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Diablo IV

Self-Ejected

Dadd

Self-Ejected
Joined
Aug 20, 2022
Messages
2,727
They've pissed off the entire playerbase and put the game in a situation where it's in danger of dying early.
That's good.
No it's not. The game was alot of fun and had the potential to get even better until Blizztard fucked themselves in the ass. This whole situation reminds me of how Microsoft originally handled it's marketing of the Xbox One. They were arrogant, acting like they knew better than their own customers/fanbase, made demands like dictators, and effectively just handed over the victory of that console generation to Sony before it even started. Sony didn't even have to lift a finger. Blizztard currently is showing that exact same attitude right now and chasing their own players away to PoE2 and BG3, just like the trending meme shows.
Evidently they know better than their customers, considering their customers gobbled up every piece of trash they made recently.
 

BlackAdderBG

Arcane
Patron
Joined
Apr 24, 2012
Messages
3,257
Location
Little Vienna
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I don't like D3 and what they tried to do with it, but man at least in the beginning they had some sort of design in mind and executed it, same with Immortal. Even if the design was total shit or taken from other games you can see that they knew why it was in the game. These D4 devs are so clueless and incompetent that it's just funny to see retards like Asmongold perplexed by them. I watched somebody mention that this is what wokeness does to a company and couldn't agree more, it's not the political stuff, but the sheer incompetence that these people bring. Same will happen with other games as well, PoE included as they are in retarded New Zealand and are hiring more and more people.
 

Aya Cash

Literate
Joined
Jul 18, 2023
Messages
30
Evidently they know better than their customers, considering their customers gobbled up every piece of trash they made recently.
Every single person in this thread who purchased the game and was discussing it had general overall positive things to say about it up until now. It wasn't trash and it had potential to get better. There was a solid foundation there, compared to say D3 at launch which had no foundation. That game had to basically be rebuilt from the ground up, like FF14.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,320
You are wrong with either "every single" or with "overall positive".
 

Aya Cash

Literate
Joined
Jul 18, 2023
Messages
30
You are wrong with either "every single" or with "overall positive".
You, grampy bone, spectre, sdg, zlaja, filthy sauce, and skinwalker are all confirmed to have purchased the game and been playing it (the rest of the people posting in the thread have just been obvious trolls who don't own it, unless I'm forgetting somebody) and all of you have had positive things to say about the game, as well as negative things. I'm not saying there was anyone calling it perfect. But everybody seemed to be having a good time with it.

Oh I forgot about Saravan. He played it on Youtube.
 
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abija

Prophet
Joined
May 21, 2011
Messages
3,320
I'm quite far from overall positive, you need to pay more attention. When I said most of the design leads and their higher ups should be fired I wasn't exaggerating for effect. Hell, never hire them as designers/managers again since they failed with one the most basic subgenres.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,993
The problem is that the main point of seasons is to reset the economy and as а consequence of this to put everybody that creates new character at the same starting position. These are things that will not happen in D4. There is no economy to reset and not everybody starts at the same point. It's thoughtless copycat design by amateur developers, implementing popular systems without understanding why they were implemented in other games. So yes, in D4 seasons are stupid.
So, basically, Blizzard copied mechanic from PoE?

Nah, PoE copied it from D2, then Blizzard copied it again in D3. As noted, it makes no sense in D4, but largely because they lack features that D3 had. In D3 it was to reset paragons & ladderboards. Seasons without ladderboards make zero sense. That was the reason for them existing in D2, you race to the top of the level ladderboards. Without said ladders, they are just using it as an excuse to onboard you into their content dumps.
 

Saravan

Savant
Joined
Jul 11, 2019
Messages
926
You are wrong with either "every single" or with "overall positive".
You, grampy bone, spectre, sdg, zlaja, filthy sauce, and skinwalker are all confirmed to have purchased the game and been playing it (the rest of the people posting in the thread have just been obvious trolls who don't own it, unless I'm forgetting somebody) and all of you have had positive things to say about the game, as well as negative things. I'm not saying there was anyone calling it perfect. But everybody seemed to be having a good time with it.

Oh I forgot about Saravan. He played it on Youtube.
Ok this is definitely SDG lol
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,993
As if puncture needed to be even better.


  • Pestilent Points (Offensive Aspect): Every third cast of Puncture is Poison Imbued with 100-150% of normal potency.

Ack. This is a nerf.

  • Siphoning Strikes now also requires a Lucky Hit chance of 75%.

This also sucks but I guess crossbows were blowing bows away

  • Vulnerable Damage: Reduced by ~40%.
  • Vulnerable Damage (Inherent on Crossbows): Reduced by ~65%.

It's not that crossbows were blowing bows away, it's that bows were literally useless unless you are a ranged rogue. That is STILL the case, so they just made melee rogues worse. But... they'll still be better than ranged rogues mostly, so who cares. Blizzard is clueless and has no idea what they are doing. They nerf things without accomplishing what they set out to do, worst of all worlds. They get players angry at them, but don't achieve the balance aim they had in mind. No one will stop using the things they are trying to nerf, they will just be less powerful than before.

