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KickStarter Darkest Dungeon AKA the Celerity Attention Whore Thread

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,064
So I see that the Codex is taking the very shill like tactic of deliberately breaking the site for just me, so that responding on any post is a chore with extreme load times and constant RPG Watch redirects and then telling blatant lies, knowing I would now have difficulty dispelling them. Pathetic. Worthless and pathetic. Again, at least the Derpest shills have a motivation. You're just being fucktarded because apparently "popeamole" meant cover based shooter, because people are obsessed with Fallout 3 for some reason which was entirely non intuitive given how the term was used and it actually would make more sense if the guy who constantly complains about certain types of mechanics would have something named after him than a shooter meme on an RPG site, which of course, being the fuckwits you are you could not just offer a simple one line explanation that would dispel the mystery. Now, as for the "points".

Dude, why don't you publish your mod, anyway? Or did you do that already? I'd check it out if it's available somewhere.

Deepest Dark for Derpest Dungeon was released Feburary 6th, 2015, a mere 3 days after release. That is how little time both beating the trivial vanilla game, and getting an initial mod version available required. Granted, that was version 0.1 and didn't do much, but it was also quite stable and mostly bug free even them. Development continued very rapidly from there, with version 1.0 only taking a few weeks and adding better caliberated enemy modifications as well as AI and formation changes. Beginning in 1.09, I began addressing class balance because while the difficulty increase did not make much less viable, it did illustrate what already was well enough. By the final version, 1.27 I had a completely different game. It superficially looked the game, there were still 3 areas and 6 bosses because that's what we had then and 12 classes, but each area was very distinct because the enemies were actually different from one another and not just trivialized by damage spam. So, instead of the game making you be a complete fuckwit and deliberately make wrong choices (which explains a lot), it instead required you be smart, and punished you if you were not. Each boss was very different from one another, at least as much as I could given most of their mechanics were hardcoded. The most blatant change was the Necromancer, who started as this joke boss that somehow farms dumbass streamers anyways and became such an obscenely hard thing it might actually provoke that reaction from a normal person. Indeed, exactly 2 people EVER beat the Necromancer Lord. One was me, and one was my main tester with almost as much gametime as me. Incidently, that's what prompted my look at class balance because Necromancer Lord is basically do high damage vs rank 4 or immediately lose... very, very few things actually can, so it was overcentralized as fuck. As for said class balance, you could use a Plague Doctor or a Grave Robber and this was actually a smart choice instead of ignoring math, both because they actually did something on their own, and I added a bunch of shit like bonuses vs bleeding, or poisoned, etc as a means of promoting interclass (instead of class spam) based synergy. I also specifically made sure the mindless damage spam didn't work from the beginning, if you tried it enemies would live, then kill your glass cannons in 2 hits. The main thing that really kept the balance working was that protection was flat damage reduction, which checked AoE. The instant the May/June patches made it % damage reduction and added in a bunch of power creep, the balance broke in a hardcoded way, and the instant Corpse and Hound came out and was just a complete clusterfuck, combined with all the things I seen regarding the developer's marketing and such I could no longer deny? This wasn't a company I could support anymore, so I removed the download link and cut support before 1.3 (which would have contained such things as dark only "fallen heroes" based on actual characters that attack you, an idea incidently stolen months later by tedium/grind modder "Joey" after I discussed what would have been with "Sarah", who I learned months later was actually a two faced little bitch.

Now, it should go without saying that if the game was such a disaster at the beginning of the clusterfuck in July, and has only gotten worse for the 6 months since then that I definitely haven't changed my mind, and certainly will not even consider any attempt at making this hardcoded one dimensional grindy clusterfuck an actual game as that is not possible. I am a modder, and despite what certain people say that doesn't make me think I am a fucking God because omnipotence and omnicompetence is exactly what is required here. I could more easily learn 10+ degree requiring fields and solo make an indie game than make this become one, and doing that would actually result in money.

Now, regarding the current modding:

I'm not even being sarcastic or anything, I would really like to try out the mod, assuming it's not too much work to bring it up to current version.

https://steamcommunity.com/app/262060/discussions/4/618453594742695196/#p5

I THINK it is out of date, from what I understand he moved to Lords of Xulima (but kept the same mod name which is dumb).

