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Diablo Immortal - MMO ARPG for mobile platforms - massive butthurt at Blizzcon

Sacibengala

Prophet
Joined
Aug 16, 2014
Messages
1,163
Diablo Immortal is a better game than Planescape Torment! Please learn from DI MCA!
They both are mobile now, so, I don't know.
 

PorkBarrellGuy

Guest

888.jpg

The thing about what Kern is saying (and he's right) is that it probably applies to a huge chunk of the AAA devs, anymore. Someone else said it was basically a case of idiot know-nothings inheriting franchises from the people who understood them, their appeal, etc. and proceeding to do retarded shit with said franchises because they "know better". That's probably got a lot of truth to it too. These morons not only fail to understand their market demographics, they find the idea of actually doing so distasteful.
 

PorkBarrellGuy

Guest
Obligatory boardroom meeting meme:

2lm3e0.jpg
How is a fucking remaster or DLC for a D3 shitfest any better?

Remaster at least starts with a fun game, no guarantee it stays that way obv. D3 DLC would have at least appeased Blizzfans somewhat and taken a little of the sting out of the Diablo Immortal faceslap.
 

Atlantico

unida e indivisible
Patron
Joined
Sep 7, 2015
Messages
17,765
Location
Midgard
Make the Codex Great Again!
Found on reddit:

https://youtu.be/_46_iACifF8?t=671

(at 11:11 in the press conference)

Question: what gameplay sacrifices are made to have Diablo on mobile?

(awkward silence and mumbling)

Blizzard evangelist then says: They're not sacrifices, the mobile device gives you opportunities different from what you have on a console or PC, see the touch mechanics... I'll give you one small example of something you can do while playing Diablo on a phone that you can't do on desktop: You can move in one direction while aiming in a different direction.

(Wyatt Chang nods enthusiastically in agreement)


Really? So all the games on PCs and consoles where you can move in one direction while aiming in a different direction are merely a figment of my overactive imagination, I suppose. I guess dual-stick controllers on PCs and Consoles are something yet to be invented. Moving with the keyboard and aiming with the mouse, just can't be done. Thank goodness we have mobile, which offers these different opportunities.

Move in one direction while aiming in another!? Can't be done, except on mobile - Blizzard 2018

:despair:
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,582
Found on reddit:

https://youtu.be/_46_iACifF8?t=671

(at 11:11 in the press conference)

Question: what gameplay sacrifices are made to have Diablo on mobile?

(awkward silence and mumbling)

Blizzard evangelist then says: They're not sacrifices, the mobile device gives you opportunities different from what you have on a console or PC, see the touch mechanics... I'll give you one small example of something you can do while playing Diablo on a phone that you can't do on desktop: You can move in one direction while aiming in a different direction.

(Wyatt Chang nods enthusiastically in agreement)


Really? So all the games on PCs and consoles where you can move in one direction while aiming in a different direction are merely a figment of my overactive imagination, I suppose. I guess dual-stick controllers on PCs and Consoles are something yet to be invented. Moving with the keyboard and aiming with the mouse, just can't be done. Thank goodness we have mobile, which offers these different opportunities.

Move in one direction while aiming in another!? Can't be done, except on mobile - Blizzard 2018

:despair:
Fucking Crimsonland did it thousand years ago.
 

PorkBarrellGuy

Guest
Found on reddit:

https://youtu.be/_46_iACifF8?t=671

(at 11:11 in the press conference)

Question: what gameplay sacrifices are made to have Diablo on mobile?

(awkward silence and mumbling)

Blizzard evangelist then says: They're not sacrifices, the mobile device gives you opportunities different from what you have on a console or PC, see the touch mechanics... I'll give you one small example of something you can do while playing Diablo on a phone that you can't do on desktop: You can move in one direction while aiming in a different direction.

(Wyatt Chang nods enthusiastically in agreement)


Really? So all the games on PCs and consoles where you can move in one direction while aiming in a different direction are merely a figment of my overactive imagination, I suppose. I guess dual-stick controllers on PCs and Consoles are something yet to be invented. Moving with the keyboard and aiming with the mouse, just can't be done. Thank goodness we have mobile, which offers these different opportunities.

Move in one direction while aiming in another!? Can't be done, except on mobile - Blizzard 2018

:despair:
Fucking Crimsonland did it thousand years ago.

Fuck, that was a fun game. I wonder if I still have it backed up somewhere?
 

