Assisted Living Godzilla
Prophet
- Joined
- Nov 23, 2017
- Messages
- 4,594
Not quite depending on the jurisdiction. USA has some slight overlap in design patents and copyright law and it's rather muddled(see: Spry Fox vs. Lolapps)heavily inspired (as in: total fucking ripoff, I wait for them to be sued)
Gameplay mechanics and artstyles cannot be copyrighted though.
Gameplay mechanics('rules') can be patented(at least in USA,) however.I highly doubt Red Hook Studios did apply for a patent.
Not to mention international IP litigation is a massive joke unless you're running a multi-billion dollar corporation.
Also, whether the patent would actually hold up in a court of law is still — probably surprisingly to most — an open legal question.
Fun example: Squaresoft patented the sphere grid in FFX.
https://patents.google.com/patent/US6676519B2/en
Even doodled a picture of Tidus
I could swear I played something in the '90s with the exact same combat system where you've got four characters in a row and your attacks depend on where your character is located...same for the enemies, which doesn't seem to be much of a thing in Darkest Dungeon. There isn't really one new thing I can really think of that Darkest Dungeon does that wasn't in something previous, so I'm not sure what they could patent about it. Much of it seems to be cribbed from '90s games, although I wouldn't be surprised if it was just a mix of stuff Vanillaware games like Grand Knights History, Dragon's Crown, and Odin Sphere did (or at least a take on stuff they've done) either.
I'm kind of surprised to hear Square have (had?) a patent on the Sphere Grid given how much it pops up in non-Square games. I know Sega has the floating guide arrow patent from Crazy Taxi, which is why direction arrows appear in games differently from that. I think it's Namco which has, or had, the patent on minigames you can play during a load screen; which doesn't even seem like something you should be able to patent.