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Death Stranding Director's Cut - Kojima's post-apocalyptic deliveryman simulator

Thac0

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Kojimas big miscalculation with Stranding was that he assumed the market would take it as a completely new concept - one that does not have a price tag associated with it - and pay full price accordingly.
The problem is the market already has a place for dedicated combatless games (walking simulators and such). A game that is literally a walking simulator is judged by that price standard. And that is 20 bucks maximum.
I havnt bought it yet since it never dipped far enough. I would probably like this game if it just went on a 70% sale already.

Death Stranding is an AAA production game with mocap, famous actors and top level graphics. Hhardly comparable with an average walking sim.

Here's a cheap alternative for you. It's basically the same game:



His big miscalculation was making a walking simulator with AAA budget. That was my point, the game sold like shit because of that. He even jokes about it himself.
I swear half the people here have the reading comprehension of a 10 year old.

It sold so bad that it funded the next project.




Ahem. Kojima himself is unhappy with the sales. He wanted this to not be a game that is comfortably in the black but a huge megahit.
 
Last edited:

Sentinel

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Ommadawn
Kojimas big miscalculation with Stranding was that he assumed the market would take it as a completely new concept - one that does not have a price tag associated with it - and pay full price accordingly.
The problem is the market already has a place for dedicated combatless games (walking simulators and such). A game that is literally a walking simulator is judged by that price standard. And that is 20 bucks maximum.
I havnt bought it yet since it never dipped far enough. I would probably like this game if it just went on a 70% sale already.

Death Stranding is an AAA production game with mocap, famous actors and top level graphics. Hhardly comparable with an average walking sim.

Here's a cheap alternative for you. It's basically the same game:



His big miscalculation was making a walking simulator with AAA budget. That was my point, the game sold like shit because of that. He even jokes about it himself.
I swear half the people here have the reading comprehension of a 10 year old.

It sold so bad that it funded the next project.




Ahem. Kojima himself is unhappy with the sales. He wanted this to not be a game that is comfortably in the red but a huge megahit.

You can cope however you like. Kojima already announced that Death Stranding was a successful project, and the next title is in production.
That sentence - "if I was a prophet I'd make a game that sold more" - doesn't even make any sense btw. Kojima has never been sales-driven, and DS was never designed to be a blockbuster (Kojima implies this when he says americans are too stupid to understand anything that isn't a shooting game). MGS3 sold considerably less than MGS2, and he considers it his best game.
 

aweigh

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Only thing I'd like to interject here is that Death Stranding is not a walking simulator.

The closest thing to it are vehicle sim games where you deliver stuff and manage rough terrain, like Mudrunner/Snowrunner games. BTW, I didn't come up with this comparison so I can't take credit for it; it was Jenkem who said it on the shoutbox and he is correct, I think.

Before Jenkem clarified what Death Stranding was like I never considered it to be a walking sim anyway, as it has actual gameplay. A walking sim is something like Machine For Pigs, Everybody's Gone To The Rapture or Dear Esther, literal games where the only thing you do is walk and listen to narration or exposition of some kind.

It is ironic that a game that simulates walking is not actually a walking sim and is instead parallel to a vehicle simulator, but it is what it is.
 

Jinn

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It is ironic that a game that simulates walking is not actually a walking sim and is instead parallel to a vehicle simulator, but it is what it is.

Beyond this, the game has stealth, action, and resource management/building aspects. People see a clip of the main character walking, listen to a few other uniformed fools on the internet, and a game becomes a "walking simulator" in their eyes. Walking simulators don't have gameplay. Death Stranding has plenty of gameplay.
 

Thac0

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Walking Simulator was a bit tongue in cheek since the game is literally simulating walking.
Death Stranding, even just judging by trailers and gameplay, is obviously not in the same genre as a game like Everybodys gone to the rapture.
The problem is I am not sure the market understood this. This game did not sell well and Kojima must be sweating right now since his next game will release without the media hype of the first Kojima game without Konami. I wish him best luck, Snake Eater is one of my favourite games.
 

aweigh

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Walking Simulator was a bit tongue in cheek since the game is literally simulating walking.
Death Stranding, even just judging by trailers and gameplay, is obviously not in the same genre as a game like Everybodys gone to the rapture.
The problem is I am not sure the market understood this. This game did not sell well and Kojima must be sweating right now since his next game will release without the media hype of the first Kojima game without Konami. I wish him best luck, Snake Eater is one of my favourite games.

I don't think Kojimbo has anything to worry about. The western games media would literally die for him as they cling to him in order to bring "legitimacy" to video games. Kojimer could put out 10 bombs in a row and the 11th game will still get hyped to high-heaven; his brand is far more important than the quality of his games.

 

Jinn

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Well, if he broke even with with a decent profit with the PS4 release, this PC release is going to provide an excellent boost in sales. It seems to be doing very well already.

What he needs to do is stop putting celebrities in his games.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Well, if he broke even with with a decent profit with the PS4 release, this PC release is going to provide an excellent boost in sales. It seems to be doing very well already.

What he needs to do is stop putting celebrities in his games.

I really missed Hayter in Metal Gear 5... :(

Instead we got the sulky Mr. 24.
 

fantadomat

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So, let me get this straight: game, where 50% of time you just walk around and other 50% you watch cutscenes with "cool" story that some Jap degenerate has come up with - is "creative stuff", "artistic vision" and just outright "awesome"? How come that game industry declined so badly?
Well you are not talking to very original people mate.
 

DalekFlay

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Beyond this, the game has stealth, action, and resource management/building aspects. People see a clip of the main character walking, listen to a few other uniformed fools on the internet, and a game becomes a "walking simulator" in their eyes. Walking simulators don't have gameplay. Death Stranding has plenty of gameplay.

I love stealth and action, but my understanding is they're a relatively small part of the game. Feel free to correct me.
 

Jinn

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I love stealth and action, but my understanding is they're a relatively small part of the game. Feel free to correct me.

They don't seem to be the focus, no. It's very much so how everything seems to come together that makes the game interesting. Sum of all its parts and all that. I'm only about 3 hours in so I can't give you a definitive answer on that. All I know is that they're part of the regular gameplay loop.

You are clearly interested in and hovering around the game and want to give it a shot. Skip around and watch some mid-game gameplay footage or something to see what's going on. I'll definitely say it's one of those games you won't understand how it plays until you actually play it though.
 

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