Ivan
Arcane
even more NoClip
What the fuck is that supposed to mean? Dishonored is one of Arkane's worst. Stealth is hard? in Dishonored? What the fuck...Bro, do you even game? I know you're mocking other's views on stealth, but it makes no sense because stealth in dishonored is modern stealth, as in not hard at all. Blink/quicksave/indicators above everyone's head/see through walls/slow down time....Who would or has ever said "stealth is teh hard" in the context of Dish? More like fucking boring. though the combat style is too so whatever.
I disagree. If you mean the removal of Thief\s reliance on lighting, I think that it actually makes the game more challenging and tactical. You have to be more dynamic, to have better grasp of the environment and the movement of AI bc you don't have Thief's "safe space" that is you cannot be safe in spite being within AI's line of sight bc you're in space whose lighting is bellow their visibility threshold.
Everything else, meaning the exploration, freedom of movement, looting, is classic Thief. I'd say that Dishonored duology is faster paced Thief more than anything else. That is as long as you play them as you SHOULD, without powers and with all helpers turned off.
I prefer Thief's setting too but imo both Dishonoreds have a very similar vibe to Thief 2.I played Dish 2 once only, on max diff, without any powers AND without killing, it was a great experience. Not up there with Thief, largely because of the different ambience and worldbuilding, and I prefer Thief's, but the difficulty and tension were on point.
What the fuck is that supposed to mean? Dishonored is one of Arkane's worst. Stealth is hard? in Dishonored? What the fuck...Bro, do you even game? I know you're mocking other's views on stealth, but it makes no sense because stealth in dishonored is modern stealth, as in not hard at all. Blink/quicksave/indicators above everyone's head/see through walls/slow down time....Who would or has ever said "stealth is teh hard" in the context of Dish? More like fucking boring. though the combat style is too so whatever.
I am ready to argue that Dishonored's stealth is in fact harder and more demanding on player than Thief, as long as you play it on highest difficulty and without power.
I wrote this earlier in this thread:
I disagree. If you mean the removal of Thief\s reliance on lighting, I think that it actually makes the game more challenging and tactical. You have to be more dynamic, to have better grasp of the environment and the movement of AI bc you don't have Thief's "safe space" that is you cannot be safe in spite being within AI's line of sight bc you're in space whose lighting is bellow their visibility threshold.
Everything else, meaning the exploration, freedom of movement, looting, is classic Thief. I'd say that Dishonored duology is faster paced Thief more than anything else. That is as long as you play them as you SHOULD, without powers and with all helpers turned off.
It's harder to stealth because it's just trial and error until you get it right. In Thief the light and shadow isn't there to make the game easier but to provide a smoother, gradual transition from invisible to visible and not just be binary like in every hybrid game there is out there. On top of that, the light and shadow system exists to provide the player with a tool for information gathering outside of sound and leaning and scouting orb.FWIW I prefer Thief to Dishonored, it's just that it's indisputable that it's harder to stealth (at least without abusing things like timestop) than in Thief.
It's harder to stealth because it's just trial and error until you get it right. In Thief the light and shadow isn't there to make the game easier but to provide a smoother, gradual transition from invisible to visible and not just be binary like in every hybrid game there is out there. On top of that, the light and shadow system exists to provide the player with a tool for information gathering outside of sound and leaning and scouting orb.FWIW I prefer Thief to Dishonored, it's just that it's indisputable that it's harder to stealth (at least without abusing things like timestop) than in Thief.
What information gathering tools are there in Dishonored? You have dark vision but that's a power. If you play without powers you have the monocular but that is best used from a vantage point which you don't find yourself at all the times. What about the interiors? You're stuck with leaning. And if you play with the modifiers at max, you get seen instantly. So your information gathering turns into combat. Great design.
Only DotO managed to get the information gathering right with its foresight ability which was just pure brilliance as it acted like a drone and had some limitations. Assuming you play with powers. Without powers you're screwed. It's just trial and error.
As for combat in Thief you can't face 2 opponents at the same time in an open conflict. With or without mission restrictions they simply delete you. Unless you can abuse some mechanics or whatever. Compare this with Dishonored where all you need is a parry and that opens up the enemy to a one hit kill. Challenge doesn't exist in Dishonored. The Dishonored games are the easiest games I ever played together with Outer World.
I also did an ironman run on Dishonored 2. The oy time I died was because I placed a mine somewhere and forgot about it and it killed me when I was running from some guards.
Um, actually Zombra, it has black people in it, so the weapons are bad by default no matter what they actually did with the weapons.They tried real hard to copy the boring weapons from Prey, but they couldn't even do that right so instead they ended up with a cool and interesting arsenal completely by accident. That's why Deathloop is derivative!
In Thief you have gas mines and gas arrows but they're the most expensive tools and very limited. All the other tools are basically consumables so you will run out if you keep using them liberally. But in Dishonored? You have a bunch of powers that are only limited by your amount of energy which can be replenished with potions or bought from stores, found throughout the levels. And the other tools are also very effective: the sleep darts, the mines, the pistol, the bolts with the different types etc. Plus bone charms that give you different bonuses including chances to retrieve darts from enemies etc. Plus you have the aerial takedown which is extremely effective and abusable.just you only have a couple I-WIN buttons (flashbombs, gas arrows, gas mines etc.) instead of having 6 different I-WIN buttons like Corvo and the gang have.
Sort of but mechanically it's not totally the same. It is obviously heavily influenced by it though.is this game basically like Prey Mooncrash?
Game devs & pubs see this and they don't see "make a better game next time and market it properly", they see "make some non-game cheap pandering crap meme product like gas station simulator next time"...
System Shock 1 had a crouch system where you moved slower and were less obvious to enemies.It's like that in Thief (1998), there you move slower while crouched
The first 3D game to include the mechanic was System Shock, which was generally known for the variety of player actions it afforded. In PC games it is common for crouching to be bound to the Ctrl or C key, while in console games players commonly crouch by clicking in one of the control sticks. Source: https://www.giantbomb.com/crouching/3015-378/
Shitty meme bait, streamer bait game becoming a bestseller on Steam out of nowhere and instantly developing annoying and in-joke ridden fanbase is business as usual for Steam tbh. PC master race my ass...The even more annoying part is many of them will say "we're being review bombed unfairly" or "the game was just too unusual for players" rather than accepting the hard facts that its fundamentals are just too mediocre in parts
System Shock 1 had a crouch system where you moved slower and were less obvious to enemies.
The first game to have crouching as a stealth mechanic in a 3D environment was SEAL Team.
Didn't the older Splinter Cells actually improve that since you can change the crouch AND walk speed of Sam depending on the amount of pressure put on the movement stick (or in the case of M+KB, what level of speed you had set your mouse wheel to and would even change certain actions such as if Sam was at max speed, he'd roll if you held down the crouch button while moving)? While I do agree more stealth games should have that distinction, I'm pretty sure something as (somewhat) recent as MGSV had that where you can hold down Ctrl to slow walk while standing.Thief 2 (2000) and Deadly Shadows (2004) had the "creep" function, where you could walk more quietly than crouching at the cost of being more visible. 20 years later, even the most sophisticated stealth games don't bother with more than one mode of stealth. Decline.