Stopping drinking saves you a ton of money.What I wanna know is how SDG could afford getting a PS5, despite losing 2 jobs in a year?
I'm replying here because I can't find a thread for the original DeS (but at least this is still better than the ER one): could you make a list of what bosses you think are beatable on a first try during your first playthrough? I'd love for anyone interested to do the same.It reads to me like the boomers I meet every day that like to brag about benching 500 and leg pressing 1600 in their high school days. I don't buy it, I don't care how many times you say it, no matter how much you try to convince me. But keep at it, I'm sure someone's impressed.I'd expect most people to die to the Flamelurker and Penetrator. Old King Allant and the Maneater are other great candidates. I can see all of the others getting beaten on a first try even without "extensive experience with other Souls games".Aside from Old King Allant and the Dragon, not sure which level bosses in Demon's Souls you expect the player to die at least once to (though, to be sure, I died to more than two bosses in my first playthrough; several of the others are a significant danger).
Fool's Idol: one of my favorite bosses in the series, but it's basically this game's Pinwheel. She has no attack that poses a real threat and dies in a couple of hits (but my opinion may be skewed since I'm used to fight her as an endgame boss, maybe she's harder if you face her early?)
The original thread (as in the first) was made back in the days when people used to make multiple distinct, yet similar, threads for the same gameI'm replying here because I can't find a thread for the original DeS
17 - Dragon God
8 - Storm King
17 - Dragon God
8 - Storm King
These are two giant arbalests laid on the only, linear corridor that the area is made of... ? I mean, I guess it's correct to say "all the triggers" since there's more than one but come on...where all the triggers are.
These are two giant arbalests laid on the only, linear corridor that the area is made of... ? I mean, I guess it's correct to say "all the triggers" since there's more than one but come on...where all the triggers are.
8 deaths on Storm King due to figuring things out and getting sniped by his shit makes sense but I genuinely don't understand how you can die 17 times to Dragon God.
Exactly how it happened on my first attempt. Didn't have the timing down. Also I think there was a little ambiguity with at which point when he turns his head is he actually not seeing in front of him.I guess you could die while trying to figure out how to pass the broken pillars
If anyone is wondering, this was prompted by posts in the Elden Ring thread:I'm replying here because I can't find a thread for the original DeS (but at least this is still better than the ER one): could you make a list of what bosses you think are beatable on a first try during your first playthrough? I'd love for anyone interested to do the same.
Even in my original playthrough of Demon's Souls, I beat three-fourths of the level bosses on the first try; though of course the bosses in Demon's Souls were intentionally somewhat easy as compensation for the player having to restart the level after each death, whereas the introduction of the bonfire system in Dark Souls permitted an increase in boss difficulty. Elden Ring, as discussed extensively in this thread, offers various means of alleviating the difficulty, principally via ash summons and weapons skills, and certainly with those the player should be able to defeat most bosses on the first try, keeping in mind that Elden Ring has myriad dungeon bosses and many bosses out in the Open World, with only a relatively small portion comparable to the bosses of earlier Souls games.This is what I don't like about DS/ER/DS games and why I don't play them. Correct me if I am wrong, but I feel that hardly any mini-boss or boss fights can be passed without dying several times first in order to learn what's what. That being said, I have respect for people who play DS/ER/DS games and succeed. Your videos, in particular, are great to watch. I've learned from your videos that: 1. It is never about one dodge. 2. Raise your reaction guard and be prepared to dodge again and again after the first strike until there's a clear signal of a standstill. 3. You can take the risk of parrying or interrupting enemy combo by your own hit, but if in doubt, revert to item 2
Never understood this until now. Awesome, thanks!
Aside from Old King Allant and the Dragon, not sure which level bosses in Demon's Souls you expect the player to die at least once to (though, to be sure, I died to more than two bosses in my first playthrough; several of the others are a significant danger).Your post is sound but I call bullshit on this. No one one-shot their way through the bosses of Demon's Souls on their first playthrough, if that's what you're saying and I didn't misunderstand you. Unless your original playthrough of DeS happened after extensive experience with other Souls games, that's a load of BS.
Depending on character build and play-style, any boss in Demon's Souls other than Old King Allant can be defeated on the first try, which is why the responses diverge so much.
Again, you can keep repeating it as much as you want but I'm still not going to believe that you figured out the original DeS's bosses on the first try in your first playthrough, which was the original claim. "Oh, well, I meant most of them and not all of them", as well as "well, I meant it's doable except for this one guy" are completely different goalposts and statements which I'm not arguing about.
The original claim concerned defeating most, not all, of Demon's Souls bosses, so I'm not sure why you keep willfully misinterpreting it.Even in my original playthrough of Demon's Souls, I beat three-fourths of the level bosses on the first try; though of course the bosses in Demon's Souls were intentionally somewhat easy as compensation for the player having to restart the level after each death, whereas the introduction of the bonfire system in Dark Souls permitted an increase in boss difficulty.