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Diablo IV

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,107
Location
Northern wastes
I don't think this has been posted yet?



Holy shit, even IGN here throwing shade.

Not a chance in hell the skill ships in this state. A Legendary Aspect called "Explosive Mist" will trigger Corpse Explosioin over and over, reset its own cooldown, and make you immune. Essentially making you permanently unkillable while wiping everything off the screen.

:dead:

As a former D2 necro main though, necro's being OP is just as intended. :obviously:

But Corpse explosion was freakishly OP and borderline cheat in D3 as well. So nothing new here.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,087
best necro corpse explosion experience in d4 was that skellington trap when walls rising around you and they start crawling from the ground. lol, niggers, IT'S YOU TRAPPED HERE WITH ME.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
What's the best way to do a single player good ol' D2 run or two for old time's sake? Ignore the D2R thing?

Somebody seems to be running a version swticher - which patch should I use? I can't remember that from 2002 or whatever.
https://github.com/fearedbliss/Cactus
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,402
Divinity: Original Sin Divinity: Original Sin 2
after playing the beta all I can say is:

At first the game is impressive in mood and art style but it all vanishes the moment you encounter the Naryelle character and then the game reveals itself as a high fantasy bullshit, with Blizzard's trademark.

smart loot
level scaling,
items that reveal themselves boring and filled with minutia,
legendary items overflow (even if triple tweaked upwards just for beta, still too high)
imbecilic dungeon map design
game forcing you to use shitty basic skills for resource generation
D3's skill system but taken and put in a form of a "skill tree"

^all these are testament that at the core, D4 is D3 but with a beautiful coat of paint.

class imbalance is the least of its problems

EDIT: of yeah. fuck cooldowns too
 
Last edited:

Justinian

Arcane
Developer
Joined
Oct 21, 2022
Messages
292
I'm fine with limiting skill slots although i think 8 is the sweet spot like in Guild Wars and controllers can do 10 (14 with dpad) so it's not a good excuse. D2's one point wonders were bad design.
It was never 1 point, at least 2 since on Hell all enemies had some elemental immunity.

What are you talking about?

1 point wonder = you put 1 point in one skill then forget about it because it's not worth more and + to skills will raise it to a decent level anyway.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,342
I'm fine with limiting skill slots although i think 8 is the sweet spot like in Guild Wars and controllers can do 10 (14 with dpad) so it's not a good excuse. D2's one point wonders were bad design.
It was never 1 point, at least 2 since on Hell all enemies had some elemental immunity.

What are you talking about?

1 point wonder = you put 1 point in one skill then forget about it because it's not worth more and + to skills will raise it to a decent level anyway.
Those were side skills like Teleport or Mana Shield. They do not matter.
 

likash

Savant
Glory to Ukraine
Joined
May 9, 2018
Messages
939
I saw a beta playtrought and it looks mediocre at best.
The cinematics are very good and i always wondered why Blizzard does not make an animated series. They are very good at cinematics.
 
Last edited:

Justinian

Arcane
Developer
Joined
Oct 21, 2022
Messages
292
I'm fine with limiting skill slots although i think 8 is the sweet spot like in Guild Wars and controllers can do 10 (14 with dpad) so it's not a good excuse. D2's one point wonders were bad design.
It was never 1 point, at least 2 since on Hell all enemies had some elemental immunity.

What are you talking about?

1 point wonder = you put 1 point in one skill then forget about it because it's not worth more and + to skills will raise it to a decent level anyway.
Those were side skills like Teleport or Mana Shield. They do not matter.
They obv matter because nobody would put points in them otherwise. There's no real sacrifice or choice, if you're a sorc you're gonna get teleport/static charge, if you're a pally you're gonna get holy shield + maybe some utility auras, if you're a zon you're gonna get the dodges + pierce/AR/crit, etc. On top of that synergies made you spend points on skills you'd never otherwise use and thus discourage you from investing in any of the skills that you actually use.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
973
Location
Equality Street.
after playing the beta all I can say is:

At first the game is impressive in mood and art style but it all vanishes the moment you encounter the Naryelle character and then the game reveals itself as a high fantasy bullshit, with Blizzard's trademark.
Yep, rolled my eyes. They can't help themselves, Leah from d3 all over again.