Ulrox

Arbiter
Joined
Jul 18, 2014
Messages
363
Blizzard is going to be focussing more on mobile devices from now on also.

https://www.pcgamer.com/blizzard-was-expecting-backlash-for-diablo-immortal-but-not-to-this-degree/

One theory is that netease bought the diablo license for the asian market, and blizzard went with it cause money.

At one point wyatt cheng slips up and mentions that diablo immortal was 'early in development' a few months ago, and much of what blizzard said alludes to it being a reskin.
https://www.youtube.com/watch?v=FGMZZehVwBQ&feature=youtu.be&t=117

What is then eerie about this whole thing to me, is that it is such a departure from how blizzard would normally operate. Mike Morhaime left a couple of weeks before this whole thing - perhaps he left because something happened in the corporate structure of blizzard.

Regardless, if one wasn't careful about blizzard games, one should really be careful now. I never really cared all that much for diablo, but blizzard is a different story, and I think I'd rather pronounce them dead than not at this point.

- source, a lot of posts on the diablo subreddit, which has been full of drama recently, can recommend reading. https://www.reddit.com/r/Diablo/
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,795
Location
Roanoke, VA
Grab the Codex by the pussy
The Blizzard (North or otherwise) that developed Diablo and Diablo II is completely different than deep post-WoW Blizzard. The people are almost entirely different, their priorities and goals are very different, their office environment is clearly different, etc.

They're very much like retarded privileged kids who've inherited their successful father's wealth, titles, and name; they're clearly focused on following the big-money bandwagon wherever it will lead, except they're always late to the party, like any big, old, stagnated developer. Brand name recognition and name-dropping beloved IPs is their only saving grace.

Just remember: A company other than Blizzard is making WAY more money than Blizzard can ever dream of from a concept that originated in a Warcraft 3 mod. God, how that must sting and burn! How they must suffer, thinking of all the money they could have made! Oh, it makes me giggle just thinking of it, and the best part is they richly deserve it, because they've stolen the ideas for every IP they've ever created. Eat it, you talentless goofball fucking hacks.
 

Cyberpink2069

Literate
Joined
Sep 10, 2018
Messages
9
I'm just glad that the non-WOW part of the Warcraft-franchise got some love. If letting Diablo fans shit their heart out was the price, I'll gladly pay it a thousand times over, just like they will pay $1.20 a thousand times over to have Microtransaction Cain identify their items.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,010
Speaking to Kotaku in an interview at BlizzCon, executive producer and Blizzard co-founder Allen Adham admitted that Blizzard was expecting some backlash, but “not to this degree.”
As if there was any doubt to how out of touch Blizzard is.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
What is then eerie about this whole thing to me, is that it is such a departure from how blizzard would normally operate. Mike Morhaime left a couple of weeks before this whole thing - perhaps he left because something happened in the corporate structure of blizzard.

Regardless, if one wasn't careful about blizzard games, one should really be careful now. I never really cared all that much for diablo, but blizzard is a different story, and I think I'd rather pronounce them dead than not at this point.
Blizzard, as people knew and loved it was dead for a very long time, at least for the past 10 years since Activision Blizzard merged in 2008. Some people were just too stupid to see it despite Diablo "Real Money Auction House" III and StarCraft "Let's Split It Into Three Parts" II.
https://rpgcodex.net/forums/index.p...-a-massive-decline.71430/page-10#post-2062781

The real decline started when they released World of Warcraft, which was extremely profitable, but made them get lazy and stop actually developing games. As people have already said they've changed from a company that defined, dominated and changed entire genres from RTS to ARPGs to MMOs to a company releasing Microtransaction bait disguised in the skin of once-beloved franchises and outsourcing Mobile trash to China's Mobile EA.

See these from back in 2010/11:
https://www.teamliquid.net/forum/starcraft-2/128252-a-short-history-of-activision-blizzard-or-how
https://web.archive.org/web/2011081...ntent/the-creation-of-battle-net-2-0-part-one
 
Last edited:
Joined
Jan 7, 2012
Messages
15,484
I'm just glad that the non-WOW part of the Warcraft-franchise got some love. If letting Diablo fans shit their heart out was the price, I'll gladly pay it a thousand times over, just like they will pay $1.20 a thousand times over to have Microtransaction Cain identify their items.

... the whole intention of remaking W3 is to make it conform to nuCanon, i.e. WoW. It's love for Wow by proxy.
 
Joined
Aug 10, 2012
Messages
5,912
Found on reddit:

https://youtu.be/_46_iACifF8?t=671

(at 11:11 in the press conference)

Question: what gameplay sacrifices are made to have Diablo on mobile?

