And my deadly premonition adventures continue.
Let me tell you about DP.
DP doesn't just have shitty pre-PS2 era graphics, DP doesn't just have some of the ugliest textures available. DP has the shittiest, most insulting and sloppy
bloom effect, which combined with the seizure-inducing
shimmering and the most crappy and badly implemented
DOP effect you've ever seen... simply makes YOUR EYES BLEED.
I bought the PS3 version because I thought: "hey it will be stable", unlike the PC version. Little did I know about the visual onslaught I was going to be subjected to. Not only that, but the PS3 version suffers from bad framerate and sound stutter and has scenery magically popping up 3 meters in-front of you. Despite all this crap I really liked the game. It has great writing and brilliantly cheesy/silly/creepy atmosphere. It really is a twin peaks-like game and it brings so many things I always wanted to see. It's basically an open world adventure game with some survival horror elements. And this is why I tolerated the craptacular visuals for quite some time, but at some point I couldn't take this anymore and decided to check the PC version.
As I already mentioned, the PC port --out of the box-- is a steaming pile of shit. The same crappy 720p-locked graphics and a tendency to crash every 10 minutes, IF you even get it started. After an official patch (PS3 never got one),
Durante's awesome graphical fixes and some texture replacements, the visuals became OK. Thank god that the hellish combination of DOP+Bloom+shimmering got fixed. The Japanese programmers that worked in this game need to commit seppuku. Not only were they unable to bring this game to PS2, due to "memory problems" (lol GTA and its clones have been around for decades) but after working on this shit for 5+ years to release the initial version and then another year to make the "enhanced" director's cut version, they couldn't release a marginally technically-decent product. What a bunch of cretins.
Also I'm happy to announce that I finally managed to play this game with my gamepad. I'm using an old PSX gamepad connected via URB (generic dualshock) and it wasn't properly working even after the patch that enabled gamepad support (lol support that uses an old protocol which glitches when pressing more than 2 buttons simultaneously, or when pressing both r1 and l1 switches. ---fucking imbecile jap programmers x2). Anyway, the solution lies with JoyToKey. I finally realized that with the settings shown below you can emulate a dualshock gamepad perfectly :
Now, there was only one problem. In certain --thankfully few-- situations the game implements some really derpy QTEs. And in those moments you need to have the correct gamepad icons shown and not K&M ones, because you'll never complete them (believe me these QTEs are bad). Thus, I also created a new texture that overrides the icons for keyboard and mouse so that the
default keyboard bindings are replaced with PS buttons. For anyone that wants it you can find it here :
http://i.imgur.com/cdfYjDj.png (rename it to "96cad142.png" and put it into DPfix' override folder)
That's it ! The game now actually looks ok-ish and seems somewhat stable, I'm off to roam in the streets of
Twin Peaks I mean Greenvale!
(Until I'm buttfucked by some BSOD or something)