someone else
Arcane
?Finally completed it
?Finally completed it
?Finally completed it
The screenshot shows roots/vines in the living room, I did both endings.?Finally completed it
Did you just got back to sleep into your apartment?Without finding out about the horrible truth that lies beneath the floor tiles?
Yeah, i am just got to the second base (silent forest or w/e) the atmosphere is much more tense than the meadowYeah I don't think that will help you very much, afaik the monsters are p good at destroying objects like wardrobes...
I'd say that the game WAS very viscerally scary for me, the nights here are some of the most terrifying experiences in any video game. And just wait until you get to the final area of the first chapter, the game will have its way with you there alright.
Good lord, that zone is really hellish. Easily the hardest, most hostile portion of the whole game. Dense as fuck woods and extremely limited visibility while exploring during day, and nights of relentless, brutal onslaught. You let out a sigh of relief when you're done with that bloody place.And just wait until you get to the final area of the first chapter, the game will have its way with you there alright.
what if life is so stressful being put in non stress situation makes you uncomfortable that the only escapism is to put yourself in stressful virtual worlds?Never understood what people find so appealing about survival sims. Like life isn't stressful enough already.
I actually looked up various info on reddit, it does seem they are working on something, as for 2020 from their official account on the reddit:I really wish these guys would come out with a new game already. Or at least solidly announce something. One of the best contemporary developers out there, and they're giving me some serious blue-balls.
Hey there! Sorry for not being very communicative about what we're up to these days. To sum up, we're doing great! Szurek is a bit old and sickly, but he's hanging in there. The team is now 6 person strong in a new office.
Sadly, I can't share any specifics on what we're working on at the moment Last year, we've launched the Darkwood console version together with Crunching Koalas. We've been prototyping something new for several months but have shelved it for the time being as it's been a pretty exhausting project to work on, and will look for ways of financing it in the next few months. If all goes well, we will be able to go in full development mode in the second part of this year.
In the meantime, we're working on two other projects, but they're in their initial proof of concept stages. I'm super thrilled to be working on them, but we won't be able to share any info about them for quite a while
Never understood what people find so appealing about survival sims. Like life isn't stressful enough already.
btw are some locations randomly placed? i watched ragnarox's video essay and in his map the wolf's camp are completely in a different place than mine.
Here's how map randomisation in Darkwood works. There is method to the madness.btw are some locations randomly placed? i watched ragnarox's video essay and in his map the wolf's camp are completely in a different place than mine.
I would say that there is less anxiety in relation to time management and survival than in Pathologic but the world itself is more oppressive and anxiety inducing than Pathologic's. And there is p much not a drop of brightness or hope to writing, it's continuous gut punches...But yeah, this is basically almost a top down pathologic albeit with a lot less text.