Suicidal
Arcane
- Joined
- Apr 29, 2007
- Messages
- 2,317
Very excited for this and from the few gameplay tidbits they showed it looks like the combat will be fun. I just hope they don't decline it by adding spammable invulnerability dodges that barely require any skill to use or by making the enemies too non-threatening.
Also, I hate Nero's character as much as the next guy, but I really enjoyed his gameplay style in DMC4. I think the demon hand is one of the best implementations of QTE (if you can call it that) in action games, in that it is completely optional and there are no big UI popups saying "PRESS X, RETARD" whenever you can use it so it's up to you to figure out when you can, like for example, catching the paladin guy's spears or stopping the statue boss's punch. I'm glad to see this mechanic make a comeback in this game.
Also, I hate Nero's character as much as the next guy, but I really enjoyed his gameplay style in DMC4. I think the demon hand is one of the best implementations of QTE (if you can call it that) in action games, in that it is completely optional and there are no big UI popups saying "PRESS X, RETARD" whenever you can use it so it's up to you to figure out when you can, like for example, catching the paladin guy's spears or stopping the statue boss's punch. I'm glad to see this mechanic make a comeback in this game.