Doktor Best
Arcane
- Joined
- Feb 2, 2015
- Messages
- 2,849
99.999% of games don't have a normal save feature anymore. What scares me is that people seems to not care, as if they forgot completely that games used to have this feature in the past.
I don't mind save systems that are different from the typical manual save system. In fact i regard the manual save system as faulty because difficulty relies heavily on the pace of the player saving the game and it disrupts risk reward situations.
What i do mind is a save system that poses as a manual save system, but in fact is a shoddily implemented checkpoint system that ruins immersion. In Asscreed especially it was beyond stupid as you spawned outside the city walls but targets you already killed and loot you've already collected remained dead and in your inventory, as if your death somehow miraculously respawned another clone of yourself and cast an amnesia spell on every guard in the area. That's why i ask here in this thread how the system works in Days Gone, because if it the same, i'll put the game in the "never buy" category instead of the "buy at steep sale" category. No need for a game that has shit game design for no reason.