Vulnerability is still irreplaceable. Crossbows are still better than bows for everyone except ranged builds, etc. Same story across other classes, I would imagine.

Personally I already find the game too easy so this doesn't really impact me, but there are some other changes that are just outright insulting in their transparent attempt to (after the fact) prevent people from finishing the game quicker. They "nerfed" group power leveling... by making solo leveling slower. So after the nerf group power leveling is even more necessary. All they achieved is making leveling slower for the casuals who hadn't already reached 100. Classic modern Blizzard retard-brain move.

The timing of these changes is also really bad in the sense that it's a fresh reset where people already played through the game and have a set powerlevel they experienced previously. Now they had that powerlevel decreased by an average of... let's say... 40-50%. So they will play the "exciting" new season, playing a character that will never reach the same power levels experienced previously, unless the malignant gems are so disgustingly overpowered they provide more of a power boost than 50% of your stats did.

This is a strong lesson in why balancing on the fly fucks you. You can't fix blatant design oversights after release, once everyone has consumed your content, because you will piss off everyone who got used to playing under the old balance regime. If you go and look at the forums, they are on fire. I'm sure some of these people will be back for the expansions, but every time they shoot themselves unnecessarily in the foot like this, they do permanently lose a handful of customers. It's especially harmful in what amounts to a singleplayer PVE experience. In a strongly PVP tilted experience you can get some backing from the community, because they find PVP boring when one class or build dominates. When you are talking about people just having fun playing their singleplayer monster smashing experience... the tolerance for this sort of fuck-up is a lot lower.
 
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Aya Cash

Literate
Joined
Jul 18, 2023
Messages
30
Ok this is definitely SDG lol
NO, it is not. I am Aya Cash

QuaintKindheartedFawn-max-1mb.gif

Stop derailing the thread before I get King Crispy in here to deal with you.

Anyways am I seriously seeing people ITT trying to suggest that D3 was better than D4 at launch? You are insane. Grabbing shit out of the toilet, smearing it all over the bathroom wall, CRAZY.

Diablo 3 was a complete and utter failure from top to bottom at launch. Everything was wrong. It did not remotely come close to resembling a Diablo game in look or tone. It wasn't fun to play, especially late game. Whether you like it or not these types of games need a carrot on a stick in order to work, and D3 did not have a carrot on a stick. The item drops were abysmal and there was no endgame activities. There was nothing. I don't even need to bring up the auction house. Diablo 3 was a travesty and had to be rebuilt from the ground up in the same exact way Final Fantasy 14 Online had to be.

The situations are not comparable. D4 has started out as a functional fun game that has a pretty good campaign, fun gameplay, and alright endgame activities. And it actually resembles a Diablo game in look at tone. They are not comparable. Blizzard shooting themselves in the foot and ruining D4 is a different subject.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,949
Location
Wandering the world randomly in search of maps
Fyi don't @ mods unless you want more tags, SDG.

For the record I did enjoy the game but not until I hit level 30 or so and reached the capstone skills, which may not really be an endorsement. I also tend to quit these games when I reach the postgame out of boredom, so endgame grind doesn't matter as much to me. Codexers get all their epeen from shitting on things so don't get too worked up over it, every game that comes out is literally the worst thing ever made unplayable casual trash minus one million out of ten.

I don't think normies will really notice or care about these changes, and the hardcore were already buttmad about everything so what's new? I do think the game is a clear improvement over D3, but all the complaints are probably telling blizzard they need to make D4 more like D3, not less, and I think that's a shame.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,137
Location
Swedex
The new level req for tier 3 & 4 seems to be 40/60, based on latest info. That's a relief, 'cause having it be 50/70 would have been batshit retarded.

My biggest gripe with the patch is the nerfing of the defensive stats. I'm still trying to wrap my head around that one. If someone is doing content way above their level, it's because they're doing a crazy amount of damage, and not because they can't be properly damaged by the enemy. FFS!
 

abija

Prophet
Joined
May 21, 2011
Messages
3,320
Diablo 3 was a complete and utter failure from top to bottom at launch. Everything was wrong. It did not remotely come close to resembling a Diablo game in look or tone. It wasn't fun to play, especially late game. Whether you like it or not these types of games need a carrot on a stick in order to work, and D3 did not have a carrot on a stick. The item drops were abysmal and there was no endgame activities. There was nothing. I don't even need to bring up the auction house. Diablo 3 was a travesty and had to be rebuilt from the ground up in the same exact way Final Fantasy 14 Online had to be.
D3 at launch had more skills to experiment with and a clear goal, progress through last difficulty. It was balanced as hard content, drops were relevant. You farmed enough gear in act1, moved to act2 and so on until you killed Diablo. I know it wasn't enjoyed by the same masses of retards that fill the forums after this D4 patch cause their favorite yt build got nerfed, but it actually made sense as a game.

