As if puncture needed to be even better.
- Pestilent Points (Offensive Aspect): Every third cast of Puncture is Poison Imbued with 100-150% of normal potency.
Ack. This is a nerf.
- Siphoning Strikes now also requires a Lucky Hit chance of 75%.
This also sucks but I guess crossbows were blowing bows away
- Vulnerable Damage: Reduced by ~40%.
- Vulnerable Damage (Inherent on Crossbows): Reduced by ~65%.
It's not that crossbows were blowing bows away, it's that bows were literally useless unless you are a ranged rogue. That is STILL the case, so they just made melee rogues worse. But... they'll still be better than ranged rogues mostly, so who cares. Blizzard is clueless and has no idea what they are doing. They nerf things without accomplishing what they set out to do, worst of all worlds. They get players angry at them, but don't achieve the balance aim they had in mind. No one will stop using the things they are trying to nerf, they will just be less powerful than before.
Vulnerability is still irreplaceable. Crossbows are still better than bows for everyone except ranged builds, etc. Same story across other classes, I would imagine.
Personally I already find the game too easy so this doesn't really impact me, but there are some other changes that are just outright insulting in their transparent attempt to (after the fact) prevent people from finishing the game quicker. They "nerfed" group power leveling... by making solo leveling slower. So after the nerf group power leveling is even
more necessary. All they achieved is making leveling slower for the casuals who hadn't already reached 100. Classic modern Blizzard retard-brain move.
The timing of these changes is also really bad in the sense that it's a fresh reset where people already played through the game and have a set powerlevel they experienced previously. Now they had that powerlevel decreased by an average of... let's say... 40-50%. So they will play the "exciting" new season, playing a character that will never reach the same power levels experienced previously, unless the malignant gems are so disgustingly overpowered they provide more of a power boost than 50% of your stats did.
This is a strong lesson in why balancing on the fly fucks you. You can't fix blatant design oversights after release, once everyone has consumed your content, because you will piss off everyone who got used to playing under the old balance regime. If you go and look at the forums, they are on fire. I'm sure
some of these people will be back for the expansions, but every time they shoot themselves unnecessarily in the foot like this, they do permanently lose a handful of customers. It's especially harmful in what amounts to a singleplayer PVE experience. In a strongly PVP tilted experience you can get some backing from the community, because they find PVP boring when one class or build dominates. When you are talking about people just having fun playing their singleplayer monster smashing experience... the tolerance for this sort of fuck-up is a lot lower.