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Dead Space remake from Motive Studios

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
I wouldnt expect saying this but becoming necromorphs would be an improvement for the women on this remake.
 

fork

Guest
I don't understand the video game remake trend. Or rather, I get it, they want to make some easy money off the marks [...]
So you don't get it after all.
They want to rewrite the good games for new audiences and spoil them for old fans.
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,624
I don't understand the video game remake trend.
EA's internal studios like Bioware cannot even produce new games anymore, let alone quality ones. Dragon Age 4 for example is in development hell for 7 years.

I got EA Play subscription for cheap and checked their games and there is literally just trash, especially among newer titles. The only really good games they've published in the last 2-3 years weren't made by their internal studios, except for Respawn which is going to succumb to the fate of Bioware and DICE eventually.

In short, the only internal studio that could produce a quality game with a big budget like Dead Space 4 for example is Respawn, but they have their hands full.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Edit: Just learned the team behind Mass Effect Andromeda is behind this. Everything makes much more sense now.
:what:

This game's dead on arrival.
This is the studio that EA turned Bioware Montreal into.
Enjoy your Dead Space: Andromeda
second reply to the thread
:nocountryforshitposters:
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
RTX off:
snapshot.jpg

RTX on:
snapshot2.jpg
 

antimeridian

Learned
Patron
Joined
May 18, 2021
Messages
282
Codex Year of the Donut
Edit: Just learned the team behind Mass Effect Andromeda is behind this. Everything makes much more sense now.
:what:

This game's dead on arrival.
This is the studio that EA turned Bioware Montreal into.
Enjoy your Dead Space: Andromeda
second reply to the thread
:nocountryforshitposters:
I didn't read the whole thread. Wait Rusty I thought you kinda liked Andromeda anyway?
 

Biscotti

Cipher
Patron
Joined
Nov 24, 2015
Messages
578
Location
Belgium
This looks like shit. So much aspects of the original were changed for absolutely no reason. The animations are terrible, the necros look like ass, the new VAs suck and so do their models, one of the mooks part of your crew was turned into a woman, many of the posters featuring white or asian people have been changed to feature a black person instead, the lighting is all kinds of fucked because DARK = SCARY GUYS, the list goes on. Worst part is this dumpster fire is likely going to be a big hit. There's quite a bit of buzz around it and people seem to be gushing over it. All it takes to woo the average consoomer is increased graphical fidelity, they'll gloss over anything else.

I'll leave you guys with some QUALITY animations kindly provided by our friends at Bioware Montreal EA Motive.
https://files.catbox.moe/qdf2k6.webm
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,216
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I imagine that necromorph going "I have no legs, I have no legs" while sliding over the floor.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
The comparison between the old game and the new one, I have the feeling that the Ishimura was fucking creepy even before the necromorph attack, being barren, cold and unhospitable, even with lights up, it was a sort of place that by its very aesthetic was unnerving. They probably did it that way because of hardware limitations and that feeling was an accident but here it is a clear case of hardware limitations being removed actually allow developers going retarded.

You know, that unnerving feeling, I watched a documentary on architecture and I wondered if that had any application of why I dont like the new graphics despite they being "better", it isnt nostalgia because I barely played Dead Space 1 and never got far on it, I played a few hours, never enjoyed horror games much then moved on.

The theory goes that our brains evolved on places that rewarded seeking patterns, the more complex the pattern, the more interested we are on it, the brutalist architectural design was made of the simplest shapes possible, many architects liked it because its simplicity on paper sounds cool until many people started criticizing that brutalist buildings looked strangely unnerving, alien and unhospitable, our brains didnt like the simple shapes and the place wouldnt be a place we would like to live on. If you notice movies about aliens with alien structures or distopic regime structures, they tend to use brutalist aesthetics to represent the aliens because of this unnerving feeling this style causes.

While going for simple shapes isnt good for a place you like to live on, it is great to show a place you wouldnt like to be on, great for a horror game. Also, a great side effect is if the walls are simple and barren, we tend to focus on the things with the most complex shapes that on this case, are the monsters, greatly increasing their horror as their complex distorted shapes contrasted with the enviroment amplyfing the unnerving feeling. The more cluttered an enviroment is, the less distinct the monsters look because the enviroment compete with the monsters for attention and, ironically, make them less scary.

If you want to just make a by the numbers action game, that seems fine but if you are aiming to keep that "Man, something seriously fucked up happened here", going full Warhammer 40k on details isnt a good choice, of course, they are the shitheads responsible for Mass Effect Andromeda, people shouldnt expect them to go much deeper thinking on design or at anything.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,055
Damn, actually looks pretty good considering it's a rail shooter. Wii and PS3 exclusive. I'll maybe emulate it at a later date.
 

