Is this the first time an early access title has been discounted at 50% before release?
I don't know about first. It definitely is not the norm. I've seen Early Access games on sale before. They were not this extensively discounted, or this frequently discounted, and most certainly were in a better design state at the time of the sale.
It's not the 50% sale alone that damns this game - it's the increasing cut rate discounts: 10, 20, 25, 33, 40, 50 and increasing frequency. Imagine a heart monitor for a normal person. Then make him panic. Then play that in slow motion. That's what it looks like.
https://www.steamprices.com/us/app/262060/darkest-dungeon
In particular note that there are 2 distinct sales pre July 15th, and 5 post July 15th even though if you create a timeline of Feb 3rd-Dec 28th July 15th is almost exactly at the halfway point (July 17th). That of course is the day this game's public perception exploded, though it had problems before this. After this well, wall of negative reviews, lots of recommended votes from buyers who go elsewhere, you know the deal.
By comparison look at say... Undertale. Before Undertale was ever discounted it had more overall sales. When many games would go on sale and Undertale did not
it still sold well. Even though people generall ignore non discounted titles during major sales. Now not everyone likes Undertale. I don't think it's the best game ever or anything. But this is what happens when you make a solid, honest game and don't bullshit your fanbase. Quality sans bullshit equals results. QED. (And when Undertale did go on sale its sales figures exploded, despite it being a very modest discount)
Sure thing darling, I won't harass you with facts anymore, since your answer is a mumbo-jumbo of insults and random numbers pulled from your ass. See, a low level attack from an Hellion is 8-16 before def reduction, some mobs have 50-60% def, in your uttermost math superiority can you tell me what's the average damage? And that's the most damaging hero.They usually hit for 4-7 damage in the early game and blight is stackable. You also have to take other things into consideration, like sinergy with stun and the fact the DoT is applyied to two enemies, which you accidentally forgot to mention in your above rant. Also DoT = no corpses while the RNG point is the most useless one, the game tells you what's your % to proc an effect and the enemy % resist, you can reach 100%.
Fortunately math isn't an opinion, while you dearie are either a retard or a liar, anyone ITT just needs to fire up the game to see how far your math is from reality.
Steam says I grinded 43 hours into this game, that's with 3 playthrough*, I'd say you're the one who grinded too much his brain into this fucking game, where did the bad devs touch you? Was it in the balance or... under there, you know... in the math?
*one after each major patch
Yes, tell me more of your Tyler Sigman brand facts and logic, in which 5 is a larger number than 50, or even 8. Tell me more about these mythical 50-60% protection level 1 enemies when anyone can look and see the real number is 33, and if you reduce 8-16 by one third you get 5-11 - which you guessed it is higher than 4, which is the actual damage a level 1 PD does when you quit moving the goal posts between early and late game enemies and characters several times within the same post. Tell me more about failure rate math when anyone can see the rate is 100% - enemy's non 0 resistance - and sure you can waste trinket slots compensating for double miss instead of actually killing the enemies. Your chance will STILL be less than 100% no matter what your blight chance and resist values are because it's capped lower than that. Tell me more about wasting additional actions on other useless abilities while the enemies are still alive and are still killing you. In particular, tell me more of this "stacking", given that by its very nature it involves combats having at least 2-3 times their natural duration meaning you take double-triple the damage, stress, debuffs, diseases, and other shit in a game that specifically makes recovery shit as a means of forcing damage spam as the only viable strategy since, you can only prevent this by killing enemies before they kill you and you can only do that via... damage!
Oh and I did not ignore the whole "back row hitting 2 enemies". Ever hear about the amazing damage of no damage Occultists using the tentacle attack? No? But it's single digits man, it's great! ...Just people aren't stupid about that and forget their math and common sense at the door with direct damage. It's obvious a low direct damage direct damage ability is bad. But obscure that even a little and you have people cliaiming PD is great while slowly tickling the backrow (and then posting rage posts about heart attacks and shit because you just ignored the back row for a bunch of rounds).
Now see I almost felt bad about this. You made an idiot shitpost at the wrong time, and I made an example of you. Then I started doubting if you really deserved that much instant hostility for a comparatively minor derp. Just as I was debating whether or not I should apologize though I see you're still at the anti math anti logic shillish spamposts. I now regret that weakness in not trusting my first instinct.
Trolling aside, the fact of the matter is direct damage is a 90% accurate 1-2 hit kill on every trash mob in the game and a 1 round kill on every mini boss in the game, and a 2 round kill on every boss in the game. DoTs, meanwhile have lower accuracy, lower damage, and a second chance of failure. They will ALWAYS be weaker and less reliable. They easily could be relevant - it'd require enemies that don't die instantly, as well as damage over time effects that actually deal more damage than direct damage. That requires both math and design skills however, both of which have been lacking from this dev team from the beginning. Other status effects are even worse, as aside from being weaker and less reliable "instant death" renders all other statuses irrelevant.