- Joined
- May 29, 2010
- Messages
- 36,738
Is there some way to speed up healing your followers? Even if I let them stay at home they heal like 15 hp a day or smth
Use medical satchel items in the field.
Alternately, infirmary plus doctor and nurse.
Is there some way to speed up healing your followers? Even if I let them stay at home they heal like 15 hp a day or smth
is it normal to have my morale hang around -100?
It is a shame they never figured out how to implement "zombies all move at the same time".
I'm on my first playthrough of the game, and I'm not sure I understand how reanimation in combat works. Now if a zombie kills a KO'd character they will rise up, that I get. But I have had situations where corpses will just spontaneously rise up when a zombie wanders near and combat begins or during a three-way fight some Looters will come back the turn after they died, even if the zombies never touched them. Are some human enemies automatically infected and I can't tell or is this a bug?
Thats what i wanted to read. ill be reinstalling soonReplaying the game now on Hardcore and fuck, these first hours of the game really are FUN! The atmosphere is great as far as I'm concerned. Really hope this new 'hardcore mode' keeps the game fun throughout and that I can beat it this time. Fingers crossed!
Thats what i wanted to read. ill be reinstalling soon
Yeah, it'll work, no need to wait.Am I correct in thinking that if I spam "give pills" to X that person's mood will eventually go from OK to Happy? or do gifts only impact their morale once per day?
I'm playing on hardcore. Got to about a week's worth of food around day 30. Then it stayed about the same until I looted Austin on day 55 and got another week's worth. Never felt like I'm in much danger of running out, but I couldn't just sit on my ass either.What, is that sarcasm? I'm still completely clueless here. The beginning of the game was always highly entertaining, I'm just saying, it still is. The 'struggle' is the entertaining part. Which would go away in the original version of the game. Soon enough you would accumulate a month's worth of supplies or more and the game would become boring. I HOPE this new 'hardcore mode' that they introduced in the 'Reanimated' edition fixes that. Makes the game more challenging throughout. We'll see.
Sorry, but it won't.Really hope this new 'hardcore mode' keeps the game fun throughout
Oh, one more. I don't quite get the link between AoD and Dead State (haven't played the former yet, nor will I before its release). Do they only share the same engine or is there more to it? Since quite a few people here speak of AoD like it is the one true RPG Savior we're all waiting for, I have a hard time believing those two have too much in common.
They're very different games. There's little freeform exploration in AoD, it's more focused on heavily scripted quests with a lot of branches and skill checks. Combat is mostly a part of these scripted scenarios and so each fight is different, not much random skull bashing there.I actually don't mind the graphics. I'm happy about each inde game that doesn't come with retroindiepixelgrafx, although DS's resourcehog-ness is hardly justified by its visual quality.
I was talking about combat mechanics, weight of combat (i.e. does combat make up for 90% of the stuff you do like in Dead Space), how does the AI compare, are the maps of similar size, is overland travel also part of it (something I really like in Dead Space - or in any RPG, for that matter)... stuff like this.
There are a few areas with significantly different layouts, but mostly it's as you describe.Are there actually some kind of 'Dungeons' in this game? Everywhere I've been so far has been a Site with 2-4 small single-storey buildings and whenever I was dangerously low on hp/resources, I had no problem just heading for the next map exit, go home and replenish.