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Decline Deus Ex: The Fall - released on PC

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Maybe they'll do a PC port someday.
 

Disgruntled

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Sep 17, 2012
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Wait for the hardcore iOS playerbase to rush in and defend this travesty....oh wait there is no such thing.

Having said that, i wont be surprised if it goes on to make $300m. People will buy it cause its on the front recommendation page and looks pretty.
Bob Page would be proud.
 
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The island of misfit mascots
Hmmm...one can surmise that where the last game was about the advent of mechanical augs and posthumanism, this one is the political and economic crash that sets things up for the civil war, French police state and the UNATCO / MJ12 takeover (probably via the illumaniti, as at this stage Bob Page wouldn't have split off yet).

Personally, I think that's actually not enough meat for the game - they should have covered the fall as part of the previous game. People adopting augmentation technology at massive personal cost would have been a lot more interesting if part of the motivation was that medical systems and reliability of government institutions were going to hell.
 

zwanzig_zwoelf

Guest
So, guys, still complaining about new games of your favourite game series being developed for cuntsoles? :troll:
 

zwanzig_zwoelf

Guest
...And Deus Ex franchise will most likely end up in the hands of EA. Lovely.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Trailer and previews: http://gamebanshee.com/news/111618-deus-ex-the-fall-e3-trailer-and-previews.html



The first preview comes our way via Wired:
So much of what made Deus Ex: Human Revolution fun is here: a couple of dozen augmentations to enhance your characters abilities, plus a choice of whether to play through the game with stealth tactics or with an all-guns-blazing blades-to-the-face approach. There are terminals to hack, underground tunnels to discover and explore, plus a host of different weapons and attacks, all of which can be augmented and upgraded. NPCs you meet as you traverse the cyberpunk terrain can offer side-quests and missions when you talk to them about current events, which overall gives the game breathing room to be an exploration-focused adventure, rather than a linear corridor shooter with a story hacked on afterwards.

It can't be understated that the graphical detail is superb, either. On an iPad with Retina display the textures appear like a very late PS2 title, and even on an iPad mini (which I played the game on) it's certainly one of the most detailed and visually immersive mobile games I've played to date.

Next up is Eurogamer:
Deus Ex: The Fall's structured like its cousin, too, featuring a fully-fledged campaign and missions. It'll be available later this summer for a one-shot price - although it will also contain in-app purcases. "Just to clarify that, once the players purchased the game, they can play through it, through new game plus - they keep all their gear and augmentations, and you can unlock everything without paying a single penny more," Wright said.

"If the player wants to accelerate their performance, however, then they can. Everything in the game is purchased with credits, and they're awarded via loot and meeting certain conditions. So with the IAP, the player can purchase additional credits buying real-world money - and with that you can buy Praxis, ammo, additional upgrades."

Followed by Shacknews:
The game utilizes a dual thumbstick format common in adaptations of console-style games like this. There are other touch commands, however: players can also tap the screen to sprint to a wall for cover, or walk up to characters to interact for a bit more fluid experience. Combat is similar: tap an enemy to fire or sneak up behind them to take them down. An interface appears on either side of the screen, allowing a simple tap to access inventory to swap out weapons or augments, and update messages.

N-Fusion certainly captured the look of Human Revolution, with some areas looking on par with the console game on the iPad mini used for the demo. It definitely had the right futuristic feel of the universe, and solid voice acting added to immersion. It was rather simple to get around guards and avoid some confrontations, and others playing the demo were able to play through areas differently than I did. Unfortunately, I didn't get a chance to try the hacking or explore too much because of a couple lockups and some unresponsive controls, but the game seems to be accomplishing its goal of delivering a Deus Ex experience.

And, finally, Joystiq:
In practice, the movement is smooth but a bit awkward, and occasionally Ben will slide over to the wrong part of cover and get seen by his prey. Moving around corners is tough as well, especially when things get frantic. When you're trying to hide yourself from some angry, murderous thug, it's often difficult to gracefully go where you want to be. Shooting is easier – you can simply tap on a target and then hit a button to fire. That helps combat become more about your choice of tools than your aiming ability, but it also trades away the kind of precision seen in Deus Ex: Human Revolution.

The hacking mini-game is still here and working well, and the series' great lore is, too. As you move through the game's environments (which are slightly more linear than Human Revolution's were), you'll find emails, archives, and all sorts of other documents to read and enjoy. Ben's various augmentations are located in a touchscreen menu, where you can use and spend credits you earn throughout the game, or load up on more credits via in-app purchase.
 

zwanzig_zwoelf

Guest
We know what today's gamers want - tap the screen, the game plays.
 

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