While I appreciate your feedback concerning the combat, the state of it being turn-based or realtime is not up to debate. Personally I'm interested in a vivid and breathing world, maybe even a bit chaotic, and having the game in a locked mode just feels wrong. And in the end I'm just making that: a game to my personal taste. If turn-based or a semi-mode is very important to you then this game won't be for you. Sorry.
Regarding how the combat looks right now I just want you to give me more time with it. It's now been one year with one developer/artist only and most of that time was spent on programming a framework, building a level editor, world building, learning animation etc. Just not possible that everything is working good yet. (And that GIF with the "dogs" is more than half a year old.)
Whatever this will become, I have a feeling it will be more action-based in the sense of quickly rolling around, learning enemy patterns, waiting to land that heavy hit, instead of masses of enemies or bullet hell. Might also become more melee oriented.
What happens here is a normal process at this stage: You saw it was too chaotic, I saw that too, people testing it saw that too. So it's back to the design table and creating a new variant.
Having trans-gender opening up dialogue options would be great, yes. (Planning to.) But even if it would just be a cosmetic choice I don't see anything against it. I know that some people are just happy that it's there for representation, or they can better identify with the character then, or it's opening up their imagination to new paths. Shall I discard that because other people think it's vapid or I included it for marketing reasons?
I imagine it will be industry standard for character selection even in non-RPGs in a few years anyway, so you better get used to it.
Thank you all for your feedback so far. It's valuable to me. And happy about the rather friendly tone.
I don't agree with that it's no real RPG or that it's the "fugly, retarded step-brother of something", but I also know it's not worth arguing against different fundamental opinions or different taste. (Yes, I know, half of the fun of a forum is exactly that.)