(awkward silence and mumbling)

Blizzard evangelist then says: They're not sacrifices, the mobile device gives you opportunities different from what you have on a console or PC, see the touch mechanics... I'll give you one small example of something you can do while playing Diablo on a phone that you can't do on desktop: You can move in one direction while aiming in a different direction.

(Wyatt Chang nods enthusiastically in agreement)


Really? So all the games on PCs and consoles where you can move in one direction while aiming in a different direction are merely a figment of my overactive imagination, I suppose. I guess dual-stick controllers on PCs and Consoles are something yet to be invented. Moving with the keyboard and aiming with the mouse, just can't be done. Thank goodness we have mobile, which offers these different opportunities.

Move in one direction while aiming in another!? Can't be done, except on mobile - Blizzard 2018

:despair:
Fucking Crimsonland did it thousand years ago.
Robotron did it in 1982.



Nu-Blizzard is a joke. The assimilation by Activision is now complete.

The Blizzard (North or otherwise) that developed Diablo and Diablo II is completely different than deep post-WoW Blizzard. The people are almost entirely different, their priorities and goals are very different, their office environment is clearly different, etc.

They're very much like retarded privileged kids who've inherited their successful father's wealth, titles, and name; they're clearly focused on following the big-money bandwagon wherever it will lead, except they're always late to the party, like any big, old, stagnated developer. Brand name recognition and name-dropping beloved IPs is their only saving grace.

Just remember: A company other than Blizzard is making WAY more money than Blizzard can ever dream of from a concept that originated in a Warcraft 3 mod. God, how that must sting and burn! How they must suffer, thinking of all the money they could have made! Oh, it makes me giggle just thinking of it, and the best part is they richly deserve it, because they've stolen the ideas for every IP they've ever created. Eat it, you talentless goofball fucking hacks.

The sting goes deeper than that. Blizzard actively refused to nurture the DotA competitive scene (by largely ignoring it), while it obviously grew much more popular than actual competitive Frozen Throne. They could have made a shit ton of money from DotA even while it was still a mod. They just didn't give a shit, they slowly watched as competitive WC3 died a slow and painful death and switched all resources to their behemoth cash cow, WoW.

Meanwhile, someone else realized that the concept was brilliant and ran away with it. And it's not one company making billions out of DotA - it's two. Riot and Valve, although that trend is also on steep decline. Blizzard released the pitiful Heroes of the Storm, which is a truly, truly wretched game that's so designed by committee and devoid of any passion that it is palpable. It perfectly encapsulates everything that's wrong with the company.

Foresight and predictive ability are very rare and valuable skills in any industry, but especially one that moves as fast as videogames. Blizzard is now and has been for a very long time (at the very least since the WoW heyday of 2008 or so) run by sales-oriented bureaucrats that are as removed from the company's target audience as possible. Extinction is inevitable, after a (possibly very long) writhing and thrashing period. They might make some big bucks out of this mobile hack, but then again they might not - the audience they've alienated in this and other instances is gone forever, and this new mobile 'audience' that they're courting is as fickle and inconsistent as dust in the wind. They'll move on to whatever the next big fad is, and Blizzard has never been - even in its prime - a trendsetter.

RIP.
 
Last edited:

J1M

Arcane
Joined
May 14, 2008
Messages
14,769

The thing about what Kern is saying (and he's right) is that it probably applies to a huge chunk of the AAA devs, anymore. Someone else said it was basically a case of idiot know-nothings inheriting franchises from the people who understood them, their appeal, etc. and proceeding to do retarded shit with said franchises because they "know better". That's probably got a lot of truth to it too. These morons not only fail to understand their market demographics, they find the idea of actually doing so distasteful.

Yes. The people at Blizzard now would rather be making Pixar movies than games. You can see this in the decision making, which is basically "how do we keep the money rolling in so nobody questions why we are spending so many resources on worldbuilding movies for our team fortress clone?"
 

Okagron

Prophet
Joined
Mar 22, 2018
Messages
753
That redshirt guy who asked in the Diablo Q&A if this was an off-season April fool's joke, wasn't just pulling that out of his ass.

https://us.diablo3.com/en/blog/13607363/ascend-to-victory-with-happy-reaper™-4-1-2014

Diablo on mobile was an April fool's joke in 2014.

Blizzard. Godammit.

:rpgcodex:
Oh lord, that is fucking hilarious. Blizzard has really become a shit show. Yesterday's joke is today's reality.
 
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