DraQ, I swear, in your 22k posts I haven't seen one that was worth reading.
Normally, on this forum, a modern game that models itself after traditional styles is praised. SC2 is rare in its commitment to the core fundamentals of the traditional RTS. That it managed to do this and be wildly successful is a pretty commendable feat.
WRONG.
On this forum, a game is praised because it has interesting/deep mechanics. It so happens that with RPGs, many such games lie in the past. This creates a false correllation with the uninformed observer, who assumes RPG Codex is some kind of cult of nostalgia freaks, instead of people seeking substance in their games.
What is true for RPGs, is not true for RTSs. Company of Heroes is much more advanced than Starcraft 2. Being attached to less interesting mechanics for the sake of nostalgia would be, indeed stupid.
That said, my personal preference would be Starcraft2, because I was never deep into RTS, and it is just the kind of thing that works for me. It is POLISHED. I passed the campaign, got owned by a couple of Battle.Net idiot-savants, and that was that. I'm aware of my own shallowness in that department.