I saw a beta playtrought and it looks mediocre at best.
The cinematics are very good and i always wondered why Blizzard does not make an animated series. They are very good at cinematics.

Their overwrought dialogue barely carries them through a couple of minutes long animation.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,452
Location
Grand Chien

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
The issue of why so many people are disappointed is because they are PoE/D2R no lifers, saw the good change in art style and some designs that seemed like throwbacks and thought Blizzard was back on the game of trying to recover the glory days and try to lead again on the ARPG genre, the position it lost to PoE after the Diablo III disaster.

What they dont understand is that Blizzard wants to steal PoE's casual audience to form its core audience for player retention and steal Losk Ark's casual audience to combine with Diablo III's potential 30 million people audience exploiting the fact that many potential players despise Lost Ark Weaboo style. It is targetting the two big boys on their weak points, weak brand name (Lost Ark) and obscure systems (PoE).

So, their strategy is not to steal the PoE spreadsheeters 5000hs no lifers but to do the same thing WoW did to Everquest and company, steal their dissatisfied casual audience until both games end dead or zombie MMOs on life support with a miniscule core audience. Basically repeat WoW on the ARPG genre, Blizzard basically does this on every market it tries to enter since WoW, not bring something new but how to exploit the weakness of the rivals, no wonder it is associated with decline but the strategy works.

The irony is that Blizzard will ignore all those streamers negative "feedback" if it goes against their main goal and the same streamers will be streaming Diablo IV nonstop and not PoE or D2R despite its systems being inferior if the game gets a big audience that they can profit on. They will also shut up about its failures pretty quick to not alienate the new audience.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,452
Location
Grand Chien
Everybody on YT is bitching about Druid and saying it's terrible, the leveling experience is awful, etc. Like, not really? I found it challenging but it wasn't that bad. Some skills need tweaking that's all. I enjoyed the challenge tbh.

The content grind is so fucking hyperbolic sometimes.

You're not meant to be facerolling your way through content at level 25.

It's Necro and Sorc that need to be reined in. Asmon was talking about his faceroll corpse explosion build and saying like, 'best experience ever'. It just looks boring.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,342
The issue of why so many people are disappointed is because they are PoE/D2R no lifers, saw the good change in art style and some designs that seemed like throwbacks and thought Blizzard was back on the game of trying to recover the glory days and try to lead again on the ARPG genre, the position it lost to PoE after the Diablo III disaster.

What they dont understand is that Blizzard wants to steal PoE's casual audience to form its core audience for player retention and steal Losk Ark's casual audience to combine with Diablo III's potential 30 million people audience exploiting the fact that many potential players despise Lost Ark Weaboo style. It is targetting the two big boys on their weak points, weak brand name (Lost Ark) and obscure systems (PoE).

So, their strategy is not to steal the PoE spreadsheeters 5000hs no lifers but to do the same thing WoW did to Everquest and company, steal their dissatisfied casual audience until both games end dead or zombie MMOs on life support with a miniscule core audience. Basically repeat WoW on the ARPG genre, Blizzard basically does this on every market it tries to enter since WoW, not bring something new but how to exploit the weakness of the rivals, no wonder it is associated with decline but the strategy works.

The irony is that Blizzard will ignore all those streamers negative "feedback" if it goes against their main goal and the same streamers will be streaming Diablo IV nonstop and not PoE or D2R despite its systems being inferior if the game gets a big audience that they can profit on. They will also shut up about its failures pretty quick to not alienate the new audience.
As some people said, Blizzard does not care for 100 000 people that play PoE. It is a drop in the bucket for their 30 mil D3 sales.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,342
What's the best way to do a single player good ol' D2 run or two for old time's sake? Ignore the D2R thing?

Somebody seems to be running a version swticher - which patch should I use? I can't remember that from 2002 or whatever.
https://github.com/fearedbliss/Cactus
https://pathofdiablo.com/
Does it have any gfx/resolution improvements
Yes and other QoL improvements like bigger stash space and another tab for potions, gems and runes. Slower stamina drain (that in base D2 becomes irreverent at high levels anyways so they just make it less irritating at low levels as well), better base hit chance for non casters so you do not spend as much time attacking into nothing and many other good changes.
 

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