Let me know how you feel after you do ~200-300 nightmare dungeons to finish your build and start progressing towards nmd 100 or Lilith (which is D4's equivalent).
 

Aya Cash

Literate
Joined
Jul 18, 2023
Messages
30
D3 at launch had more skills to experiment with and a clear goal
You already lost me. D3 at launch didn't have jackshit to experiment with. Character progression was about as linear as your typical Ubisoft title.

There was no paragon system or any of the stuff introduced in RoS. D4 launched with all of that in some form or another. I'm also not sure how D4's goals weren't clear. I say goals as in plural, because it has multiple clear goals. D3 had exactly one goal and that was to make you hate your life.
 

UglyBastard

Arcane
Joined
Jun 29, 2014
Messages
821
Diablo 3 at launch was a complete trainwreck and ultra frustrating with ridiculous balance, all white mobs oneshotting you (and unkillable enraging elites) from act 2 onwards and abysmal droprates. Pretty much the only playable classes were ranged classes that could abuse abilities granting you repeatable "invulnerable" status for a couple of seconds (Demonhunter and to a lesser extent Wizard). It was a nightmare for casuals and pretty much "unplayable" in the conventional way.

But it was pretty fun as an abuse simulator plus economy sim. I started as a Barb and rerolled DH in act 2 (playing with Barb was pointless, no way to kill a mob and get gear somehow from act 2 Inferno onwards), then cheesed my way through with Smokescreen (2sec invulnerable + invisible), only fighting the act bosses to reach forbidden zones, which were only available to tiny fractions of the player base. Then kill some dudes there with ranged abilities and get REALLY valuable loot for the auctionhouse game. Maybe farm an exploitable goblin spot until it was hotfixed with your friends for nice loot.
Then play the auctionhouse economy sim game, where you could make a fortune if you were able to use the search function in a creative way to get super crazy deals and flip them or gear your farming char, so killing elite took two instead of four minutes.

It was a complete shitshow and a terrible aRPG, but overall it also was an exploitable cheesefest that could be entertaining and allowed you to progress your wealth steadily, which was kind of cool and rewardeding in its own twisted way.

Diablo 4 is just a pointless sloggy grind with no carrot dangling before you. You cannot accumulate account wealth through trade, character progression is boring and basically over at latest at level 75-80, there is simply not much point to doing anything. Killing monsters 2% faster sucks if it is the only "reward" you will ever get.

I will still try out season 1 though. My goal is to build a poison imbue PvP rogue and troll people in the fields of hatred, PvP was the most fun I had with D4 until bugged HotA barbs showed up and critted you for 50 million a hit (now fixed).
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,993
The other thing is now you have a track record. They are setting a consistent pattern of nerfing anything that is even remotely good, not just "overpowered" or "bugged". So you better hope you don't find anything too good. Get one of those super uniques? Well, it's probably getting nerfed next patch.

The team at Blizzard seems to understand the genre even less than D3's did. Exponentially so. The whole point of these games is to find and make something busted. If the gods just descend and fuck you in the ass everytime you do that, there's no point in playing. This isn't an actual MMO or a competition, it's a monster slaying simulator. Them treating the "balance" more seriously than the Olympics treats drugging is ridiculous. ...Especially while they're doing so while neglecting every other part of the game.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,439
The problem is that the main point of seasons is to reset the economy and as а consequence of this to put everybody that creates new character at the same starting position. These are things that will not happen in D4. There is no economy to reset and not everybody starts at the same point. It's thoughtless copycat design by amateur developers, implementing popular systems without understanding why they were implemented in other games. So yes, in D4 seasons are stupid.
That is not the main point, that would be devs tricking you to play same content over and over while telling yourself you are playing something new and devs can then inflate their virtual ego by claiming our players are playing our game for over Xxx hours, look how good it is.
It is just that with economy it is easier to trick players.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,439
The patch is really shitty and they basically just nerfed all of the useful stats across the board, without anything that exciting to compensate for it. The biggest pain is nerfing cooldown reduction because it was 'too desireable' or some shit. No, cool downs are just annoying and of course everyone's going to spec into a stat that lets them to use the abilities of their character more often.
Thank you for paying to beta test the game for me. One day when I get it for free on gamepass I might get an average to fun game instead of current shitshow.
 
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ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,439
You are wrong with either "every single" or with "overall positive".
You, grampy bone, spectre, sdg, zlaja, filthy sauce, and skinwalker are all confirmed to have purchased the game and been playing it (the rest of the people posting in the thread have just been obvious trolls who don't own it, unless I'm forgetting somebody) and all of you have had positive things to say about the game, as well as negative things. I'm not saying there was anyone calling it perfect. But everybody seemed to be having a good time with it.

Oh I forgot about Saravan. He played it on Youtube.
Ok this is definitely SDG lol
SDG Got so in love with his tranny sorc he decided to put his life savings to becoming a tranny himself (of his local Amazon warehouse he works at in California decided to pay for it)
 

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