Remember when Facebook games were going to be "the future" with breakout hits like Farmville and Angry Birds? Does anyone even remember these things anymore?
They evolved into highly profitable mobile games such as Fate, Township, Candy Crush, Clash of Clans, etc. The mobile gaming market is extremely profitable. You would have to be completely out of touch to think otherwise, or maybe a little senile.
I don't doubt it's making money, the question is how much and if it's sustainable (like the console and PC market for the past 2 decades) and not just fad-based and possibly a overhyped bubble like "Facebook gaming" and similar before, and whether it's worth risking a company's reputation of general quality products and their top-tier IP with established devoted "core fanbase" cultivated over two decades to cash in for short-term P2W profit.
Additionally, before I went into it I actually checked your Fate link and the Sources it cites.
One is a SuperData research report:
http://strivesponsorship.com/wp-con...eview-digital-games-and-interactive-media.pdf which seems shady in various ways, for one it forecasts Console gaming in its entirety to only be a $8.3 billion market while stating that the PC in its entirety is a $33 billion market, which can in no way be true, it also contradicts other market research for instance:
https://newzoo.com/insights/articles/newzoo-cuts-global-games-forecast-for-2018-to-134-9-billion/ which can't both be true. It also states that VR in 2017 was a $4.5 billion market, which can no way be true. Another thing it states is that 65% of Mobile revenue comes from the Asia market (specifically likely China) and it's supposedly only ~$15 billion in the West where this core audience they apparently "don't give a fuck about anymore" resides, do Western brands have the same amount of market penetration there?
The other one leads back to an article that leads to the Blog of "Dr. Serkan Toto", who is apparently a German Blogging about the Japanese games industry with a consulting firm and talking about the power of waifus, most other articles also lead back to here:
https://www.serkantoto.com/2018/07/06/fate-grand-order-fgo-revenue-profit/
The funny thing is, that even that is being cited wrongly, since what it states is:
Fate Grand Order (FGO), the mobile RPG that
Bloomberg once compared with Pokemon Go, continues to print money for Sony subsidiary Aniplex.
According to a new release in the Japanese government’s Official Gazette, the company made US$1.8 billion in revenue in the fiscal year that ended on March 31, 2018.
For reference Aniplex is mainly an Anime/Music production and merchandising company producing things like toys and food items too:
https://en.wikipedia.org/wiki/Aniplex , yet the $1.8 billion revenue is being wholly attributed to this game in various outlets:
Additionally I checked further data, and apparently Fate/Grand Order had 14 million total downloads as a F2P Mobile game since its launch, yet supposed to have brought in $2 billion in revenue:
https://www.animenewsnetwork.com/in...es-14-million-downloads-with-anime-ad/.136025
For comparison, League of Legends supposedly has 100 million monthly active users:
https://www.riftherald.com/2016/9/13/12865314/monthly-lol-players-2016-active-worldwide and according to similar reports has apparently brought in somewhere around $2.1 billion in revenue.
My Fake News and bullshit senses are generally tingling strongly.