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Game News Deathfire Cancelled

l3loodAngel

Proud INTJ
Patron
Edgy
Joined
Nov 19, 2010
Messages
1,452
Guido got 200k from his DF kickstarter, that's a pretty decent sum. But of course he had to be greedy/arrogant and ask for 400k.

Worst part is, more humble kickstarters can get more money just on account of people believing in them delivering and wanting to back a winner.

I always dislike seeing people fail like this, but he would just do it over and over again.

Did you see those gfx? It is a first person game. I could hardly believe they would be able to deliver it even if they had the entire 400K budget.

200K is not a decent sum for a project like Deathfire as it is marginally more than feminist frequency. However, unlike feminist frequency Guido would have to work to deliver.
 
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Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026
Maybe these cancellations eventually wake the devs up to try something more creative than just nostalgia driven rehashes.
Yeah, card based combat and 3D are so old school.
The only thing he had to do to get plenty of money was to say these little magic words:
"Realms of Arkania spiritual successor."
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,693
I almost wish this did succeed so I could relish in the pledger's remorse after its release.
 

undecaf

Arcane
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Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
Maybe these cancellations eventually wake the devs up to try something more creative than just nostalgia driven rehashes.
Yeah, card based combat and 3D are so old school.
The only thing he had to do to get plenty of money was to say these little magic words:
"Realms of Arkania spiritual successor."

I think most people looked at the KS and thought "Oh, another one of these, hey what's happening outside..." The concept just wasn't very interesting; and I'm not sure tagging RoA as spiritual predecessor would've helped much either.
 

Volrath

Arcane
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Joined
May 21, 2007
Messages
4,299
Deathfire had the sounds of being good to decent - in parts perhaps even awesome - you stupid shit-gobbling fuck.
Yeah, I'm a little butthurt how the Codex treated this project. Especially compared how it treats anything by Obsidian, no matter how shitty the feature-list or end product.
Ah well, the Codex was in decline since at least 2008 and I haven noticed any good new poster since Sceptic, so there's no reason to be suprized.
:butthurt:
 
Joined
Oct 4, 2010
Messages
1,538
Shame he didn't surround himself with people from the beginning, who could tell him stuff like; "No Guido - change the name", "No Guido - remove the bunny hopping" etc.
 

zwanzig_zwoelf

Guest
Guido Henkel, if you're reading this, let's make a game called 'I want to be a little girl'. It will surely sell!
Then we'll release 'I want to have a little girl' DLC for $$$ and die rich in a pool of hookers.
 

Cenobyte

Prophet
Joined
Feb 13, 2010
Messages
1,117
Location
Japan
Well, in my opinion, the really sad thing about the whole story is that the biggest obstacle to the success of this game has always been Guido himself. It started with his pretty erratic behavior prior to the ks campaign. I mean, first he denies to go kickstarter and then literally one month later comes the big announcement of a ks campaign for Deathfire. Then the story continues with the constant changing of the content and outlook of the ks campaign, from Grimrock clone with story to "not a dungeon crawler".

I mean, I fully believe that he has invested a lot and had very good ideas for this game. But he really should have decided on a straight line for the marketing and financing of his game, and carried on with it, regardless of what "message boards full of hatred" had to say about it. This back and forth only had the effect of increasing the uncertainty about the whole project and creating a lot of confusion, and that's the worst thing to do if you want to sell a product to someone.
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
A 6 part episode approach is quite heavy to chew. It stretches far too long. But if he had split it into 2 parts then maybe the KS of 200K would have been enough to develop the first part. Of course he couldn't have known that upfront, and if he had announced a 2 part game maybe people would have been turned off as well and he hadn't reached 200K. It's a devils circle.
 

Apexeon

Arcane
Joined
Nov 10, 2012
Messages
864
Its fine for young and ambitious indie groups, that are willing to live off the smell of an oily rag, but for older professionals that have families to support, yeah its risky. And not everyone can head these projects up. You really need someone like Brian Fargo, the kind of guy that can sell fridges to Eskimos.

That would be me the garage warrior. Oil is under my feet.
Hmmm might be why I am high.
The fumes the plumes mmmm fumes.
 
