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Deadly Premonition is shit (AKA fuck Japanese developers)

Discussion in 'jRPG Weeaboo Discussion' started by Ed123, Aug 31, 2011.

  1. Boleskine Arcane

    Boleskine
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  2. Endemic Arcane

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  3. Ivan Arcane

    Ivan
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    getting the game to run is part of the game's challenge
     
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  4. Nifft Batuff Arbiter

    Nifft Batuff
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    The best way to run it on modern PCs is by using the PS3 version with RPCS3.
     
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  5. Humanity has risen! Arcane Patron Repressed Homosexual

    Humanity has risen!
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    This game is a beautiful work of art. Many people despise it or find it mediocre, but many others find it a unique gem. I'm definitely in the latter camp.

    Gaming needs more people that try to make a game that is as original, creative, daring, well written and mystifying all at the same time.
     
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  6. Wunderbar Arcane

    Wunderbar
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    but it's a Twin Peaks ripoff
     
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  7. Humanity has risen! Arcane Patron Repressed Homosexual

    Humanity has risen!
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    Not really. It uses stylistic elements from Twin Peaks but that is all they are. The game is its own thing.
     
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  8. daveyarsegallant Magister Wumao

    daveyarsegallant
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    Worse than that. Deadly Premonition is a rip off of an older PS game never released internationally, Mizzuna Falls, which is also a Twin Peaks rip off. Mizzuna Falls in much more hardcore than DP, since the passing of time actually matters. You can miss vital clues and leads grow cold. It is possible, and most likely on your first playthrough, to fail the investigation.
     
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  9. SerratedBiz Arcane

    SerratedBiz
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    Hey guys, fuck Doom. It's just a rip-off of an older PC game called Wolfenstein 3D.

    And don't get me started on Doom II.
     
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  10. Humanity has risen! Arcane Patron Repressed Homosexual

    Humanity has risen!
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    Mizzurna Falls is better at providing a convincing world and isn't afraid to let the player fail, and is good at creating a tense atmosphere, but after having just completed it, I can say that everything else is much better with Deadly Premonition.

    There are so many crucial encounters that are only available for 30 minutes, 1 hour or a few hours, without any clue whatsoever given to the player beforehand. And there are tons of objects important to pick up in an extremely specific timeframe, or conversations to have in a very specific time frame (without missing a single line!)... and if a single one of these dozens and dozens of elements are missed, it becomes 100% impossible to get a good ending.

    That's just stupid design. It's a game that is impossible to succeed at without following a thorough guide at every instant.

    There also isn't much to do in the game, it is just endlessly driving between countless locations and having some dialogue. I was so fed up of driving at the way to that stupid Church like 30-40 times. What a pain!

    Oh, and 5-6 of the absolute worst fights ever with the worst combat system I've ever seen. So laughably bad. I just killed every single enemy with the same strategy of a high kick spammed over and over.

    And the cherry on the sundae: I wasn't able to see the ending because one of the last bosses at the very end is invisible on ePSXe with invisible QTE signs! So I just watched the last 20 minutes on YouTube.
     
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  11. daveyarsegallant Magister Wumao

    daveyarsegallant
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    Mizzuna Falls was too ambitious, it stressed the PS to the limit and the super jank is all over the place. The game is also incomplete, the developer was in financial trouble and rushed the game's release because they were going to shut down for good.
     
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