Jenkem
その目、だれの目?
Just pre-ordered this on Steam. Comes out soon! Apparently there will be new quests where you deliver companion cubes, probably how you unlock the Valve stuff...
The only source is Kojima saying it sold enough to fund his next project, so take it as you willAnyone with comfortable access to evidence about this game underperforming? I need it for scientific purposes.
The most important thing is to go in options and turn off Ordarek locator animations and other misc animations that play out during your visits to destribution centers. They become very annoying in the long run.I'm playing this right now, just burned mom. Anything I should know before going in? Do I have to do all the inevitable side quests for some true ending or anything like that?
Anything you wish you had known before you started?
I'm playing this right now, just burned mom. Anything I should know before going in? Do I have to do all the inevitable side quests for some true ending or anything like that?
Anything you wish you had known before you started?
Anyone with comfortable access to evidence about this game underperforming? I need it for scientific purposes.
Eh, i'll take his stories and writing over pretty much anything else in the AAA segmentKojima has always been a hack writer and first and foremost a plagiarist of others' ideas.
It looks similar to Metal Gear Survive in a lot of ways. I think both games were based on the same Kojima's blueprint when he still was working at Konami.Seems like a really interesting game to me. It's clearly not just a walking simulator, like it was labelled as and lambasted for on its initial release. Just like any other good game, there are mechanics that need to be understood and mastered in order to play well/finish the game.
Wacky Kojimbo storyline and Yoji Shinkawa art direction seem to be just the icing on the cake of what appears to be an interesting new form of gameplay.
I do.I'm not butthurt about anything, Jenkem , I'm genuinely curious.
And you don't have access to google?