me. Incidently, that's what prompted my look at class balance because Necromancer Lord is basically do high damage vs rank 4 or immediately lose... very, very few things actually can, so it was overcentralized as fuck. As for said class balance, you could use a Plague Doctor or a Grave Robber and this was actually a smart choice instead of ignoring math, both because they actually did something on their own, and I added a bunch of shit like bonuses vs bleeding, or poisoned, etc as a means of promoting interclass (instead of class spam) based synergy. I also specifically made sure the mindless damage spam didn't work from the beginning, if you tried it enemies would live, then kill your glass cannons in 2 hits. The main thing that really kept the balance working was that protection was flat damage reduction, which checked AoE. The instant the May/June patches made it % damage reduction and added in a bunch of power creep, the balance broke in a hardcoded way, and the instant Corpse and Hound came out and was just a complete clusterfuck, combined with all the things I seen regarding the developer's marketing and such I could no longer deny? This wasn't a company I could support anymore, so I removed the download link and cut support before 1.3 (which would have contained such things as dark only "fallen heroes" based on actual characters that attack you, an idea incidently stolen months later by tedium/grind modder "Joey" after I discussed what would have been with "Sarah", who I learned months later was actually a two faced little bitch.
Now, it should go without saying that if the game was such a disaster at the beginning of the clusterfuck in July, and has only gotten worse for the 6 months since then that I definitely haven't changed my mind, and certainly will not even consider any attempt at making this hardcoded one dimensional grindy clusterfuck an actual game as that is not possible. I am a modder, and despite what certain people say that doesn't make me think I am a fucking God because omnipotence and omnicompetence is exactly what is required here. I could more easily learn 10+ degree requiring fields and solo make an indie game than make this become one, and doing that would actually result in money.
Now, regarding the current modding:
I'm not even being sarcastic or anything, I would really like to try out the mod, assuming it's not too much work to bring it up to current version.
https://steamcommunity.com/app/262060/discussions/4/618453594742695196/#p5
I THINK it is out of date, from what I understand he moved to Lords of Xulima (but kept the same mod name which is dumb).
I am modding for Lords of Xulima now. I also kept the same name, which is not dumb because it does have a certain identity as a brutally hard, yet diverse and ultimately fair game and after making a walking simulator a real game, and even getting praised by Beagle right before he gets rekt hard that's a pretty solid quality reputation.
Now, it's worth mentioning at this point my absolute first post here was because someone linked the Xulima modding support thread, and I posted in it. Absolutely no one cared, and I'd have not said anything else here until a certain Obsidian employee made a remark about this game that went viral, resulting in me seeing this thread linked, realizing you were talking about it, and joining in. As an actual game, Xulima has always been the focus. Just no one here cares about that. Not about my initial post in that thread, not about my posts currently in the Xulima thread, and not about my post in the Codex Workshop about the mod. You do sit here and obsess over this Derpest Drama, even repeatedly calling me back in and literally making the thread all about me. So it's pretty clear what people here DO want, because if people DO want my mod work in action on a real game, it's available and if people actually cared about that development would come off pause. So I'm calling you out
Angthoron. Remove this garbage that breaks the site for me so I can actually talk here. You can even keep the idiot tags if it makes you feel better about yourself, I don't give a fuck about petty insults on the Internet.
Here's my current work:
http://steamcommunity.com/sharedfiles/filedetails/?id=538266546
Test and post about that. My Codex Workshop thread is still there, and if you're legitimately interested in my modding efforts then let's have some productive conversations about that, instead of this shit. Anyone else interested, there's the link.
Or just keep derping about Derpest while insisting I should let go. Your call mother fuckers.