Sykar
Arcane
Hammerdin.
I assume you haven't played D2 past 1.09? Skelemancer can waltz through the game with no gear.There are particular rules to playing necro, at least early game.If you like to be the cameraman, pick a Necromancer and focus on Summoning.
Either you max TEETH and fill the screen with many little... teeth, or you max SKELETONS, all of them, and then revs and lag your team as much as possible (maybe max teeth and sumons?). Actually now with new grafix it might be possible maybe, although not as good as when people had only pentium something and 200 ram.
In 1.09 you can use Arm of King Leoric to raise both skeletons to 39 or so, thus running around 80 skelies and extra revives for 120 total minions +golem +merc.
I think, as I only so far managed to get around 40 skeletons total (my necro is level 40ish, although I did get Leoric from meph with my druid).
They are all, of course, utterly useless except maybe Players 1 cowruns or something.
...on Normal.
Synergies kind of made the game too easy for the classes that worked in 1.0. The big problem with earlier versions is that Necro summons were absolute trash and only work on Normal/Nightmare and even NM is pushing it.
ChaDargo i only have my original, pre-LoD experience. I played a bit after lod but not enough to make it meaningful - only enough to cement my preference for D1 over D2.
That’s my primary interest in revisiting D2 v1.05 or 1.00, to see if it scratches that D1 itch more than I remember. I know modern 1.09+ does not, with level gated gear and Skinner box itemization maximizing dopamine hits. I much prefer low and slow.
D1 is the equivalent of listening to Black Sabbath’s self titled album, where modern D2 is to it much like late-stage Ozzy. Yeah it was more popular (I think) but it definitely wasn’t as good…
I agree completely. Playing D1 as a kid was an amazing experience, first game I ever played online. D2 was pretty fun for being fast and flashy and new, but it was so heavily feeding off of my love for the art/setting of D1. Same reason I prefer Starcraft BW over SC2. At some point Blizzard slowly started turning into a company that churned out games to sell copies to anyone while pandering to their core (I guess all these fuckers learned to be "creative" this way in college?). So, I too would like to see if D2 could have that better pacing/immersion and not just be a boss-run fest.
Edit: In a few days I'll try whatever version I can get to run (I'll check out the Cactus Project) and report back!
Honestly I still think D2 is the better game. D1 is just better aesthetically and in terms of execution of its "tightness", ambience, everything being perfectly matched to each other. D2 is a sprawling sequel with downsides and upsides, but it's way more replayable than D1 which is basically a singleplayer game you play through once or twice until your memory of it fades enough for it to be worth playing again. It's more like a PS:T or BG in that way, at least in my opinion.
The major thing I remember sucking about D2 at release compared to D1 was the animations. D1 animations are just so much more richer, "juicy". And the ambience in D1 was a lot better. But everything else in D2 was arguably better.
There's something about the earlier sprite-based games that just have so much more artistry in them, and then the transition period where it was sort of 3D, sort of not, still mostly sprite work, the artistry seemed to fall off.
Synergies kind of made the game too easy for the classes that worked in 1.0. The big problem with earlier versions is that Necro summons were absolute trash and only work on Normal/Nightmare and even NM is pushing it.
ChaDargo i only have my original, pre-LoD experience. I played a bit after lod but not enough to make it meaningful - only enough to cement my preference for D1 over D2.
That’s my primary interest in revisiting D2 v1.05 or 1.00, to see if it scratches that D1 itch more than I remember. I know modern 1.09+ does not, with level gated gear and Skinner box itemization maximizing dopamine hits. I much prefer low and slow.
D1 is the equivalent of listening to Black Sabbath’s self titled album, where modern D2 is to it much like late-stage Ozzy. Yeah it was more popular (I think) but it definitely wasn’t as good…
I agree completely. Playing D1 as a kid was an amazing experience, first game I ever played online. D2 was pretty fun for being fast and flashy and new, but it was so heavily feeding off of my love for the art/setting of D1. Same reason I prefer Starcraft BW over SC2. At some point Blizzard slowly started turning into a company that churned out games to sell copies to anyone while pandering to their core (I guess all these fuckers learned to be "creative" this way in college?). So, I too would like to see if D2 could have that better pacing/immersion and not just be a boss-run fest.
Edit: In a few days I'll try whatever version I can get to run (I'll check out the Cactus Project) and report back!
Honestly I still think D2 is the better game. D1 is just better aesthetically and in terms of execution of its "tightness", ambience, everything being perfectly matched to each other. D2 is a sprawling sequel with downsides and upsides, but it's way more replayable than D1 which is basically a singleplayer game you play through once or twice until your memory of it fades enough for it to be worth playing again. It's more like a PS:T or BG in that way, at least in my opinion.
The major thing I remember sucking about D2 at release compared to D1 was the animations. D1 animations are just so much more richer, "juicy". And the ambience in D1 was a lot better. But everything else in D2 was arguably better.
There's something about the earlier sprite-based games that just have so much more artistry in them, and then the transition period where it was sort of 3D, sort of not, still mostly sprite work, the artistry seemed to fall off.
Do you think making synergies player-controlled would be more fun?
Kind of like having the choice to have the close combat sorceress you wanted to play be able to synergize nova-type spells, enchant, and thunderstorm or etc. Basically, you design your own build and then have the system reinforce it.
What happened to his penis?
You ate it...
Waltz sounds a bit too fast though.I assume you haven't played D2 past 1.09? Skelemancer can waltz through the game with no gear.There are particular rules to playing necro, at least early game.If you like to be the cameraman, pick a Necromancer and focus on Summoning.
Either you max TEETH and fill the screen with many little... teeth, or you max SKELETONS, all of them, and then revs and lag your team as much as possible (maybe max teeth and sumons?). Actually now with new grafix it might be possible maybe, although not as good as when people had only pentium something and 200 ram.
In 1.09 you can use Arm of King Leoric to raise both skeletons to 39 or so, thus running around 80 skelies and extra revives for 120 total minions +golem +merc.
I think, as I only so far managed to get around 40 skeletons total (my necro is level 40ish, although I did get Leoric from meph with my druid).
They are all, of course, utterly useless except maybe Players 1 cowruns or something.
...on Normal.
whats that shit worth anyway?
Did you trade or did you farmed all the gear by yourself? Is there nightmare hc baal runs going on?lvl 83 on hardcore
Did you trade or did you farmed all the gear by yourself? Is there nightmare hc baal runs going on?lvl 83 on hardcore