Damn graphics whore degenerates. The irony is the game actually does look very nice w/ solid art direction and is probably one of the best-looking top-down 2D games ever made.
Darkwood is literally one of the top ten games of the decline era, and unique in that it is a completely genuine game with zero modern day decline present. Zero. The retardation I tell ya:
There's no denying that the terrain looks pretty good, I agree there.
But the main playable character?
He looks like total shit and unrealistic, even from a top-down perspective.
There is no head bob and his legs look like two tentacles when he moves around.
He only looks halfway realistic when he bends down to open the inventory.
I hate to be picky, especially with a well-received horror game (I play indie horror almost exclusively), but it's stuff like this that totally breaks immersion.
I can do artistic side-scrollers, isometric, over-the-shoulder, third-person, though I prefer first-person POV when it comes to horror games.
With so many great old-school pixelated and low-poly games becoming much more common, especially in the last 5 years, I hate to admit that I have standards.
A great example of a pixelated game I have in mind to compare is Hyper Light Drifter:
Now, I haven't actually
played it yet... But I've watched a good deal of YouTube footage and it looks fucking fantastic for a modern pixelated, 2D isometric game, regardless of genre.
Compared to Darkwood, the main character moves around way more fluidly, and it's his movement that draws your focus, unlike Darkwood, where it's the surrounding terrain that captures your attention.