I am modding for Lords of Xulima now. I also kept the same name, which is not dumb because it does have a certain identity as a brutally hard, yet diverse and ultimately fair game and after making a walking simulator a real game, and even getting praised by Beagle right before he gets rekt hard that's a pretty solid quality reputation.

Now, it's worth mentioning at this point my absolute first post here was because someone linked the Xulima modding support thread, and I posted in it. Absolutely no one cared, and I'd have not said anything else here until a certain Obsidian employee made a remark about this game that went viral, resulting in me seeing this thread linked, realizing you were talking about it, and joining in. As an actual game, Xulima has always been the focus. Just no one here cares about that. Not about my initial post in that thread, not about my posts currently in the Xulima thread, and not about my post in the Codex Workshop about the mod. You do sit here and obsess over this Derpest Drama, even repeatedly calling me back in and literally making the thread all about me. So it's pretty clear what people here DO want, because if people DO want my mod work in action on a real game, it's available and if people actually cared about that development would come off pause. So I'm calling you out Angthoron. Remove this garbage that breaks the site for me so I can actually talk here. You can even keep the idiot tags if it makes you feel better about yourself, I don't give a fuck about petty insults on the Internet.

Here's my current work: http://steamcommunity.com/sharedfiles/filedetails/?id=538266546

Test and post about that. My Codex Workshop thread is still there, and if you're legitimately interested in my modding efforts then let's have some productive conversations about that, instead of this shit. Anyone else interested, there's the link.

Or just keep derping about Derpest while insisting I should let go. Your call mother fuckers.
The TL;DR of a broken man.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Celerity regarding modding: sucks. Oh well, maybe someone else will mod it to a better shape. Won't be checking out the Xulima mod for a while as I ran out of steam for that game quite a while ago due to the overwhelming grind in the beta/full release. I know it's been patched out, but nobody's patching in extra lifetime into me so I might as well skip for now.

Regarding the tags, I wasn't the one to either suggest or put them on you, so keep your assumptions to yourself. In fact, I can't even put/remove tags on people. But hey, if you need a windmill to fight, I'll be here.
 

Eyestabber

Arcane
Patron
Joined
Jan 15, 2015
Messages
4,733
Location
HUEland
PC RPG Website of the Year, 2015
I think the tagging of Celerity is a serious matter that can't be brushed aside. The responsible for this act can't stay anonymous! He/she/it MUST step forward.

So we can brofist him :troll:
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
I was under the impression that only admins can tag/watchwitz... or can mods do that too?

The machinations of the overlords are ever wrought with confusion and deceit.
 

Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
Celerity regarding modding: sucks. Oh well, maybe someone else will mod it to a better shape. Won't be checking out the Xulima mod for a while as I ran out of steam for that game quite a while ago due to the overwhelming grind in the beta/full release. I know it's been patched out, but nobody's patching in extra lifetime into me so I might as well skip for now.

Regarding the tags, I wasn't the one to either suggest or put them on you, so keep your assumptions to yourself. In fact, I can't even put/remove tags on people. But hey, if you need a windmill to fight, I'll be here.

This game cannot be salvaged by mods, and I think we all know that. As for Xulima, if by grind you mean enemies with lots of life but that don't hurt you? Yeah, that's true later on. Also something I'm specifically working on fixing. Regardless, if you want my mod work there it is. And if not, well quit asking for it. This last part is more directed at the other people that did so.

Of course we all know people here are just interested in casual games, and trolling about this one while acting like they enjoy real games. So that won't happen.
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,776
Location
Republic of Kongou
Hello I made a mod


The fight mechanics of the game reminded me of JRPGs but the game had little in the way of cute girls also the part where you grind to upgrade a town reminded me of mobile games.

So I tried to make it more like a Japanese shipgirl collecting game

CZYLX_jUgAAsABb.jpg:orig


ビスマルクの戦い、見せてあげるわ!


CZYLZLkUsAA5YFI.jpg:orig

さあ、かかってらっしゃい!


CZYLZxMUkAA4Sof.jpg:orig

明石の工廠へようこそ!


These are basically all the changes I made so far and as you can see they took a tremendous amount of effort and care.

