Consider me a heretic but i actually think in dead state, rtwp combat would have been superior. It would have been better at transfering the pressure of being swarmed by mindless limping zombies. Tactical turn based combat gives you time to think. In a zombie game, time to think should be a very rare luxury. And it would also implent the game world more properly as you would be in need to navigate more careful through the towns to avoid being pushed back into a dead end.
Also it would take a LOT of time consumption out of those countless trashmob encounters.
Exactly, it's impossible to create tension and the right environment for a zombie survival rpg if the combat is slow, turn based and with a low number of enemies.I said that a while back. Guys here are too much of turn-based drones to understand.
Instead, this conversation devolves into "zombies are a shit, overused enemy *waaaa*" or "everyone would know what to do in a zombie situation because 90% of the population are geniuses and genetic freaks."
A real-time game would've been a lot better.
Replaying the game now on Hardcore and fuck, these first hours of the game really are FUN! The atmosphere is great as far as I'm concerned. Really hope this new 'hardcore mode' keeps the game fun throughout and that I can beat it this time. Fingers crossed!
That is the sad part, a little more time for development, a well done DLC or a Director Cut would have done wonders for this game but now we will never knowI like Dead State. It could be even better though.
Good idea.Ah, the famous carnivorous wild boar packs of central Texas.
There's like a billion real-time overhead zombie fests. And they all suck.Consider me a heretic but i actually think in dead state, rtwp combat would have been superior. It would have been better at transfering the pressure of being swarmed by mindless limping zombies. Tactical turn based combat gives you time to think. In a zombie game, time to think should be a very rare luxury. And it would also implent the game world more properly as you would be in need to navigate more careful through the towns to avoid being pushed back into a dead end.
Also it would take a LOT of time consumption out of those countless trashmob encounters.
I said that a while back. Guys here are too much of turn-based drones to understand.
Instead, this conversation devolves into "zombies are a shit, overused enemy *waaaa*" or "everyone would know what to do in a zombie situation because 90% of the population are geniuses and genetic freaks."
A real-time game would've been a lot better.
There are wild boars in Texas and they're quite large and dangerous. FWIW.Ah, the famous carnivorous wild boar packs of central Texas.
That's a hell of a Gothic 3 vibe men.I do like how making noise in Dead State causes more zombies to spawn and run toward the source. That's pretty good, but I would ramp it up by adding a random chance to attract big packs. One or two at a time isn't much threat unless you don't notice them. If you got 10-15 suddenly spawning at an exit grid, it would be a lot more intense.
There are wild boars in Texas and they're quite large and dangerous. FWIW.Ah, the famous carnivorous wild boar packs of central Texas.
http://texaswildhoghunting.com/
Spawns through that noise mechanic depend on the area you are in. Try shooting your way in or out of one of the other shelters. Fun times. Can't remember if it scales though or if there are just those 2 cases, spawns in those 3 shelter areas and spawns for other areas.I do like how making noise in Dead State causes more zombies to spawn and run toward the source. That's pretty good, but I would ramp it up by adding a random chance to attract big packs. One or two at a time isn't much threat unless you don't notice them. If you got 10-15 suddenly spawning at an exit grid, it would be a lot more intense.
There's like a billion real-time overhead zombie fests. And they all suck.Consider me a heretic but i actually think in dead state, rtwp combat would have been superior. It would have been better at transfering the pressure of being swarmed by mindless limping zombies. Tactical turn based combat gives you time to think. In a zombie game, time to think should be a very rare luxury. And it would also implent the game world more properly as you would be in need to navigate more careful through the towns to avoid being pushed back into a dead end.
Also it would take a LOT of time consumption out of those countless trashmob encounters.
I said that a while back. Guys here are too much of turn-based drones to understand.
Instead, this conversation devolves into "zombies are a shit, overused enemy *waaaa*" or "everyone would know what to do in a zombie situation because 90% of the population are geniuses and genetic freaks."
