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https://www.darkestdungeon.com/news/darkest-dungeon-ii-the-man-at-arms/
Darkest Dungeon II - Hero Paths: The Man at Arms
The Man-At-Arms
"A resolute defender, tempered by the merciless blows of innumerable assaults!"
The Bulwark path bolsters the Man-at-Arms defense with increased HP and heightened Riposte and Crush damage. However, with his focus on the melee, the Man-at-Arms becomes vulnerable to bleed, blight, and fire.
Bulwark or Sergeant?
The Bulwark Man-at-Arms relies on an increased HP pool to weather the DOTs that he can no longer resist, all the while destroying monsters with enhanced Crush and Riposte damage. He maintains his regular defensive kit, loaded with protective Block tokens that will make it extremely difficult for direct damage to work though his newfound mountain of health.
This is not a Path that evokes finesse. Crush can deal enough damage to kill a number of monsters in a single strike and Retribution’s Ripostes, while not as strong, will quickly wear down anything unfortunate enough to target the Bulwark.
DOTs are the only real threat to this Path, having no real resistance to any of them. A Plague Doctor’s Ounce of Prevention+ will mitigate much of the penalty but, even then, it’s still not going to provide much protection without additional trinket support. If you’re really concerned, you can trinket your resistance up on a region-by-region basis with items like the Curing Cuppa but it might be better to just rely on a Greater Hale Draught to push the Bulwark’s already considerable health pool to its limits.
If you’re planning on taking a lot of hits via Retribution, Reverberating Redoubt and Price of Pride are strong trinket choices that will make it easier to keep your Riposte tokens flowing!
If Crush is more your thing, there’s always the oft-suggested Greater Gnarly Knuckles or Wounding Words.
With The Sergeant path the Man-at-Arms stands his ground and takes command, using his authority to increase Allies’ Bleed, Blight and Burn resistances. Unfortunately, while his focus is on reinforcing his allies, and holding his position, the Man-at-Arms damage is decreased.
The Sergeant Man-at-Arms sacrifices damage in the name of stability and support. Given his reduced damage, consider placing him in the back in order to open the front ranks up for more damaging Heroes. The Sergeant can still provide tanking via Retribution – don’t expect much damage from the Ripostes – or Defender.
The Path’s enhanced version of Bolster allows the Man-at-Arms to keep everyone fighting fit by clearing Weak and Vulnerable tokens in addition to the usual stress heals. Command’s ability to clear Blind and grant Strength makes it an obvious pairing choice with the Leper or other damage-focused Heroes.
The passive chance to radically raise the Bleed/Blight/Burn resistances of other Heroes pairs well with the Plague Doctor’s Ounce of Prevention+; any Hero under the influence of both will be all but immunized to DOT damage.
If your Sergeant is going to hang out in the back ranks, consider the possible applications of Bellow. Beyond the obvious defensive option of clearing CRIT and Riposte tokens from monsters, it has some fun debuffing potential with trinkets. The Runaway’s Firestarter skill also turns the skill into an AoE firebreath! It also adds a Burn DOT to Retribution’s Ripostes; a handy way to get around some of the lost damage.
Slap a Dead Ringer or Disarming Dagger on the Sergeant and Bellow can now stun or leave monsters Vulnerable, which will assist other Heroes in making up for the damage he can no longer contribute. The Laden Lantern will benefit him if you’re running Firestarter Bellow or Retribution.
If you really want to rely on Retribution or Crush in spite of the penalty, Greater Gnarly Knuckles or Grim Mask will help to offset the sizable damage debuff, but why not put those on other damage dealers and let your Man-at-Arms push their damage to new horizons via support?
Community Impression
When put to a vote, Twitter and Discord agreed that Bulwark was the preferred path. On Twitter, Bulwark had 64.8% and Sergeant had 35.2%. Bulwark had an overwhelming majority on Discord with 303 votes, and only 39 votes for Sergeant.