I will try to finish this as soon as I can stay tuned !!! (/^▽^)/(/^▽^)/(/^▽^)/

I thought the game was kinda shit even with speedhacks to make the animations less slow and I only fucked with it because I was really bored so I'm not actually going to fuck with it any more.






Though I did finish but have yet to release a similar mod for another game.
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
4,064
Played for a couple hours tonight and all I can foresee is a future of resource grinding and slaughtering trash mobs. Haven't got that far in, but when you're barely out of the tutorial dungeon and it already feels repetitive then perhaps the writing is on the wall.

Sucks too because it really feels like there's a good game in here somewhere.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
As for Xulima, if by grind you mean enemies with lots of life but that don't hurt you?
No, I mean the EA/original release's way of handling random encounters, which got fairly ridiculous by mid-game. I believe one of the later patches made these encounters optional or greatly reduced.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,965
Pathfinder: Wrath
Is it even possible to alter bandwidth for one unique IP to increase load times and sometimes redirect said IP to the Watch?

And even if it is possible, I don't think DU would even do that to punish let alone trolling an account.

EDIT:
The only reason people still "Derp about Derpest" is because 1)a certain person take the game too seriously 2) it's a fucking forum where people are supposed discuss about game. Heck many have shown their dissatisfaction about the game and it might be plausible that some people have just played it and just starting to discuss or shit about it. And then they see the thread is instead about an obsessed modder and just join on the fest.
 
Last edited:
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Is it even possible to alter bandwidth for one unique IP to increase load times and sometimes redirect said IP to the Watch?

And even if it is possible, I don't think DU would even do that to punish let alone trolling an account.

It's possible and it's been done before. This is known as "Watchwitzing".
 
Self-Ejected

Ludo Lense

Self-Ejected
Joined
Nov 28, 2014
Messages
936
:hmmm: I think Red Hook might have been unto something with the Twitch focused marketing. It is somewhat entertaining to watch while working.
 
Joined
Nov 6, 2009
Messages
1,494
Celerity, with all due respect, could I remember you that you thought that Fallout 3 was the blueprint for the whole franchise?
And you call us posers, ok.
 

Ziem

Arbiter
Joined
May 17, 2014
Messages
324
there is a slight difference between him not having the knowledge about previous fallouts and assuming that its the same shit or at least similar, and codex fags preordering fallout4


wtf is this thread
reminds me of pillars threads after your review, butthurt everywhere
 
Joined
Nov 6, 2009
Messages
1,494
I don't necessarily want to bash Celerity, he's quite articulate, knows how to code; sure, he's a bit paranoid and aggressive, but it's not a problem.
But flinging shit at the walls in hope that it will stick is not really so entertaining, at least not for me... But well, Celerity, my good man, do as you wish; the codex is a haven for all misfits and crazies, you'll fit right in.
Just read Felipepe's book preview in the codex workshop section, it's a great way to catch up with the crpg's history.
 

Eyestabber

Arcane
Patron
Joined
Jan 15, 2015
Messages
4,733
Location
HUEland
PC RPG Website of the Year, 2015
I don't necessarily want to bash Celerity, he's quite articulate, knows how to code; sure, he's a bit paranoid and aggressive, but it's not a problem.
But flinging shit at the walls in hope that it will stick is not really so entertaining, at least not for me... But well, Celerity, my good man, do as you wish; the codex is a haven for all misfits and crazies, you'll fit right in.
Just read Felipepe's book preview in the codex workshop section, it's a great way to catch up with the crpg's history.

That's my impression from the very beginning. The kid DOES have "the Codex spirit"™, he DOES reject the :decline: but his head is too far stuck up his own arse to realize his knowledge of RPGs is...lackluster. :roll:

He CAN grow up to be a decent poster, but NOT without dropping the "chosen one" complex, educating himself a bit and learning what "shill" actually means. :lol:
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,710
Codex 2012 MCA
That's my impression from the very beginning. The kid DOES have "the Codex spirit"™, he DOES reject the :decline: but his head is too far stuck up his own arse to realize his knowledge of RPGs is...lackluster. :roll:

He CAN grow up to be a decent poster, but NOT without dropping the "chosen one" complex, educating himself a bit and learning what "shill" actually means.
So in short, he's typical modder.
 

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