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Lady_Error

█▓▒░ ░▒▓█
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Joined
Oct 14, 2012
Messages
1,879,250
Shame he didn't surround himself with people from the beginning, who could tell him stuff like; "No Guido - change the name", "No Guido - remove the bunny hopping" etc.

Yeah, he had that at Attic when creating Realms of Arkania. A typical George Lucas thing: "I am a brilliant mind and do not need anyone to interfere with my genius."

I almost wish this did succeed so I could relish in the pledger's remorse after its release.

I'm starting to agree with Jaesun that this is indeed the best thing to do.
 

skuphundaku

Economic devastator, Mk. 11
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Rouge Angles of Satin
Codex 2012 Codex 2013 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 My team has the sexiest and deadliest waifus you can recruit.
There hasn't been a truly great blobber Kickstarter campaign yet, so the jury is still out on whether they can succeed. Of course they're not as popular as iso, but I don't believe a million dollar blobber Kickstarter is completely out of the question.
There hasn't been a truly great blobber Kickstarter campaign yet because blobbers are the asshole of CRPGdom and just a handful of weirdos like them.:troll::hearnoevil::mca::balance:
 

taxalot

I'm a spicy fellow.
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Oct 28, 2010
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10,096
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Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
What I remember of Deathfire was that it had pretty good graphics. Couldn't he have toned that down and went for a more retro look, and go for a cheaper budget ? This kind of game attracts people for the feature set, not for the graphics.

Although, yes I know, Grimrock.
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
Talking about weirdos and games... after short investigation I come to the conclusion that people think specific games are only attractive to weirdos/nerds. These specific games are marked by using levels of abstraction other games don't use.

All games, which abstract armies or party members into single characters are weirdo games. Might & Magic series, Wizardry, HOMM series etc. all these games are only for weirdos.
Non-weirdos play games where there is no abstraction, where every character is displayed as its own game unit, where an army must consist of hundreds visible units... Egoshooters, Skyrim, Starcraft, Baldurs Gate, Rome, etc. etc. These are games real people play.

Roundup is, that all these "Non-weirdos" have no comprehension of abstraction, no imagination, and only live on shallow surfaces. It must feel good to be a non-weirdo. On a sidenote this taste explains a lot of other things in the real world.
 

skuphundaku

Economic devastator, Mk. 11
Patron
Joined
Jul 27, 2008
Messages
2,248
Location
Rouge Angles of Satin
Codex 2012 Codex 2013 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 My team has the sexiest and deadliest waifus you can recruit.
Talking about weirdos and games... after short investigation I come to the conclusion that people think specific games are only attractive to weirdos/nerds. These specific games are marked by using levels of abstraction other games don't use.

All games, which abstract armies or party members into single characters are weirdo games. Might & Magic series, Wizardry, HOMM series etc. all these games are only for weirdos.
Non-weirdos play games where there is no abstraction, where every character is displayed as its own game unit, where an army must consist of hundreds visible units... Egoshooters, Skyrim, Starcraft, Baldurs Gate, Rome, etc. etc. These are games real people play.

Roundup is, that all these "Non-weirdos" have no comprehension of abstraction, no imagination, and only live on shallow surfaces. It must feel good to be a non-weirdo. On a sidenote this taste explains a lot of other things in the real world.
If thinking that makes you happy and tingly in all the right places, I can't be assed disturb your quaint little worldview.:martini:
 
Joined
Dec 31, 2011
Messages
889
Wasteland 2
Roundup is, that all these "Non-weirdos" have no comprehension of abstraction, no imagination, and only live on shallow surfaces. It must feel good to be a non-weirdo. On a sidenote this taste explains a lot of other things in the real world.

Oh my god, you are such a unique snowflake :lol:
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
theSavant causes butthurt in style. :obviously:

If you problem with blobbers is the abstraction then theSavant is pretty much correct. If you just don't like them because.. I don't know, you don't, who gives a shit? Fuck off and die.
 
Joined
Dec 31, 2011
Messages
889
Wasteland 2
I just laugh at religious extasy, it has both: "you must be a shallow and hollow person without faith" and "my believes make me a higher being with a purpose to life", adorable :)
 

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