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
EA's internal studios like Bioware cannot even produce new games anymore, let alone quality ones. Dragon Age 4 for example is in development hell for 7 years.
It's kind of shocking to contemplate just how low standards have fallen.

Say what you want about EA games from the mid-00s, but at least they were competently made for the most part.

I wanted to post a more lengthy post on the "why are modern games not innovating", but I might as well write a shorter version of that here since it's relevant to a degree.

Leftist ideology requires the dismantlement of standards - as they are all rooted in white supremacy, patriarchy, bigotry, colonialism etc. - which in turn allows them to achieve the fabled equity they are so desperately after. What this means in practice is that the most competent candidates for game development (and really, any job you care to name) - White and East Asian heterosexual men, are discriminated against in favor of less talented candidates, but with better optics.

Let this process go on without interruptions for 10+ years and you end up with the modern AAA industry where developers are physically incapable of making a functional product, let alone revolutionize or innovate the medium. It's no coincidence that all these big publishers (EA, Activision, Ubisoft etc.) now require 5+ years, teams numbering in the hundreds, massive budgets to push out games that are barely playable, rife with gamebreaking bugs and missing half the content.

A great recent example is the release of the "enhanced" version of Witcher 3 - which turned out to be buggy, prone to crashes, increased hardware requirements massively without the accompanying increase in graphical fidelity. As rusty noted, they didn't even bother to read what the mods they included did, and now all the prerendered cutscenes in the game are gone. And all because the company is now staffed with incompetent woke clowns that aren't even able to marginally improve on the original.
 

fork

Guest
I think it's time to replay them.
wait wait wait, you commit to hate crusade against Resident Evil 4, but like Dead Space?

:whatho:
Yep, Dead Space is a coherent experience, a better RE4 and more than the sum of its parts, while RE4 not only destroyed the franchise, but has clunky controls (tank contros with this OTS cam? really? tank controls were invented for easy screen transitions with fixed cam angles), inventory tetris (the worst kind of inventory management system in existence) terribly linear level design (yes, DS has that as well, but not to such an extent, and it is more believable on a space ship), awful bosses and QTEs... I could go on.

And Dead Space was by no means a masterpiece when it came out. But it did everything better than RE4 and is worth playing even today, while RE4 is probably among the top5 overrated games of all times and belongs in the trash bin of video game history, unless maybe as a negative example of how not to do a sequel and ruin a franchise.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,216
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
EA's internal studios like Bioware cannot even produce new games anymore, let alone quality ones. Dragon Age 4 for example is in development hell for 7 years.
It's kind of shocking to contemplate just how low standards have fallen.

Say what you want about EA games from the mid-00s, but at least they were competently made for the most part.

I wanted to post a more lengthy post on the "why are modern games not innovating", but I might as well write a shorter version of that here since it's relevant to a degree.

Leftist ideology requires the dismantlement of standards - as they are all rooted in white supremacy, patriarchy, bigotry, colonialism etc. - which in turn allows them to achieve the fabled equity they are so desperately after. What this means in practice is that the most competent candidates for game development (and really, any job you care to name) - White and East Asian heterosexual men, are discriminated against in favor of less talented candidates, but with better optics.

Let this process go on without interruptions for 10+ years and you end up with the modern AAA industry where developers are physically incapable of making a functional product, let alone revolutionize or innovate the medium. It's no coincidence that all these big publishers (EA, Activision, Ubisoft etc.) now require 5+ years, teams numbering in the hundreds, massive budgets to push out games that are barely playable, rife with gamebreaking bugs and missing half the content.

A great recent example is the release of the "enhanced" version of Witcher 3 - which turned out to be buggy, prone to crashes, increased hardware requirements massively without the accompanying increase in graphical fidelity. As rusty noted, they didn't even bother to read what the mods they included did, and now all the prerendered cutscenes in the game are gone. And all because the company is now staffed with incompetent woke clowns that aren't even able to marginally improve on the original.

I have started to play PS1, PS2 and Xbox 360 titles I have missed. Sure, most of them are pop-a-mole, but at least on the PS2 they are all competently made. The difference is staggering when it comes to innovation, performance and gameplay. The games themself don't even have to be good for you to notice the contrast in artistic work, both on a artistic and technical level compared to many modern AAA titles. But the biggest thing is that you get a complete game.

There are many duds of course, but AAA standard was fairly high.
 

Biscotti

Cipher
Patron
Joined
Nov 24, 2015
Messages
578
Location
Belgium
Would be a whole lot cooler if the necromorph redesigns didn't suck such absolute shit. Also, DS2 did this already.
 

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