any reason I should play 2 - 4
Play 3 because 5 is a thorough improvement over 4. Only play 4 because nero, the primary protagonist, gets introduced in that game.Seems like the hype train is in full choo-choo mode for this game.
Have not played any of these since the first, back in the far mists of time... any reason I should play 2 - 4 or just jump straight on 5?
Seems like the hype train is in full choo-choo mode for this game.
Have not played any of these since the first, back in the far mists of time... any reason I should play 2 - 4 or just jump straight on 5?
Still on Mission 15.
The level design here is so far the best in the game. Multiple paths and challenges plus a secret mission. I also like the aesthetics a lot.
Will there be anymore levels after this one that are as non-linear?
Negative. Only 2 missions feature non-linear elements that I crave. Glad that I at least got some of them before the ending.
Seems like the hype train is in full choo-choo mode for this game.
Have not played any of these since the first, back in the far mists of time... any reason I should play 2 - 4 or just jump straight on 5?
Have not played any of these since the first, back in the far mists of time... any reason I should play 2 - 4 or just jump straight on 5?
Skip 2 and 4. 2 is an unfinished game as well as 4 (but 2 takes prize of being unfinished and unpolished), plus 5 is a vast improvement over 4 in every way.
And after beating 3 and 1, watch a video recap of the series on youtube, because 5 has story elements from even all other pieces of media relating to DMC (I am talking novels, manga and anime). Here's a link to the one I saw.
However if you really want to just play 5, then just watch that recap and jump rigth in. But I really recommend you to complete 1 and 3, they're both great games.
However if you really want to just play 5, then just watch that recap and jump rigth in. But I really recommend you to complete 1 and 3, they're both great games.
Haven't played DMCV, but in DMC1 you could only perform command attacks when holding down the lock-on button, so it's lockon -> back+atk-it seems dumb to me that you cant use the directional special Triangle attacks with Rebellion/Sparda (is this correct? forward+atk & back+atk do nothing?) and can only be done with the Super Dante sword
"I think Kamiya-san makes good games. However, I think they, the systems, gameplay elements in his game tend to be rather shallow and he makes up with that through stylish presentation. I think if you were to compare them directly, the combat and other gameplay elements in Ninja Gaiden II are much deeper than projects that he works on.
...In my games its all based on a back and forth with the enemies, its very interactive. You feel like you're pushed to the brink but you manage to survive, the enemies are as out to get you as you are to get them. Whereas other types of action games, one of which being Devil May Cry, enemies exist there as objects on which you unleash your attacks."
My moment of zen came not as the burlapped elf men playfully dangled tin cans from sticks or when the show-closing music swelled as images of Xbox Live Avatars flew against a starry sky. For me, the highlight of the evening was watching Ninja Gaiden creator Tomonobu Itagaki walk into the event in his white robe, taking in the scene behind his traditional sunglasses. He looked around a few times, stood quietly for a few moments and then turned around and left.
Supposedly the multiplayer was good."I think Kamiya-san makes good games. However, I think they, the systems, gameplay elements in his game tend to be rather shallow and he makes up with that through stylish presentation. I think if you were to compare them directly, the combat and other gameplay elements in Ninja Gaiden II are much deeper than projects that he works on.
...In my games its all based on a back and forth with the enemies, its very interactive. You feel like you're pushed to the brink but you manage to survive, the enemies are as out to get you as you are to get them. Whereas other types of action games, one of which being Devil May Cry, enemies exist there as objects on which you unleash your attacks."
"I think Kamiya-san makes good games. However, I think they, the systems, gameplay elements in his game tend to be rather shallow and he makes up with that through stylish presentation. I think if you were to compare them directly, the combat and other gameplay elements in Ninja Gaiden II are much deeper than projects that he works on.
...In my games its all based on a back and forth with the enemies, its very interactive. You feel like you're pushed to the brink but you manage to survive, the enemies are as out to get you as you are to get them. Whereas other types of action games, one of which being Devil May Cry, enemies exist there as objects on which you unleash your attacks."
before DMC5 people were calling him Donte with white hair.lol I just realized Scalebound's protagonist looks like Nero.