mbpopolano24
Arbiter
- Joined
- Feb 26, 2012
- Messages
- 183
This sounds very familiar... uhm, where did I hear that before... blaming the 'fans' for majestic choices... uhm....
Here comes the apologists!
It really depends on how you approach it, and the mindset of core developers. The more sure and competent they are, the more they know What Works, the more they can confidently handle fan feedback. I personally feel the games that actually suffer under fan feedback are ones where inexperienced or unsure developers are looking to directly implement a lot of feedback, which leads to an unfocused, unfun, design-by-committee experience.Obviously, there are a lot of conflicting opinions (Quot homines, tot sententiae) - which one is necessarily better (mine, of course)?
Now, I don't say devs shouldn't listen at all - if there's some consensus that a certain feature sucks thats something to keep in mind - but with the sheer amount of different opinions and the way those are often brought forward in the anonymity of the internet I can understand devs becoming somewhat frustrated over it.
You are correct.A cop out doesn't have to be untrue or dishonest. No matter how awful BSN is, Gaider's post is still first and foremost an excuse to put the blame and the responsibility on someone else, and to avoid blaming the kind of games Bioware make, which is the real source of the problem here.
Right, I forgot to mention how there should be a radio DJ'd by THREEE DAWG. Fighting the good fight against reapers with his voice. On the radio.I thought more of you
BSN is the pits, he's right. You couldn't pay me to read anything there.
He is also right that reading negative things day in and day out can adversely affect you, even if they are based...somewhere down the line, on legitimate criticism.
I feel bad for him because despite what many think here and on BSN, he is a REALLY nice guy, the nicest, and he is very talented. Full disclosure, I am not a fan of his recent work, but I understand not everything is a home run. I think he has got a lot more great work left in him (like he cares what I think anyway).
Bioware should have gotten a deal to make Twilight Saga RPGs. They would have been very good at that I think. Instead, they decided to make a Fantasy RPG which was a cross between Game of Thrones and Twilight and wonder why their target audience wasn't 10 million strong. Their other games include a pedestrian WoW knock off and a disappointing Sci-Fi with Peter Molyneux-like unfulfilled promises. At this point, it goes beyond EA blame. They just weren't very good at their jobs . Gaider and the others need to hang this shit up if they want to avoid further embarrassment.
Look at the results for Bioware? Would you call that good?
Someone's Grandma would probably bring a significantly better level of discourse to the BSN though. Grandmas know what's what.Look at the results for Bioware? Would you call that good?
Or just try not to make games that attract such retards? I mean look at it like this, the worse the feedback, the shittier the game is. If nobody has anything really positive/intelligent whatever to say you can only blame the developers for trying to achieve CoD sales by snagging the hordes of 12 year olds and making it highly accessible to the point where someones grandma could play it.
BSN is the pits, he's right. You couldn't pay me to read anything there.
He is also right that reading negative things day in and day out can adversely affect you, even if they are based...somewhere down the line, on legitimate criticism.
I feel bad for him because despite what many think here and on BSN, he is a REALLY nice guy, the nicest, and he is very talented. Full disclosure, I am not a fan of his recent work, but I understand not everything is a home run. I think he has got a lot more great work left in him (like he cares what I think anyway).
Seems like a nice guy and not a total asshat alright.
BSN is the pits, he's right. You couldn't pay me to read anything there.
He is also right that reading negative things day in and day out can adversely affect you, even if they are based...somewhere down the line, on legitimate criticism.
I feel bad for him because despite what many think here and on BSN, he is a REALLY nice guy, the nicest, and he is very talented. Full disclosure, I am not a fan of his recent work, but I understand not everything is a home run. I think he has got a lot more great work left in him (like he cares what I think anyway).
Seems like a nice guy and not a total asshat alright.
The positivity/negativity ratio (P/N) has been found to be a critical parameter to ascertain what kinds of dynamics are possible for a team (Losada & Heaphy, 2004). P/N is measured by counting the instances of positive feedback (e.g. "that is a good idea") vs. negative feedback (e.g. "this is not what I expected; I am disappointed"). In Marcial Losada's study, high performance teams had a P/N ratio of 5.6; medium performance teams a P/N of 1.9 and low performance teams a P/N of 0.36 (there was more negativity than positivity).
These ratios determine the level of connectivity that a team can reach (Losada & Heaphy, 2004). Connectivity is the control parameter in the meta learning model developed and empirically validated by Losada (1999), who found that high performance teams have dynamics that correspond to a complexor (complex order) which is mathematically equivalent to a chaotic attractor, representing the flexibility and creativity of these teams; medium performance teams have dynamics that correspond to a transient limit cycle that eventually settles into a fixed-point attractor, representing the inability to escape limiting routines; and low performance teams have dynamics that correspond to a fixed-point attractor, representing even less flexibility, and leading to a dead-end situation from which it's very hard to escape.
John Gottman (1994) found that similar ratios occur in marriages who flourish (P/N ratio of 5.1) and those who end up in divorce (P/N ratio of 0.77). Barbara Fredrickson and Marcial Losada found that individuals who flourish have a P/N ratio above the Losada line and those who languish have a P/N ratio below the Losada line (Fredrickson & Losada, 2005). Waugh and Fredrickson found that the Losada line separates people who are able to reach a complex understanding of others from those who do not (Waugh & Fredrickson, 2006). The Losada line establishes the minimum level at which a complexor is reached and is equal to a P/N of 2.9013 (Fredrickson & Losada, 2005; Fredrickson, 2009, chapter 7).
Someone's Grandma would probably bring a significantly better level of discourse to the BSN though. Grandmas know what's what.Look at the results for Bioware? Would you call that good?
Or just try not to make games that attract such retards? I mean look at it like this, the worse the feedback, the shittier the game is. If nobody has anything really positive/intelligent whatever to say you can only blame the developers for trying to achieve CoD sales by snagging the hordes of 12 year olds and making it highly accessible to the point where someones grandma could play it.
Gaider was one of the better posters at the codex when he frequented this place. Then Bioware started their decline for real and of course he became the local target for every codexer who wanted to criticize the new direction. He lost patience and quietly left, never to return.
Quietly? I think he first wrote some bitchy post about not being appreciated and then left, or is my memory deceiving me?Gaider was one of the better posters at the codex when he frequented this place. Then Bioware started their decline for real and of course he became the local target for every codexer who wanted to criticize the new direction. He lost patience and quietly left, never to return.