Norfleet said:
Who's bitching? I'm merely expressing disbelief. I mean, as far as the last time I've played, and I've played since, like you, The Beginning, skelemancers haven't really been that impressive, especially not in boss fights. If you're claiming otherwise, my disbelief stems more from knowing about the game than not knowing about the game. Like I said: Unless something has changed VERY DRAMATICALLY, old experience prejudices me towards being suspicious of the claims that skeletons DON'T all fry instantly in the first first firewave. Certainly is a *SAFE* build, I agree. I just don't remember them ever doing damage.
Ffs kid, go play some diablo2. I quit D2 only just recently, last year, so I know what I'm talking about. In fact, my last char was a skelliemancer (on hardcore europe ladder). If you "find that hard to believe" just say so, and acknowledge the fact, or see for yourself.
You'll hear no argument from me about the nice curses. I seem to vividly recall the term "curse bitch" being flung around and that this was basically ALL there was to them after the BG+IM and then the CE nerfs. Like I said, if this has changed, I'm more impressed than upset. My experience tells me that shit always runs downhill: Things go from bad to worse, not the other way around. When something is nerfed or sucked to begin with, I have no reason to believe it would ever improve.
You're living in fuckin past man.
Noone, and I mean NOONE uses IM anymore, because IM+BG bug was long fixed.
Things have gone to the better, way to the better. Basically for crowd control you have to use a lot of curses now, especially if you're not exactly in your 80s or 90s yet. Things like "terror" to disperse the real huge crowds your skellies are not exactly coping with fine, or attract to do the same thing. Things like "life tap" are still kinda useless, unless you're in party and you're aiding your mates. Lower resist is also great stuff for party. And, of course, the most often used ones are amp (for everything) and decrep (bosses only).
And yes, a low-level clay golem (1 pt without skillers and you'll most likely have around +5 or more by the time you reach hell or late NM) can aid you very well in boss fights because it just takes one hit to slow down the boss, and then if the gumby gets killed you just recast instantly (thx to low mana cost at low lvls), but gumbies are rarely killed because skellies act as meatshield (or revives if your skellies are still weak), plus as was already noted, even with little +skillz you get some nice health on your clay golem, so the random diablo's fire novas won't kill it in one blow, at least not in NM. Also, Iron golem is rather potent but only if you're very rich and have some godly item to spare.. woulnd't count on it though, but that way your golem will be able to actually kill stuff and use all of the item's mods.
As I said, if you haven't played 1.10 you haven't played anything (btw, 1.11 doesnt add anything, excetp for uber-tristram for bnet and new runewords and shiz). 1.10 introduced SYNERGIES. that's the best thing ever, really. That's what made skelliemancer potent -- his once weak spells like summon skellie now receive bonuses from other skills you pump, and that works in a very neat little system of total pwnage.
And, what other people said.
___
speaking of d3, I'd more rather have BLizzteam return to D2 and start enhancing it again, moderating the battle.net, fighting abusers, improving connection quality, and so forth. That would be so much better, at least in the meantime. D2 is still alive, but not kicking. Yet, if it gets proper management and improvement now, it will start kickin ass again, I'm telling you. But then again, Diablo3 would be great also, but only if they stick to the original D2 multiplayer formula and don't go MMO. After all, they don't really want another MMORPG to interfere and drain resources from the blooming WoW (remember that "wrath of the lich king" is coming soon, so they're hands are full).