A real-time game would've been a lot better.
Why? Because it's only natural as the new-shiz zombies can't actually do anything. They are no faster than humans, no stronger than humans, and they're way way dumber, to the point where they can't even organize. They have no natural weapons, and they can't use tools. So, what can they do? Run at you and bite you with a non-carnivorous jaw? Yay, so great! And spread some disease if they get a hit.
Now, if you're going up against zombies and you're dumb enough not to wear even leather or wooden armor and not to use tools and organization (you know, the advantages of humans), then yes, rabidratshumans are a threat. But as a people, we actually learned how to deal with rabies long, long ago.
Which is why all the poplar zombie games are actually "zombie" games not zombie games, and the real enemies are never zombies at all, but some sort of special zombie morph monster thing. That, preferably mixed with limited camera (such as first person) to attack your peripheral vision.
And that's why I said - right at the start - there's already like a billion real-time overhead zombie fests. Because it really does matter when there are that many, and not a one is any good. But even more than that, when they are not any good for the exact same reasons people are complaining about Dead State for. Just load up any of those rt zombie games and see how dull they all are. But look at why. Why are they all so boring when you are shooting zombies?There's like a billion real-time overhead zombie fests. And they all suck.Consider me a heretic but i actually think in dead state, rtwp combat would have been superior. It would have been better at transfering the pressure of being swarmed by mindless limping zombies. Tactical turn based combat gives you time to think. In a zombie game, time to think should be a very rare luxury. And it would also implent the game world more properly as you would be in need to navigate more careful through the towns to avoid being pushed back into a dead end.
Also it would take a LOT of time consumption out of those countless trashmob encounters.
I said that a while back. Guys here are too much of turn-based drones to understand.
Instead, this conversation devolves into "zombies are a shit, overused enemy *waaaa*" or "everyone would know what to do in a zombie situation because 90% of the population are geniuses and genetic freaks."
A real-time game would've been a lot better.
Why? Because it's only natural as the new-shiz zombies can't actually do anything. They are no faster than humans, no stronger than humans, and they're way way dumber, to the point where they can't even organize. They have no natural weapons, and they can't use tools. So, what can they do? Run at you and bite you with a non-carnivorous jaw? Yay, so great! And spread some disease if they get a hit.
Now, if you're going up against zombies and you're dumb enough not to wear even leather or wooden armor and not to use tools and organization (you know, the advantages of humans), then yes, rabidratshumans are a threat. But as a people, we actually learned how to deal with rabies long, long ago.
Which is why all the poplar zombie games are actually "zombie" games not zombie games, and the real enemies are never zombies at all, but some sort of special zombie morph monster thing. That, preferably mixed with limited camera (such as first person) to attack your peripheral vision.
Thats why i said rtwp. Zombies are threatening through their masses, pressing against the survivors, forcing them to backtrack because they cant shoot them down fast enough. They win if survivors lose oversight and start making mistakes out of time pressure. Turnbased combat neglects all that, because there will never be time pressure, and keeping oversight is a very easy thing to do. Turnbased combat is not chaotic enough to fit the zombie theme.
And just because there have been some bad real time zombie games doesnt mean it cannot be done the right way.
I didn't know about this (thanks for the link) so I checked it out ... apparently they are only dangerous when wounded and cornered, i.e. they don't roam around attacking people. (This is according to your source.) My 2 minutes of research indicates that the only people who get killed by boars are daredevil hunters who try to sneak up on them with a knife.There are wild boars in Texas and they're quite large and dangerous. FWIW.
http://texaswildhoghunting.com/
Governments ran out of people to tax and made world war.If zombies aren't a threat then how did they turn the world into an apocalypse?
If zombies aren't a threat then how did they turn the world into an apocalypse?
As I said in the post only by turning humans into retards can zombies be a threat. There is no logic in zombies defeating a modern army.