Since we
same with barb that has to run 3-shout setup to generate enough fury to spam their core skill.
Barbarians are sadly underdeveloped, with basically two and a half endgame valid builds. It wasn't my favorite class in D2, but I understand where the salt is coming from.
FWIW, The Rend based barbarian doesn't use three shouts.
However, since we're comparing it to D2 (makes sense for me, I'm rather fresh from a full D2R playthrough), Druid and Necro feel really improved compared to D2
with excellent skills, flavor and flexibility (and incidentally have the most variety of builds, with 5 endgame viable, basically one for each key passive).
I did try several different builds at 25 but that's a pointless comparison because the content is too easy for it to matter. Again, if legitimacy to something is conditional upon having to experienced it personally, then nobody in this clown thread can talk jack shit about builds until all of you provide evidence of you personally having cleared end-game content with for example, a sorc build using only 2 defensive abilities to disprove these issues.
You cannot really build anything at level 25 because you don't have access to legendary aspects - legendary items barely drop at that level, I think my characters had one or two.
Some are in dungeons in areas with level requirement of 30-40+.
Also, IIRC the class specialization wasn't in, or wasn't in for all characters, in the betas.
Why are legendary aspects important? They turn meh skills to stuff you can build around.
Let's take Rogue for example. If you want to go ranged, Penetrating Shot underperforms until you get the aspect that turns it to AoE
If you want the melee rogue everyone plays, you need the legendary aspect for twisting blades which can be gotten from a 30+ area in Scogsglen.
Same for Sorcerer. The Aspect for Ice Shards (together with slotting frost bolt in enchant slot which comes from class specialization)
transforms it from a rather poor single target skill to something that melts an entire room in seconds.
And we haven't gotten into building around unique items, which I've only reliably gotten from Helltides thus far, which are 50+ level.
Then there's paragon boards. A lot of it is meh +10% to this and +10% to that, but that's scratching the surface.
Consider Druid with and without anything in the Paragon board. The regular skill tree doesn't give you much in terms of
spirit generation, while there's a dedicated board which lets you expand the spirit pool and stack plenty of spirit on kill effects.
Couple it with the percentage bonuses you get from stats and the regular skill tree and it basically solves any issues with resource generation
you may have had up to this point.