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- Joined
- Aug 24, 2013
- Messages
- 4,531
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The combat is easy enough as it is. I don't understand why a turn based game should automatically have any kind of automatic push back or passive free move. Your character's chance to not "just stand there" occurs during your turn. That's how turn based combat typically works. You can initiate combat at any time and gain initiative by doing so. If anyone in your party is in a position to take a lot of damage from zombies in this game, that means you've really screwed up.
The game should give you automatic push back because your opponents are shuffling, brain-dead zombies who can barely stand upright. There shouldn't be a "chance" of not standing still, there should be a 100% guarantee. What human being stands still and watches a zombie shuffle from one side of the room to the other and then bite them on the neck? Even in turn based combat it makes zero sense; it's a sad joke that really goes to show why dead state sucked as hard as it did. The game was riddled with game breaking flaws, from an inane and intolerably bad combat engine, to piss poor dialogue and plot development and awful mechanics. It's the Sword Coast Legends of the indie world.