"Bulwark is probably one of the single strongest hero paths in the game currently, you do ungodly damage after a riposte and the extra action on hit trinket allows you to either set more up or bludgeon with crush." - @gottonbygarf
"The only thing that's really good about Sergeant is the move res, and even that doesn't feel all that worth it compared to Bulwark, which is monumentally better." - @Jigglebogems
"When the game is a damage race, having 33% less damage in a hero without dot damage is too much. MOV resistence isn`t as impactful as it sounds. Sergeant is a worse version of a one-trick-pony hero." - @MarcosF59994229
"I do think Sergeant is a more interesting and fun class to play with due to how you have to change up your playstyle for it, but I do think Bulwark is the literal better class in terms of how the game is played" - Tusk
"Sergeant is nice but it just doesn't do anything that feels properly impactful. It's a lot of utility that feels a little too niche to justify losing your damage. The movement res is nice, the bolster buff is nice, the dotres buff is nice, but none of it really makes sergeant a upgrade instead of a sidegrade (Or for some, even a downgrade). Bulwark is unbalanced in part because Retribution is unbalanced, and the penalties to your dotres are even offset within the path itself thanks to the HP buff. It makes the game almost boring unless you choose to not run Retribution." - Chibi
"Definitely Bulwark for Man-at-Arms. The game is currently very damage oriented, and Bulwark offers a lot for that. Sergeant is still pretty solid for certain fights like Leviathan and it stands out more if the rest of your team has a lot of damage. With that said though, Bulwark is almost an auto-pick when I see it." - ShuffleFM
"Personally, I really enjoy Sergeant MaA: feels like the "optimal support" character, as I think he should be. You still have access to his skills utility (stun, move, daze, immobilise, heal, guard, buff, debuff...), and that's what matters for this playstyle. Bulwark is stupid: Crush and Retribution already have decent damage for a tank, with this path, MaA just become more powerful than any other characters with so much health and damage.
So, I prefer Sergeant because I feel it's more "fair", even if it seems trash in comparison with Bulwark. Bulwark is here if I want to win, and Sergeant if I want to play." - Henry Von Kartoffen
"Bulwark's only downside being the DoT resistance is honestly a joke of a dent in his durability due to the huge HP buff he gets. In any regular situation he has over 50 hp, is dealing 8-14 damage with ridiculous reach twice (or more per round), and has constant Block tokens. Strategic Withdrawal+, Crush and Retribution (no Mastery needed but very helpful) and a Footman's Grog or Reverberating Redoubt is all you need to clear entire regions even with combat nodes (Cultist, Resistance, Creature Den). It's ridiculous to turn down a one-man army of a hero, as it's just too good to pass up.
The idea for Sergeant is definitely a good start; like many of the other paths it does heavily incentivize different playstyles by encouraging a rank 4, Bolster/Command support with Defender, Retribution, and Bellow. The DoT Resistance buff to allies, personally, doesn't particularly make sense, where I would expect Move Resist or perhaps Stun Resist instead. But frankly, there's no reason to pick Sergeant when you can kill 2 or 3 enemies per round with 1 skill and suffer maybe 7 damage in total. And the damage penalty makes that so much worse of a choice.
Although people favor Sergeant in their own rights, Bulwark is unsurprisingly more popular to pick." - Koffee
"Bulwark is hit guys and repost, it’s more limiting then Sargent as it only buffs the damage on crush and repost, sergeant is really good less damage is noticeable, you can still just use utility like shield slam and other already lower damage moves. I feel like bulwark could be nerfed like 50% less as 100% bonus damage on his already above average damage move that hits 3 ranks is crazy, and incentivizes a build more tank as you already have basically crits on your normal attacks." - Average Crusader Fan
Thank you for taking time out of your day to read the Hero Path blogs. If you would like to be more involved with discussions on hero paths come over to our Discord server! We would love to hear your thoughts on the paths, how it’s changed your playstyle, what trinkets you use, and any suggestions you may have.
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Thank you everyone for being a part of the community and taking a part of this ride through the crumbling chaos of the world.